Is there a reason for the landing zone changes in the adventures that we have been seeing today?
Curious minds want to know.
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Is there a reason for the landing zone changes in the adventures that we have been seeing today?
Curious minds want to know.
It appears each player gets their own landing zone.
makes me think is probably related to Co-Op adventures.
a pain for RB
"Adjustments related to landing fields of generals on adventure maps"
That doesn't begin to describe what they did. The patch notes need to be more descriptive.
least ya'll can play
still no game?
nope still locked out and beating on the door lol
might need to drive to N.C. and knock on thier door
It also appears that invite order and accept order doesn't matter, and your LZ is determined by the order that your first general lands on the island.
weak. should have never messed with it
hmmm yet again an obtuse and useless statement in the patch notes that doesn't begin to describe the actual change.... i learned by surprise what that sentence meant when i took a ls yesterday and landed in a completely different spot in s/a... (in this case this was good -- but i was like where's my freaking gen for a moment).
this definitely could mess up the ls givers gen spotting if they don't know even where the ls acceptor/invitee is going to "land" ... means we have to most definitely ensure our gens are in the final attack spot BEFORE we invite so that a spot it not accidentally taken by the invitee.
i moved all my gens, invitee still landed in a different sector than usual.
RB - they now land in NW (1st invite) and northeast (2nd invite). NW is a 4c tag (or 1r and a 6 min walk) and NE is a 1r tag (1 min walk).