there are easier ways to kill a game
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I know the answer, I'm just calling out how ridiculous the explanation is. If Blue Byte wants to say something, don't be vague. We're not stupid... we're just apparently misguided on our loyalty to this game.
Admit you screwed up releasing the MSE adventure, made the items too easy to get, and now people are doing 400 times as many free loots than you had intended. And you need to fix it. But don't forget to compensate the people who bought the adventures with some kind of exchange.
This game is played by rather intelligent nerds, myself included. You can't BS us with lame vague responses. That's one of the reasons why your losing sales, outside narrow-minded backward thinking on what the players want and will pay for. So far you've taken 15 steps backwards, after that one huge step forward. With the number of special gem sales since xmas, I'm starting to feel like the game is on the ropes. Stop killing it :( XMAS was a success... learn from it.
yep
another game bites the dust
BB_Rawren,
I understand how this could have been an oversight by the game designers and devs, however this "feature" is balanced in many other ways such as being non-tradable, limited by cool-down time in the Merchant, and only available as loot drops from a follow-up adventure to an adventure that no one really wants to run.
The only reason More Secluded Experiments is currently to readily available is because BB made a great deal of money from it (players buying presents with gems and other gem items with hopes of trading for presents to buy MSE and RBN). Also, the main money-maker, Premium Time, doubles the drops of these buffs.
So, it seems, that BB has made enough money from players trying to attain these buffs now, or realized that players are using these buffs AS DESIGNED to conserve on the expense of resources, so now they would like to nullify it.
Fixing the experience bonus "bug" was sufficient enough, as was previously stated, to nerf the effect of these buffs. Now, removing it completely from the game and replacing it with a similar, but not as effective, buff seems like overkill.
At what point does BB actually start listening to the players? We shouldn't have to beg for features that we get enjoyment from to remain in the game, while BB completely ignores REAL BUGS that drive us NUTS (like disappearing roads, or the fact that we cannot see our premium time without looking in the building queue, or the fact that if there are insufficient landing zones on an island we have to send generals home to reorder them despite that they can "dock" outside of the island, or how about simple things like the fact that adventures end but remain pinned to our screens).
Ironically, these things that BB see as "bugs" or exploits (like blocking, WPP bonus XP, nuking sectors) are regarded as some of the *best* features the game designers have EVER released.
It seems there's a huge disconnect between the game designers and the players that allow BB to continue to employ them. If ignored long enough, the players will simply move on to games that appreciate them as players.
All this seems to me to be a push for thier granite pits. think of it they don't want you farming adventures with them. granite seems to be dropping less. can only lead to one conclusion that the granite drop rate was decreased, the nukes are getting nerfed, and soon the granite pit will be released. what then? if you don't spend gems on them you're SOL??? i understand that making money is the objective of every company but upsetting the customer base is not a good way of doing it
with the collectables II coming is the buff going to be in the shop also the one to find them all? and if it is how long before it's nerfed too? i would like to know before i get any
give them time
you still not on?
sadly no :(. still standing outside in the rain and dev wont let me in
Are we going to get an answer on if they are removing the buffs from MSE, and if so what will replace them? I see they answered WHY they are replacing them, they said they are leaving the Gem shop. But will MSE continue to function as it does now until the new buff comes out, or will they be revising the loot table? Somehow this has not been answered yet.....
they will answer after they change everything and its to late.
easy answer is assume they getting changed and do as many as you can before the 27th. because the other option that they will be changed to the other nuke is not what you want. So doing them now does not hurt you, But waiting could. this is kinda a no brainer.
i have no choice but to wait.
I know Artillerist...... but if they are making a change with the buffs in MSE they should know, as they have to adjust the loot drop tables in the game. Not sure why they are keeping it such a secret. Should be an easy answer.... And yes, I am running as many as possible. However, i would like to know if i should be running anymore while they rework sometime in the "Future". LOL.
by the way if the items are going to get rigged I suggest lowering that insane amount of starcoins needed
and the cool down time. if i can only use 1 per camp or adv i am not going to wait every 2 days to do so. i will just let them store till i cap.
While I agree the process could be done better, there is a simple formula for determining what the game designers intended. To put it simply, it is not intended for people to be able to get things for not making a reasonable amount of effort. Being able to complete a adventure with a listed difficulty of 9 by spending less than 1k star coins would not be considered a reasonable amount of effort. Previous adjustments in the game have always followed the same pattern, so the surprise should be that people didn't expect it to happen when people discovered a significant shortcut. I am more surprised they have not removed other features in the game where people can be rewarded for a minimal or no effort, although since many of these have been deeply ingrained into the game, it would be a more difficult change to make without making it balanced to favor the players.
However, the people from BB have at least listened to the feedback from the players, even if many of the people complaining have not been. They have stated they will be leaving the items in game and will be removing them from the merchant. So everyone who has already positioned themselves to take advantage of what really was a mistake on the designers' part will not lose anything they have already gotten. It would be unexpected for the loot tables for adventures that have already been purchased to change in light of what they have said.
As for the village schools, the change to make them upgradable has been in the works for well over a month, and the idea of giving the players who missed the opportunity to buy them for the event last year was also suggested. There was a general lack of support for the idea from the player-base then. It is a shame people did not see the need to comment until the week before the change was scheduled to be in game.
When you visit a friends island on the test server and you find one of their collectibles you need to click it at least 20 times before the little green shield pops up.
Actually, you only need to click once, or the same as when you are collecting your own. There is a delay for the shield to come up, for the server to register the action and then update the map. Try clicking one time, then waiting for 10 seconds. It is approximately the same delay as getting the sparking change when you are picking up your own collectibles.
Next time they do feedback for a patch like this, maybe we should have different threads for the different changes?
I'm hoping you're correct and the loot table for MSE stays the same. I got one MSE and ran it early in the Christmas event. I saw that the payout on premium was 434 star coins plus 4 potions. This amounts to a value of over 1K star coins for a quick and easy adventure. What's not to like?? So I bought 4 dozen more of them. I have 40 of these adventures left and am not about to try and run all 40 between now and 3/27.
I haven't used my potions to completely take out the witch tower in DB. What I did is use two potions to lower the amount of cavalry needed to take it out, which seems to me to be more or less the way a WPP was intended to be used. This saved my wife and guild mates some losses when doing the loot spots/cav sacs. Again, the way the potions were intended to be used.
It isn't fair to those of us who've been using these potions in a reasonable manner to be penalized for the actions of a few clowns. If MSE stops dropping WPP's and RS potions, then their value in star coins should drop so that my original reason for purchasing them, their extraordinary value, isn't compromised.
Of course, given BB's track record of calculating values, I'm figuring they'll consider chocolate rabbits a fair replacement. And we'll all just have to live with it. But I sure hope not.
or glue maybe a exo
I agree. One of my homey statements seems to be called for: "If you don't know where you are going, any road will get you there."
Hi guys,
Your feedback has been collected and forwarded to the team. When there is more information, we'll post.
when is easter starting??
Why did you increase the cost of Vetern Generals?
Sell more gems, which is the name of the game.
ok the nukes are getting nerfed because of exploits fine let's talk about the elephant in the room and the biggest exploit storage in star!!! was it the intent of the devs to have unlimited storage? I don't think so not with imp storehouses in the gem shop. so BB when are you guys putting an end to that soon I hope