Funny how 8 months ago you and QZ said you didn't need a Guild anymore, yet you created one huh Sleepy. And now youre on the forums being negative. I guess I'd be negative to if I was you.
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Funny how 8 months ago you and QZ said you didn't need a Guild anymore, yet you created one huh Sleepy. And now youre on the forums being negative. I guess I'd be negative to if I was you.
We actually have a German speaker in the guild who translated that link for us.
Translation by Hell's Angel guildie Artemis69:
Quote:
Here is some speculation accumulated from various resources by a guy on a german website about what will go into effect with the teaser on the TSO website. The translation is probably not my best english, but it is hopefully understandable. German sentence structure can be challenging sometimes. Anyway, enjoy the read:
Expeditions
Expeditions can soon be made to undiscovered islands via explorer. With these expeditions, islands and archipelagos of two types can be found, which can then be occupied and colonized (not a buildable island). Found islands are displayed in an overview from where it can be decided whether they are attended, whether troops are sent or whether this island should be discarded.
1. Expedition adventure: A mysterious island. Your explorer has found a secret island. Glory, honor, adventure and - above all - treasures are waiting for you! Careful ... a horde of enemies await you. You can visit and look at the island. As long as you sent no troops there, you can leave them and sell them to another adventurer.
Difficulty: 4
Troops Limit: 100 Players: 1
Reward: XXX XXX every 12 hours for 12 days Note: For a fee, a new island can be discovered
2. Archipelago (PVE / player versus environment): A lot of beautiful islands. Your explorers has discovered the location of a secret archipelago - rich in natural resources. Discover the amazing island and make them your colony. But beware! The residents will probably not receive you with open arms ... As long as your sent no troops there, you can leave them and sell them to another adventurer.
Difficulty: 4 Troops
Limit: 200
Players: 1
Reward: XXX XXX every 12 hours for 12 days Note: For a fee, a new island can be discovered
3. Occupied Archipelago (PVP / Player vs. Player): An occupied archipelago! Your explorer has discovered the location of a secret archipelago - rich in natural resources. There are many signs of past battles - it seems as if someone had been here before. Conquer the island and take it from the previous owner to get hold of the available resources. But beware! You may also find that other enemy troops are at your doorstep ... As long as your sent no troops there, you can leave them and sell them to another adventurer.
Difficulty: 4
Troops Limit: 300
Players: 1
Reward: XXX XXX every 12 hours for 12 days
Note: For a fee, a new island can be discovered
Through a special overview you can see how much income (resources) you get by owning colonies. Distribution of the various stages of Expeditions (Expedition, archipelago, archipelago occupied) occurs so that no imbalance between the player levels prevails: (Level 29-31) (Level 32-33) (Level 34-35) (Level 36-37) (Level 38-39) (Level 40-41) (Level 42-43) (Level 44-45) (Level 46-47) (Level 48-49) (Level 50 +)
Expeditions-General
In addition, a new General, the Admiral, will be available. Only through this Admiral troops can be brought to the islands and coordinated there. In addition, the Admiral offers new combat mechanics. Various windows for the Admirals serve to schedule various maneuvers that can be performed and coordination and stationing of the various units. The battles and battle plans all take place exclusively through different windows. There are probably no longer active units to the other camps sent (speculation).
Examples of victory conditions: Your melee units can attack the main bearings in the camp complex during a one-on-one combat. A camp complex is obviously made of several camps. If you destroy the main camp, the whole complex is defeated. Your equestrian units can steal supplies during a one-on-one combat. If you stole all resources, the camp is defeated. Are camps defeated, special combat buffs will be automatically effective for a short time on the players. There is also a fighting resource mana which disappears if a unit is lost and increases if a unit is defeated. The effects of this could be that the fight can not last forever, because Mana is eventually exhausted.
If the island is conquered, your own units can be stationed in the camp, so that the island can be defended from invaders (opposing players). If another player attacks the island a countdown will show the impending attack.The combat system is fully explained, as soon as there is more information to it.
New buildings
A new, removable barrack provides new troops training - especially for the expeditions. An also expandable weapon smith will supply these units with weapons.
Expeditions Archer Expeditions-Axeman Expedition Crossbowman Expedition Cuirassier (armored cavs of some sort) Expedition polearm fighter Expeditions Knight Expedition Paladin Expedition Pikeman Expeditions Swordsman
In the end, once the Notice: All of this is speculation by gathering information from forums and test servers, things can change in the end.
PVP Yea it would be just so darn easy for you to just farm each other boring.
I hope its just new island maybe making them harder forget PVP
So interestingly they posted before maintenance post so it doesnt show on main forum page.
http://forum.thesettlersonline.net/t...r-Special-week
Please open a new Server if you ever plan to do PVP :)
Keep it off the main game.
Why axe PVP is completely optional. So if you dont want to do it you dont have to.