there are easier ways to kill a game
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I know the answer, I'm just calling out how ridiculous the explanation is. If Blue Byte wants to say something, don't be vague. We're not stupid... we're just apparently misguided on our loyalty to this game.
Admit you screwed up releasing the MSE adventure, made the items too easy to get, and now people are doing 400 times as many free loots than you had intended. And you need to fix it. But don't forget to compensate the people who bought the adventures with some kind of exchange.
This game is played by rather intelligent nerds, myself included. You can't BS us with lame vague responses. That's one of the reasons why your losing sales, outside narrow-minded backward thinking on what the players want and will pay for. So far you've taken 15 steps backwards, after that one huge step forward. With the number of special gem sales since xmas, I'm starting to feel like the game is on the ropes. Stop killing it :( XMAS was a success... learn from it.
yep
another game bites the dust
BB_Rawren,
I understand how this could have been an oversight by the game designers and devs, however this "feature" is balanced in many other ways such as being non-tradable, limited by cool-down time in the Merchant, and only available as loot drops from a follow-up adventure to an adventure that no one really wants to run.
The only reason More Secluded Experiments is currently to readily available is because BB made a great deal of money from it (players buying presents with gems and other gem items with hopes of trading for presents to buy MSE and RBN). Also, the main money-maker, Premium Time, doubles the drops of these buffs.
So, it seems, that BB has made enough money from players trying to attain these buffs now, or realized that players are using these buffs AS DESIGNED to conserve on the expense of resources, so now they would like to nullify it.
Fixing the experience bonus "bug" was sufficient enough, as was previously stated, to nerf the effect of these buffs. Now, removing it completely from the game and replacing it with a similar, but not as effective, buff seems like overkill.
At what point does BB actually start listening to the players? We shouldn't have to beg for features that we get enjoyment from to remain in the game, while BB completely ignores REAL BUGS that drive us NUTS (like disappearing roads, or the fact that we cannot see our premium time without looking in the building queue, or the fact that if there are insufficient landing zones on an island we have to send generals home to reorder them despite that they can "dock" outside of the island, or how about simple things like the fact that adventures end but remain pinned to our screens).
Ironically, these things that BB see as "bugs" or exploits (like blocking, WPP bonus XP, nuking sectors) are regarded as some of the *best* features the game designers have EVER released.
It seems there's a huge disconnect between the game designers and the players that allow BB to continue to employ them. If ignored long enough, the players will simply move on to games that appreciate them as players.
All this seems to me to be a push for thier granite pits. think of it they don't want you farming adventures with them. granite seems to be dropping less. can only lead to one conclusion that the granite drop rate was decreased, the nukes are getting nerfed, and soon the granite pit will be released. what then? if you don't spend gems on them you're SOL??? i understand that making money is the objective of every company but upsetting the customer base is not a good way of doing it