Originally Posted by
Fuscus
Slpadonius...nothing wrong with your case, it's just another scenario.
Example - before the fix: population cap 2000. Army 1500. Employed 300, Unemployed 100 - total 1900.
What happened is the number of employed settler is (was) wrong, in this example the number of buildings could be 450, although was displayed as 300 only (employed settlers). So you had a deficit of 150.
After the fix - they took all the unemployed (100) to cover your deficit plus the settlers generated during maintenance, so you have 1500 army, lets say 425 employed, and 0 unemployed. You still have a 25 settlers deficit - so next 25 generated will have to cover that minus, and only after that you will see the number greater than zero. In some cases this deficit was in hundreds/thousands so you may have to wait or drop settlers from star menu.