Balancing combat - what is the goal devs?
There is a lot of confusion about this but few points are certain:
1. Devs didn't specify what are their goals with a complete overhaul of the entire game. This is where a lot of players get frustrated. We don't understand what are they trying to achieve. Some info would be very welcome.
2. Changing the combat affects the whole game - economy specifically. Making recruits, bowmen and cavalry pretty much obsolete on most of the adventures will send ripple effects throughout all players.
3. Making MA (the most expensive gen in the game) much, much less useful (testers say on most maps he under performs the vets) is a slap in the face to all of us who spend gems on buying 2nd one.
4. Time. We understand the devs spend most of their time on the game. But we players don't. FT adventures are already enough time consuming. With the new changes even the easy ones will take more time.
5. Time again. Using more Militia, Soldiers and Elite Soldiers will quickly run us dry since those units are not that fast to remake. It takes days to refill those.
What are the devs goals? Are we doing too many adventures, too fast according to them? Who is gonna do BK which will cost almost double amount of troops and time? All advance weapons are produced way too slow for us to make enough of them with the new changes. Do you know how long it takes to replace 200 Elite Soldiers? And how long it takes to make 200 D swords (granted you have all the materials for it). Removing weapons from loot drops? Not to mention the ocean of coal they will require. Where are we supposed to put all those coal makers? There is something seriously flawed here and I think it is not the changes but the goals of them. Unless you wanna lose half your subscribers...
You need to sit down and start thinking really hard about this. We asked for a slider to train more than 25 troops, we asked for pvp and we asked for more adventures. We DIDN'T ask for a complete overhaul of the entire game? And you say you listen to feedback? Wonder how many times a month...
NOT intended to please players/customers
In my opinion, these changes are not in any way intended to please the player community but instead, to reduce server load issues that they created when they made it just too easy for players to level up quickly and do many more adventures. Years ago I could see what the intended direction of the game was meant to be but they just never got it implemented i.e. forcing us to make our own advanced weapons and taking days to do an adventure instead of hours. Now it appears that they have to come up with a solution to their problem, not ours.
As a guild leader it has already been obvious to me that there is a slow decline in player enthusiasm and many seem to fade away after reaching level 50 because the challenges become too great for the game to be fun and lets face it, this game is becoming less about fun and more about frustration. Can you imagine how long it will take for the guilds to complete the guild quests that require us to experience an adventure with these changes? I have a member in my guild that recently bought all three endless copper mines just to find that now they intend to greatly reduce the need for bronze swords. I mean it has already been hard enough to keep new players interested and active. Do they think this will in any way improve that? Who will want to use premium time now with greatly reduced chance for reward and i don't know about the rest, but I play this game for the rewards... take away that and who will want to continue to play?
Of course they want to stop us from blocking even though it has been part of the game all along, intended or not. It seems to me that it was meant to be a part of the game because why else would it take longer to defeat towers and castles if not an attempt to make blocks possibly fail.
I think if this goes live, developers will sit and cheer when high level players with over developed islands leave the game. Yay, server load reduced! Then a call comes from marketing... "revenue reduced!"... doh!
I for one hope they put this idea on the same shelf where they left the Guild Bank... which I'm still waiting for by the way lol.