Originally Posted by
CiscoMODE
First off, by them telling us they are planning on removing the weapon drops I believe they are giving us a chance to upgrade the production buildings so we are able to cope with the increase demand.
Second, I agree with somethings that you say Plumz, but over all I believe that the nerfing of the loot to lose the weapon slots are a positive thing. Currently right now there is no reason to upgrade and use any of the buildings that produce weapons (minus bowmakers and bronze swords). Everything can be bought cheaper than it can be made just by the sheer amount of loot that drops out of adventures. I believe that they are trying to get rid of blocking because if the weapons are so expensive (as they would be if they removed it) then no one is going to attempt the riskier blocks. I haven't failed a block in 3 months running RB, BK, and IOTP. I have no need for having cannons, Dam swords, and crossbows dropping from adventures.
Sure it will be an adjustment for people to upgrade and use buildings they never used too, but I believe that it will work and everyone who is worried about the change causing the market to sell weapons is overstating it. The changes I have read and seen are almost in line with what I believe should be right with tweaking from the community.