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Its not the fact of the value even that is annoying - but the fact the imp storehouse is not a unique reward.
heck - a one of a kind event pop building, that gave 140 pop and this was the only way to get it would be better then the imp store as a reward for this.
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BB plz put in a death star gold tower for the players that a imp store house isn't good enough for....i'm happy with it btw
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If soccer balls are going to be rarer than eggs, then the Lucky Explorer as WELL as the Friary should not cost more than the MMA general.
I think 1500 soccer balls would make more sense, and then increase the rate of finding soccer balls.
Plus since when are buildings in event resources comparable to their gem price. Actually a Friary is cheaper in gems than soccer balls. Unless I missed something, a friary shouldn't be 2499 soccer balls, if you can get for 2450 in gems. Aren't events supposed to help people who don't have a lot of money a chance to get said items.
Why then would a 7000 MMA gem general cost only 2395 in eggs, but a Friary costs more in soccer balls than gems, and soccer balls are rarer than eggs. This will likely also apply to the lucky explorer even if it is more expensive in gems than its soccer ball price.
I understand the need to make money, but given how difficult it is to even get special items within the world cup event to get soccer balls. I mean it requires 69 twisters for a bicycle kick, it just seems like soccer balls may be even more valuable than gems, so the items should DEFINITELY cost less than their gem price. At the very least make it so we can buy these special items, like a banana peel with resources that we have, like Marble or Hardwood or something. I mean the testing server has been out a few days, and I HAVE YET to make a relevant special buff because of how expensive they are.
It's already going to be hard for low level players with no income to even get 100 soccer balls let alone 2500 for ONE Lucky Explorer let alone enough for 2 Lucky explorers and 2 friary's. I hope low level players are part of guilds, and high level players with an income can make thousands of soccer balls very easily. Especially if explorers are only bringing in 1-5 soccer balls per treasure search and it IS NOT a guarantee.
Edit: When I said it would be hard to make 100 soccer balls, I was excluding soccer ball rewards given by completing event quests.
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Upgrading buildings to lev6 is a very fine idea, I hope that more of those upgrades will be introduced in time for other buildings as well.
Introducing upgrade to lev 6 on farm and not on silos at the same time is just setting yourself up for whines, complains and flames on forums, agitating your player base. Your game requires extensive and careful planning, placements and settings to ensure steady flow of production. And here you are again messing everything we players plan, set and calculate just cause you couldn't introduce lev6 silo upgrade TOGETHER with farm upgrade. Seriously?
ANother valid point that I am sure most players would think of when they read about lev6 stone and marble mason. Could the marble and stone depos be also enhanced? The 360ish marble depo (found by the enhanced Geos) go dry within less than 12 hrs by lev5 masons. would be very useful to hike this (either by design or by changing the Geos % ) to 500ish to accomadate the lev 6 masons. I think most players would agree with this.
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Having been on the test server, we really need to drop the amount of collectables used to make the buffs for the adventures. I cant see making 105 Buffs that each use roughly 80 collectables ( 40 of 2 types)
I am having a Blast with the Lucky explorer, tho wish I had a loot table supplied by BB instead of trying to make one
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i've been logging in for 3 days now and still don't have enough stuff to do the first adventure. yep need to adjust the drop rate or amount needed to make one of those buffs. oh and nice try making adventures troopless so as not to draw attention to the barracks failure of not being able to make more than 25 still
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The funniest part about this entire discussion is that we act like this game has a history of well-planned game design. MAB's ruined the economy more in one week than the RPH or GTs have even had the chance to since the Christmas event.
I do like the idea of quests being fairly challenging and not ones with quest lines that can be completed in 15 mins, but I have to agree with GFM...something has to change with the drop rates to make the matches reasonable to complete. Otherwise, assuming these collectibles are traded, everyone will take to the TO, and the richest (or the craftiest) will be the only ones to complete a match.
I also have to agree with all the other complaints about the final event calendar reward, but I also have to disagree. You could feasibly log in once a day for 2 mins to open your daily door. I would do that for an ISH...not a problem. So, I think it's worthy for that little work. On the other hand, it would be nice to receive something usable (not just decor) from the event that says that you took part in the event.
It seems a bit pointless that someone with a credit card can start the game today and, with the aid of premium, can be lvl 50 within a few weeks and have an island that looks nearly identical to a person who's been playing for 2+ years. Events should really help define and differentiate loyal, long-term players from faddish, short-term payers who will have moved on in 2 months after dropping a couple hundred dollars. It helps with player retention when players *cannot* attain items easily. (Case in point, the number of users who had been working to upgrade Nobles for pop, but are now bored because they've swapped in FMs.)
Also...who let the incoherent know-it-all from Ares with the convoluted, barely logical arguments stop taking his meds? There's really something to be said for a healthy, daily dose of psychotropics.
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Eh i dunno how much MABs ruined the entire economy. They made a few players go from 10/11k pop to 20-30k pop. not a game changer, just a convenience. their influence was much more narrow then 3x buffs and making map frags.
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agreed Drac- MAs did not have an affect on the value of gold coin- it actually made FMs cheaper to get, so may have helped it out if anything...... (as well as helped by increasing pop which leads to players being able to run more advs which would hypothetically lower value of lootspots and resources received from lootspots)...
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What in the hell are MAB's or even FMs, I sure as hell can't think of ANY building that would have those acronyms.
And if they aren't buildings I still sure as heck can figure them out.