Hello everyone,
In this thread you can discuss the changes made to the old combat system, production chains and adventures.
Threads Summary
- Discussion - Dev's Diary: Colonies and PvP
- Feedback - PvP & Colonies / new combat system
BB_Endesmor
Hello everyone,
In this thread you can discuss the changes made to the old combat system, production chains and adventures.
Threads Summary
- Discussion - Dev's Diary: Colonies and PvP
- Feedback - PvP & Colonies / new combat system
BB_Endesmor
This new pvp thing is very stupid. I like it the way it was. You messed up my production line with this. I will be looking for a new game. You have just ruined this game I have started to enjoy. Have fun with the new joke of a game.
I love all the new changes, I was semi-retired but these PvP is making me to come back.
My advise (for BB mods) - find another company to work for.
I do have one major problem with the changes. Changing production times was one of the stupidest things you could have done. After spending a year+ building my island, rearranging my island, and spending 100's of thousands of granite and exotic planks, you made it all for nothing. Very little is balanced now, and giving us free movement of buildings does nothing. I understand the need for increased weapon production to make up for no weapons in loot, but changing production was not the way to do it. Expanded islands for more space, either additions or the ability to remove the trees and mountains (which has been discussed for about as long as I have played), or increased production without needing more resources, all would have been acceptable ways of increasing weapon production. Throwing everyone's island into an unbalanced mess and expecting us to basically tear down and rebuild at extremely high costs was an extremely poor decision on your part. Not sure yet where this is going to put my future part in TSO, but it will not be in tearing down and rebuilding island. As of now parts of it are shut down and will stay that way for the foreseeable future. I'm not throwing the balance, that I worked so hard to get, into an unbalanced mess. This may be the end of my TSO days, enjoy the money you did get from me before you made some poor decisions without listening to your players at all. Congrats on living up to Ubisoft/BB's poor reputation, you guy's work hard to keep it.
***yes, this was written before knowing that the increased production is temporary***
I feel the same way nasnas does.
I am very sorry to say that I feel like you have ruined the game. Others, in my guild, are very disappointed as well. I am not at all mad but I will be looking for another game as this is not the type of game I am interested in playing. I think the PVP should have stood alone and not affected those of us that liked the game as it was. I am a long time player and level 50 and I have invested money in this game to play it. I have gem pits still in production, granite and e wood producers set up on my island as well as all the buildings built. I feel like you should have to pay me back for the money that you have received from me for this game as you have rendered it useless to me.
im afraid a lot of zeus and ares players feel the same way. no intention to play pvp, but i still gotta pay for it by revamping my island
I'm possibly waiting two weeks before commenting (much) because the 50% faster weapon stuff. I really can't judge how much I'll need to tinker with my island right now, other than getting in more recyclers. I will say that cutting the time on the carpenter without changing the wheelmaker times makes absolutely no sense, especially considering how few Carts we will need for the Cannon chain now.
I may have to rage-quit now....
Endesmor, I for one feel as though y'all have betrayed us - we were led to believe that the changes would affect weapons production for Steel Swords, Dama Swords and Cannons. BUT NOOOOOO! That wasn't all that was changed, now is it??
Not only Bronze Swords, but Bronze Smelters were changed as well - I can still make some Tools, but barely since Coal is now at a premium.
BOTH the Bows and Long Bows AND Horses were also changed - my wood production WAS adequate before, but it took me MONTHS of upgrading Silos and Farms only to have all my efforts undone OVERNIGHT - this is just cruel and unusual punishment!
Why was Outlaws removed from the Merchant? Now you can't get it anywhere. My fav adventure is gone. I would have stocked up.
the 50% production increase is only going to last for 2 weeks.
http://forum.thesettlersonline.net/t...l=1#post245448
There are two different things going on at the same time, which seems to be confusing for most players. The long term change is the removal of weapons from the adventures and the resulting requirement for weapons to be produced by the players. This may require the addition of weapon chain buildings, including coal production, in order to start production. The applicable line from the developer's diary is "The production time of the Steel Sword, Titanium Sword, Canon, Gunpowder and Carriage was decreased. Furthermore, the Production costs of Titanium Swords and Canons were decreased as well." Unless you have already started adding new buildings to your island, you will not see most of effect from this yet. There was some shortening of the cycle time for some of the weapon producing buildings, but it is difficult to see the effect as it is greatly overshadowed by the short term change in effect.
The short term change that everyone is seeing is the temporary acceleration of smelters and weapon producing buildings. This means that the primary cycle time was cut in half, and production is therefore almost twice as fast. The massive increase in resource requirements is coming from this change, and as their production times were not changed, is the only thing driving the changes to bronze swords and horse production. However, as most people do not have a 50% overcapacity of the resources needed for these chains, they will be required to use built up reserves to maintain the faster rate. For those who do not have the reserves to maintain it, there is a simple solution that will greatly reduce the problem - turn off some of the production. As the buildings are working nearly twice as fast already, turning off sections of the chain should not result in a loss of overall production. When the increased production time ends, the buildings can be turned back on and then proper rebalancing with the expert weapon chains can be done without the complication of the short-term bonus.
i dont understand why someone would turn off weapon chains because of the shortening of production time- if anything now is the time to x3-x4 those buildings because some are now "worth" using special buffs to buff them.
I could not agree more and think nasnas did an excellent job of summing things up. I'm turning off my production for now and going to enjoy HOMM online for a while. I'll be back in a couple weeks to see if they have "fixed" this issue. If not, I'll miss it, but heck, it's only a game and there are plenty more out there. Sorry TSO, but you really screwed the pooch with this latest change. Hopefully, after the two week period, I'll check back in and see if I can once again balance my resources and production.
I believe the 3 Island extensions, should have been implemented prior to PVP. Lv 50 players Islands have little room for these new Bldgs, why so big? Landing areas for Gens, Qm space, ect. Of course the Coal issue. Let us have more Recyclers, two is not enough. My option is to tear down FMs or Nobles for the space required. Then the Exp. Troops count against Pop. And after you capture a Island, the reoccurring resources are a joke. No ROI, stupid, not thought out. I have spend $100s of dollars to get where I am at lots of time. Not sure at this point worth my time and money anymore. I would assume the Assumptions were that you generate more revenue from these upgrades, right? Then give us more space, don't tear up our existing chains. If we have more space we can adjust chains, or add chains, spent more, get it, therefore more revenue for you guys! I would thing your Bus. Model would tell you this. If not very more Assumptions were made.
my weaps and ore was perfectly balanced... i log in and whammo -- all outta wack... i have not bought a lot of extra building licenses so i don't have any to spare to add more mines etc to rebalance... AND you want me to lose 2 more for two new buildings. (someone suggested i spend 845 x 2 gems to get more fish farms to tear down my fishers - which are lvl 5 and i paid granite and exo to get them there).... most of my buildings are lvl 5 or 4 ... if i start tearing down its means wasting all that granite and exo i worked to get for over a year. i spent more than 18 months working to get my island balanced and working... overnight its trashed.
furthermore the 'quests' to teach us pvp have no info whatsoever. 'run an expedition' doesn't even suggest it wants you to do a training expedition... AND that you already have it (i bought a 2nd one) -- AND there are no guides to help you with the training expedition... trust me - this new way of sending attacks is NOT intuitive enough to do without a guide.
I have no way of knowing if i am attacking a friend or guildie? the people who supported me for the last 18 months?? not gonna risk it.
I spent over 2k coin (nevermind marble, stone, hardwood etc) moving buildings the day before you released the free move.... you could have announced on NEWS page or FB that you doing that - instead of buried in the forum that not all of us 'live' on.
The 3 marshalls clog up my star even more... and now i can't see my geos without scrolling down ( a small thing but it removes the 'quick' check to see if they came back if i was on adv etc)... no new tab for gens like many of us asked, no stacking of buffs like we asked for over a year, no fix of the barracks queueing like we asked for over a year. and now i need a stupid amount of coal to create more / new weapons in a house - instead of a chain like EVERY other weapons... (again in stupid queues of 25).
quest says - 'run the expedition' -- gee thats helpful -- not.
I did a test adventure i did (horseback) (because i HAD to kill troops in order to train new ones)... no sounds to announce new collects quest, no sounds for collects found, and the new 'hover' over enemy camp pop-up obscures the crosshairs you are trying to place for attack (and i am not blocking here - straight attack which is what bb wants us to do).
and my FAVOURITE???
i can't run an adventure at ALL while an expedition is open - so how am i supposed to complete guild and daily quests etc?? hope someone has the right ls open?? and that i have the money to buy it?? They are two separate areas of the game - i should be able to have both running.
i am NOT impressed.
The bigger problem is that BB continues to roll out new systems, without fixing the old ones. How about they fix the stupid 25 limit in barracks? Queue for the bookbinder? Whisper bug (2.5 years and counting)? I don't care about the weapons, but I bet the new guys leveling in their 30's do. Not to mention that it will be all but impossible to balance any size weapon chain at all. Coal is a MAJOR holdup. Even using the cutters bug, you will be hard pressed to build a chain for anything but regular adventures. With the new PVP system the cost of pvp troops are horribly disproportionate to rewards gained. All in all it looks like a Hail Mary on BB's part, and I see it being a major fail. Locked out of doing adventures while a PVP expedition is open? Fail, fail, fail. For those of you saying we do not have to do PVP, you are correct, we do not. However, it will force a lot of people out of this game with the changes. I do not see a lot of people willing to tear down and rebuild their island for the new chains. At the very least the expansion islands should have been released with this patch to alleviate the space problem.
I feel like a lot of the complaints we see here are from either not reading posts or comprehension. Hopefully people have read up on the smelters chain and now realize a lot of it is temporary for 2 weeks because BB is trying to do people a favour and let them build up stockpiles of Weaps/Iron Bars so they can participate in the new structure of the game.
@Orinias realistically the changes won't force anyone out of the game at all. It is binary. Enjoy 'PVP' do it. Dislike 'PVP' old content is there for you too. Also all the talk about hard pressed/impossible to run chains. Try playing the game in its new format and you will realize it is the polar opposite. IT is drastically easier to run chains now than it was before. I will elaborate in the pros to the new system.
PROs
-Entirely new content that feels different than old content.
-Highly repeated able since instead of static guides, player placed 'traps' will make things more cunning and fun
-New weapon chain ONLY for Melee is reasonable in cost. It is a good thing to structure pvp around being an advanced form of adventure that isn't cheap.
-Ability to send more than 1 general at once.
-Free Moving buildings will allow many to find proper placement of buildings freeing up space for the buildings.
-FT adventures feel better and should be difficult. I really love how you also buffed their loot drops to make up for this so that there is real rewards other than beans.
-Removing all the easy buffs floating around from FT adventures will make co op more adventures more active as well as badges. (control inflation by removing gold ore)
-Improving adventure loot for adventures that aren't as quick to finish as IOTP is fantastic. I now have to sit and wonder, should I run outlaws and take more time, or run 2 IOTP quickly. It used to be a binary option, now I can do different adventures and get better value.
-AMAZING job allowing us to send resources directly to storage, bang on and MUCH needed.
-Old combat system even looks better with preview of troops in camps by hovering mouse.
-PVP is not a gem=win system. You made the right choice with all new generals, do not allow gem creep to change this. Competition needs to be fair and advantage gained only from effort.
-It is nice having the colonies as they are a passive way to get additional resources that last all week while you run other adventures.
-Great job not allowing us to select who we attack and keeping it random/unknown. Will keep servers friendly, prevent bullying abuse which leads to toxic environments and means people can pick it up when they want and put it down when they don't.
-Removing weapon drops should have happened forever ago, it is great that you did it finally! People will start building real chains instead of nonsense we use to build.
-Reducing the population adventures drop is also a great move. Bread will become an actual chain people need again as it should be. Being able to run endless adventures just from doing adventures was a bad mechanic.
-Deposit drops for coal and iron are fantastic. It is now possible to run quite a few lvl 5 iron mines endlessly without ever having to rebuild which makes production of higher tier weapons easy.
CONs
-'PVP' is not engrossing or engaging. It feels like a bare bone systems with little effort.
-Insane lag stuttering of the game since update, much like people have been mentioning on test for weeks.
-New experience content NEEDS to be matched with new progressive building content. 2 new buildings is not enough to cause people to have something to work towards again. (I would suggest solving this by allowing a new population building better than FM to be bought with pvp coins. You could even make it produce a small amount of coal or pinewood to dry up some of these salty eyes)
-PVP coins are terribly implemented. The couple towers they buy arn't that important since the current system doesn't breed attachment to colonies. IMPROVE this. Make them more like starcoins and beans. Give actual things for them to buy to encourage use of the system. Flesh it out.
-PVP needs to foster competition it should have had leader boards/ladders/tournament system built into it FROM the START! This should important and a priority. Look what those 'Clan Wars' did for another game that will remain nameless you see people addicted to on their iphones/android/.... Steal ideas like that implement here.
-Guild PVP. You really should have added something to work with this. Guilds foster activity and community, tapping into that and giving them a role that would matter in the game could have been accomplished with pvp. I suggest future content should consider this. It would be EPIC to have to defend a guild island by expending mighty resources over a period of time.
-The lag. Oh god the lag. I know I said it once but this really needs to be stressed.
-Consider making one conquest island permanently defensible and build able on. It would give the die hard fans something to REALLY fight for and make people invested in the game and defending their loot.
-MOST DRASTICALLY COST to Recruit PVP Cav & Bowmen.. its ridiculous.. like absolutely bananas...
Finally the new buildings x25 at a time what a nightmare. This should NEVER go live. Anytime a developer says lets have a building, and lets make people que things 25 at a time, FIRE him on the spot. Do not let him collect his light saber or nerdy cup on the way out. I am cautiously optimistic that you will resolve the current barracks/production house and now the NEW barracks and NEW armoury with the update to test. BUT you guys need to make 25 at a time your biggest priority to fix..... AFTER the lag.
Overall good job on some stuff, just need better execution and development of material.
Best Regards,
B
BB dropped a bomb on this one. Their intentions to ease up the removing of weapons from adventures by speeding up weapon production backfired with a horrible shortage of coal. As they said, "the road to hell is paved with good intentions"... Yes, you can troll them or defend them all you want. The reality is, more and more people realize how clueless the devs are about their own game. When you put yourself in the position of people not respecting you (as a business) you might wanna rethink your profit prospects for the future. All those bloopers and carelessness with decision making affecting players are backfiring now. I warned you about this in quite few posts...
The most interesting thing for me to read (in game chat as well) is how many people are upset about the 2 weeks speed buff ruining the balance of their economy. Way over 90% of comments are more concerned about their shops out of balance than about shortage of weapons. That should teach BB one thing about their player base - balance, planning and confirm, steady game play is more important to players than some new shiny things. Instability, rumors, chaotic changes with unpredictable consequences, lack of vision and communication on the dev part is the game killer for players. Again, warned BB about this in few posts...
You don't listen, don't communicate, drop bombs on players and lack understanding of your own game and your player base. I am inclined to assume: it seems you don't even care anymore about the player base judging by your decisions to postpone the release of the most wanted feature of the game - extension islands.
I wonder where is this all going to lead...besides the devs losing their jobs eventually. Or perhaps the budget axe is already in a swing...
On my desk I have a large glass ball. In it I read the future. When I ask it about TSO all I get are clouds. The clouds seem to be getting darker every day.
Spent 2 years and real money on this game, only to have everything I worked for meaningless. All production is off, can't see a way to get back to where I was actually close to being even in the game economics. I am really, really, REALLY mad and disappointed! Good luck with your "new" game. I won't be back.
ramping up smelts and weaps is great idea --- but if they're going to do that -- then don't double the resources used as well. cause that just means we need dbl or nearly dbl the mines/ recyclers / etc to keep up ... a gift to us would have been to treat the speed up as a buff - that didn't use extra resources while being sped up.
BB - Thank you for the lag! It really helps practicing spartan-like patience.
Shut off a few buildings and let the time pass...
bb wants people 2 spend money on game and change things up but heres my perspective as a coiner i took a yr off as game got booring im back a month maybe and this happens all the changes bb wants people 2 spend and do adventures play there game they change the adventures and dont supply new guides 2 do the adventures shame on you bb makes me wanna take my cc and leave your game or better yet call my cc say games not playable anymore and want refund first off before you introduce new stuff like stats of bears wolfpackleaders in heroic or even a attack calc that works with the new stats say like i just lost 200 e 200 xbow and like 100 cannons by doing the adventure make me wanna quit the game theres no support from bb answering questions anymore in global 1 so put ticket in and wait why cause they dont wanna do anything about it is my take make them wait... they will get it down there neck very poor support and none existance support on the guides for the game im really thinking of leaving game going back playing battle pirates as i was for last 8-9 months lag is crazy ive had 2 attacks at 1 camp first attack goes in and attacks camp second attack is my 270 general it goes in the camp comes right back out dead no battle can ya say glitches in ending your pvp sucks its not real pvp like evony or battle pirates you dont supply guides or attack calculator 2 do adventures your loot sucks period in the colonies not worth doing only thing game is worth doing now is watching the screen while everything on ly islands lv5 lv6 that can be and 15 licences left with no room 2 do anything so what is game about make stuff and trade sell buy stuff and the rest of the game is broke in my oppinion thanks sirgregor
[17:01] [ELY] Raubhautz: WTF? Are you kidding me??? Invasion of the nords no longer has the premium stuff?
I had 13 'Invasion of the Nords' in my inventory prior to this ridiculous set of changes. NOWHERE did it say that the premium prizes were to be removed from IotN. Weapons, yes - out of all... other adventures were changing prices/method of payment...
So, I purchased at 1495 gems these POS adventures that do not even have a ls to sell, to get the premium items they had (Frozen Manor, Arctic Mine and the Rainbow Snow). NOBODY will pay 1495 gems without having something to earn.
I run one today (my first IotN since this 'update'), and what do I get? NOTHING in slot 7. It appears that BB in their haste to remove weapon slots in the loot spots, also removed the slot 7 for IotN which had the FM, AM or Rainbow Snow.
I will be looking for a full refund of the remaining 12 IotN adventures. No way I will run them for that pathetic loot.
BB/UBI, thank you for pushing me closer to the door. This game was really fun. Now it is not even honest.
Below is a snapshot of the loot:
https://www.dropbox.com/s/b5ncwzy44t...20bug.png?dl=0
Not sure why, but it appears that image links do not work in this post. Addendum - File was too large (49k), changed to link.
:xbow:
Update - after a quick exchange of mail between the tech called 'River' and I, they sent me [On 02DEC2014]:Then on 04DEC2014, I received the following email:Quote:
Hello Raubhautz,
Sorry for the wait time to receive a reply. I have forwarded these details on to my superior and once I receive a reply, I will update you here.
Thanks for your patience.
Sincerely,
River
'The Settlers Online' Support Team
Nice, very nice. So I have not heard anything on this ticket so sent a quick update request email (today 10DEC2014); to which I received the following email:Quote:
Hello Raubhautz,
I haven't forgot about you. I appreciate your patience.
Sincerely,
River
'The Settlers Online' Support Team
They just went ahead and closed the ticket. No response, no phone call, no fax, nothing but closing the ticket.Quote:
Dear Raubhautz,
Thank you for contacting the 'The Settlers Online' customer support team.
Apparently, you were trying to respond to a ticket that had been closed and deemed resolved. Please create a new ticket.
If you create a new ticket and wish to continue the conversation from a previously closed ticket, please make sure to reference the original ticket number.
Best regards,
The 'The Settlers Online' Support-Team
ps - If any BB are interested in original ticket number, it is as follows: [Ticket#US-2014112812000067] RE: Highway Robbery
lol, from what I see, what the customer thinks is not important to them.
I am totally upset about the changes to the strength of the enemies in the adventures. I just lost 93 Cannoneers in a battle that I had done DOZENS of times and had only lost a few bowmen on in the past. A great deal of time and effort went into the creation of adventure walkthroughs, and now they are not worth anything?
I read the dev's diary and I'm telling you for certain, that change was not clearly stated. No mention that I could see about which adventures, which enemies, etc.
I cannot stand the people who stomp their feet and threaten to "rage quit" a free game. I always think they are just howling at the moon, I mean who is really going to care if they quit. However, right now, I'm stomping my feet and howling at the moon. I only actually purchase about $200 in gems per year, which I'm sure is much less than many of you. But I will not spend one more cent if my cannoneers are not replaced. And I likely will not be playing any more this time next week.
And yes, I did open a support ticket with my request.
After investigating the loot for IotN, I found that the premium items were in slot 6... They just did away with that slot completely!!!! LMFAO! The stupid ornament was always a possible win in slot 5...
You know, if it was at least the BIG mayor statue, I could say, well... it does have some value in the TO. idk.
I wonder if the team even reads the forums. Well in case they do here's my input. Why waste money buying gems when now Invasion of the Nords is a bust. I tried PVP. Why waste a lot of resources in order to take over colonies that give little in return? as for Christmas mystery gifts... no frozen manors? I guess the settlers game is making too much money and the company behind it needs a way to reduce taxes which is why they are reducing incentives/reasons to buy gems.
I actually just had a couple tickets I had sent in over bugs and had River dealing with my tickets too. Seemed like a sweet girl but now I am concerned she may be the only one working our tickets and she is overworked.... or you would think she would see a clear link how a paying customer would be angry over that kind of change to an adventure that is only meant for easy leveling and FM. You don't strike me as the lvl 30 type.....
I am scratching my head after seeing the loot from Invasion of the Nords... I wonder what 'great' stuff she is talking about.. it looked pretty poor to me. Maybe she got 400 granite confused with the FM, honest mistake...
Splash damage ok but its stupid when the damage hits 3 kinds of troops with same damage .... so if units can do 1000 damage it should not damage all 3 types of troops for 1000 damage each for a total damage of 3000. Thats like they all were in the same space .... it can't happen and it stupid. Doin a FT adv and watched it happen. The splash damage should be only a bit of the total and if you add it all together should add to the grand total.
This is to the Devs.
I know you said you moved the adventure Island of the Pirates so people could buy with guild coins cause they wanted that but what about people that aren't high level yet and don't have tons of guild coins yet?? You took away the only resource adventure that can be bought with map frags that was difficulty level 4 or less and didn't replace it. That makes things a bit more difficult for newer people like me trying to level. The experience adventures take a lot of troops and resources and definitely don't replace what is lost to do them. People that are lower level already have a hard time keeping up and building up. Especially if they are level 35 and under. Just wanted to give a heads up from a change that seems to have some unintended consequences hurting lower levels trying to level up.
thanks for the support omega. I did read patch notes... specifics were suspiciously absent.
First of all, it was not mentioned in the patch notes AT ALL. There was a link to the Dev's diary for more info on PVP. NO MENTION that you had to read through Dev's Diary for changes to EXISTING adventures.
Secondly, you had to scroll way down past the PVP info (which I had no interest in) before finding this:
Epic Raid unit Rebalancing
Some of the units used in the Epic Raid adventures were rebalanced.
Hitpoints and Attack damage were changed, some units can deal out Splash Damage.
Also, the amount of XP for defeated units was adjusted in some cases.
Every player I know refers to the "tailor" adventures as fairy tale. My mistake in not knowing they were actually called "epic raid". No mention of which adventures, which enemies, or what "splash damage" would entail.
If you feel this is "very clearly stated", then you and I have totally different versions of "clear".
Again, thanks for your support.
edit: nvm not wasting my time arguing with you anymore
@BB can we get the resource/star(experience)/co-op/etc icons on the adventures to be made bigger? About 1.5 times bigger would be nice as they are kinda hard to tell them apart without getting close to the monitor.