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Hats off to the testers
Big hats off to all testers for their huge effort for testing and providing invaluable data.
Bri0sheje:
FT adventure "Take, for example, a camp with 60 wolves and 110 bears (I think there is a similar camp in the clever little tailor in the 4th sector, if my mind is not screwing me up :P).
Whatever you want to do, you actually are UNABLE to kill the 60 wolves, and they will deal 150 damage each (which will result in a loss of at least 50-55E). But this is not the main issue: the main issue comes from the fact that, even if they are the most powerful troup of the camp, they will be attacked last, after the bears, who has an AC bonus of the 30% in a medium wildlife camp. Needless to say, if I didn't go wrong calculating, a wave of 200LB won't even kill all the bears, therefore even in two waves this camp will cost you many and many valuable troups."
"Foxes had 40 damage and they already were dangerous, but since there weren't splash damage you were easily saving yourself by using recruits or bowmen.
Now that they have splash damage, having them with 40 damage would have been enough fair for the player, because he would have in any case been forced to use better walls like recruits-militia-soldiers together. Giving them 100 damage is forcing the player to have no choise BUT to use soldiers or élite soldiers, and they're not even enough, because in any case there are other second line units who screws literally everything up (including giants having 220 damage, what the hell is that? 220 damage is enough to kill 2 soldiers)."
and Secluded Experiment adventure "The big problem is NOT that every troup has splash damage, but is the fact that the troups who were already too powerful (like the petty officiers) are now insane. Petty officiers now have 200 hps and 150 damage, they previously had 60 hps and 40-60 damage (and they had splash damage and they attack the weakest troup, they were (and are) the main reason why secluded experiments is very hard even with our live systems), which is an increase of the 333,33% of hps and an increase of the 250% of their damage, which was already exagerated.
Having such troups in some adventures covered by many other powerful troups will make the adventures almost impossible, especially if you don't give to the player a valuable troup to fight them."
Alakama on FT "Well, obviously you will need to use more waves. I agree with you, nontheless, that FT´s will be near impossible to play. My guess is HLT with new system would have 3-4000 S in losses, who´s going to waste 30-40k steel swords on one adventure? You need months to produce them. Better stock up with beans before this system is implemented. And, poor new players." Personal note WTF?! 4k S for HLT? lol...
Bri0sheje "Anyway, has anyone actually found a way to use bowmen? I didn't find any even in The Nords, I just think that, at this point, they can also be removed from the game :P I wasn't even able to use them as walls to LB, because they will be getting damage on second line anyway.. And you won't really need them if enemy have splash damage"
Good read thanks guys. It seems that players 45+ and fresh 50ies will just not be able to do FT at all (or once a month perhaps) because the realistic time and effort and resources needed to produce all the weapons and troops to do them will take them weeks. Meantime, while we are producing those weapons a guild quest pops up asking to do ... BK with more M and S loses - so the wait keeps on.
This game is already slow for players who are not established and upgraded. Wonder how much fun will the players find searching, building and buffing all the iron mines while... waiting for days for weapons to be made to do an adventure. O yes, and waiting for the coal too:) the cost of doing an adventure might be 3-5 times more than the loot:)
Can you imagine wasting 500M, 200S and some Cavalry and getting SALT(!) from Black Knight? Oh, they joy :)
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bb kaurkal has said repeatedly that the changes are in a very early stage and many adjustments still need to be made. i dont understand why everyone is in a panic over something thats only in testing. half the stuff in testing never makes it to live. the devs are listening to the feedback. give them time to do the work.
constructive feedback is best done over in testing forums. thats where the devs will see it, and all players have access to those forums. bringing stuff from testing over to here just incites confusion, rumors and panic. just my two cents.
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I'll tell you why. Changes were made. Testers' jaws dropped. Few posts were made about the FT adventures being way too hard. I am sure the devs were reading the forums cause... on 5th Sept. they INCREASED the FT enemies HP and attacks. Apparently they understand a bit differently what testers write after testing:P
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tried attacking 200 rangers with recs n bows - dead gen each time
[ on test lvl 17 ]
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Hats off to the testers. I agree. This is a time consuming job and with very little reward. Keep it up guys and you will improve our game.