Iron and You - test server discussion
"Dear BB,
Here is a real world example from my live island:
Lvl 5 Iron Smelter x 2
Lvl 4 Steel Smelter
Lvl 4 Iron Swordsmith
Lvl 4 Steel Swordsmith
It takes 16 level 1 iron mines to support this setup. In order to ramp this production up, I would need to level up all iron mines, which would cause them to deplete faster.
You have to remember that unlike the test server, our live islands have iron deposits of only 500 and 550 ore. Level 1 mines last 55 to 64 hours depending on storehouse proximity. Level 2 mines last 27.5 to 32 hours. Level 3 mines last 18.2 to 21.2 hours. As you can see, level three mines will last less than one full day. Which forces the rebuilding of all 16 mines every single day.
The search time for an iron mine is 1 hour with a regular geologist, 1/2 hour with a jolly geo. 16 mines = 16 hours of search time, 8 hours with jollys. Yes, of course this can be lessened by having multiple jolly geos, but this doesn't change the fact that the search time for iron deposits is 12 times greater than it is for copper. This is the 1st "unbalance point" in the weapons chain.
Iron mines take 5 minutes to build, so 16 iron mines = 80 minutes spent building iron mines. You have to remember BB, that we can only queue up 3 mines at a time, so the entire process has to be monitored, so yes, it really does take 80 minutes to build them all, or at least 65 minutes until the last 3 are in queue and it can be walked away from. However, if I need to upgrade the last three mines, then I need to wait the full 80.
Even split up into groups of 4 mines and managed over multiple days, the amount of time/work involved is totally out of proportion, especially when compared to copper/bronze. And if I would need to run all mines at level 3 to keep up production, the multiple days option of managing the mines totally evaporates as level 3 mines deplete in 18 to 22 hours.
This is the second "unbalanced point". There are too many iron mines to manage. It consumes way too much time. There should be less mines containing much more ore each.
As it is, I now trade for most of my iron ore live and only build the mines containing 550 ore. I don't have the time to constantly maintain all 16. And, it's way too tedious to do to start with. I did all 16 for a very long time, then got totally sick of doing it.
Please make iron mines much less work/time to deal with.
After this problem is dealt with, then iron ore consumption and balancing the times of smelters and weaponsmiths can be dealt with.
So far steel swords and damascus swords production time has been lessened. However, the smelters that supply them have not changed!!! How exactly is this supposed to work??
Would somebody responsible for coding please sit down and play the game for a few months, just like all of us do. Not on some fantasy super-island with deposits of 9000 iron ore, every building at level 5 and 32 recyclers!"