Originally Posted by
LordB
Sure Hob. I hate you for making ME do math this early in the day, where is that calculator and coffee. I want to disclaimer that this isn't going to be exact because I consider buffs so cheap i never factor them into my cost of production anymore. I also don't value coal at the crazy prices it moved at over the last few weeks because of the unprepared.
Lets break it down. Most small colonies (different variations will require different troop expenditure) require about 220 losses AT most/worst. Some I do with about 80.
It costs 20 iron ore, 30 coal to produce 10 iron bars, and then to turn them into steel bars it costs an additional 30 coal. It then costs me about 2550 bars to train the troops required (assuming I am not using the free blockers). Add on another 15000 in coal costs (be generous and consider that a 200 gc cost)
When I take the colony I get rewards, when you lose your colony you also get rewards. My experience with small colonies (I run premium) is that I get a minimum of 3300 iron ore per colony rewards. You also sometimes get nice little bonuses like gold depos, or granite (small I know)
So lets pretend I take a titanium ore colony and only hold it for 2 full days. That will equate into 864 titanium ore. So currently my out of pocket expense is about 200 gc in coal, and an additional loss of maximum 1000 steel bars (after converting the free iron to steel, it is usually much much less). Again giving steel a valuation of 1:1 which I think is too high that means my total 'cost' is 1200 gc. I would trade 1200 gc for 864 titanium ore any day. And that is before you consider I run premium so its really 1296 titanium ore.
Colonies turn profits if you play it right and arn't a muppet. It's just a really bad profit compared to running RB or FT, hence my quotation marks.