Originally Posted by
KingHomer
Did not read this all... but in effect we had "ghost" settlers working for us. Example:
You had 1000 military, 100 working settlers, and 50 unemployed settlers before the fix. But you really had 200 buildings needing a worker. So you had a negative population of 100 - you had 100 buildings being worked by these ghosts. Pop cap is 2000 so no issues there - but you still have these ghost workers removed that need to be replaced.
After the fix, your 50 settlers went to work, replacing 50 of the ghosts. So you now have 1000 military, 150 working settlers and 0 unemployed workers plus 50 unworked buildings. Every worker created now is going straight to work. After your next settler is created you have 151 working settlers and 0 unemployed, even if you added no new buildings. If you add 25 settlers, they do not show as unemployed - they are going straight to work until the ghost workers are all replaced.