Originally Posted by
CL_Aurboth
If it was the intent of introducing this problem to foil mouse emulators, this "feature" would not do much. If an emulator was used in series, the portion that would be affected would be when the program would click the right arrow 24 times to move the slider to 25, before clicking on the action button. If the slider freezes for the first iteration, all it would mean is that the first stack would contain 24 units, with the rest of iterations producing the normal 25 units. Assuming that the person is doing a significant amount of cycles, as why else use the program, this is one unit out of thousands that would not be made. Even if it happened randomly a significant number of times, it still would represent only 4% of the total troops at most. And sadly, the mouse emulator can simply be changed to click on the right slider arrow 25 times, and that would provide the double click needed to correct the issue, and simply fail to advance the slider past 25 when the bug doesn't occur.