Granite pit contains 3000 units of granite? isn't it.
Granite pit contains 3000 units of granite? isn't it.
I like how they call this "Granite Pit V2" when "Granite Pit V1" was so much better.
Time to run 25 IOTPs if I want to make my own Granite Pit mine. Lol
This sounds like there is some serious pressure to make buildings that produce exo. wood and granite, and improved versions of just about everything.
Am I the only who feels that this plan will either end up with nobody buying them or a large explosion of complaints?
No, you are not the only one.
Have the developers never heard of a thing called a flow chart? Maybe I'm just an old codger, but working as a business programmer in the 80's and 90's, my boss would make flow charts that gave us a system overview, what all the modules did and how they interacted with each other. Then we'd discuss it,take it all apart critically and make it as clean and concise as we could.
Here's why I suspect BB doesn't seriously engage in similar exercises. Let's look at explorers and the science system as an example. You buy a savage scout with gems. You take the time to make all the books that get invested in him to become an artifact scout. He brings back a lot of garbage with the occasional rainbow snow and a couple of other buffs that sorta make it worthwhile. Fast forward almost a year and here comes a "lucky explorer" that you can get for soccer balls (free) that brings back random artifacts that are way better than what the savage scout you paid for and developed brings back. hmm.... good planning and WoW, what a morale booster for paying customers!
OK, since the thread is about granite, here's another example. You buy a savage scout or in this case a few and with three cheap to make manuscripts turn them into granite finders. Anybody already doing this knows how much granite you can find a day and how quickly it adds up. Fast forward almost a year and here comes a "granite pit" that is way overpriced for the paltry amount of granite it contains and requires repeated refills which cost gems. Why would anybody buy into this when they can already invest a fairly small amount of gems 1 time and have a steady return of granite forever?
Given the two examples it's easy to see that the poor planning bites both ways. The first example bites the user, the second bites BB.
I just shake my head and mutter under my breath at this game most of the time LOL.
RonEmpire,
I agree with you concerning the value, which is repeatedly diminished for the Granite Pit. I would need a better yield to consider purchasing it too. If it started with a higher amount and only took 2 units to make 1 granite that would be acceptable considering the limitation of using Omniseed only to refill. If they leave the stats as is then they need to make a specific refill that adds a larger amount to the pit. With the current stats I will not purchase it. If they make it more reasonable I'll buy at least a few and continuously purchase refills! </$.02>
The perfect balance for an item is an item that is on the EDGE, not too OP that it hurts existing items, not too bad that it doesn't get used. At least for zeus (and nearly for ares), granite pit is such an item. Maybe its not the OPness you expected, but it is BALANCED. I am sorry they couldn't hand you 500k free granite,