I also agree
In winning a battle there is always weapons to be had as loot
I also agree
In winning a battle there is always weapons to be had as loot
weapons never should have been dropped as loot in first place, you should have to build everything you need/want, or trade for it.as for us older players we have put lots of time into this game so we should have advantage, ive made weapons right from beta, cause i felt i wanted 1 of every building ,it wasnt the most profitable
back then, but it just what i did. if peeps put as much effort in to the game as they do whinning in forums they could/would have what they wanted. plus ill be buyin 1 feast for 289 coins in to thanx for reading :) cheerio
I will have one feast ready for you anytime you want it.
Very well put Tuna, this should be an automated response when someone complains or whines in the forums. I am not saying that i have never complained or whined about changes, because I certainly have, but i have spent so much time playing this game and I know this game inside and out- I do not think im better than any other person but I will let my island/star/storage speak for itself. I am a realist, people complain that weapons are too hard to get and too expensive which is true, but on the other hand you have people who built those buildings and produce those weapons and have lost quite a bit of gold coin (value) doing this prior to the change. There are always two sides of the spectrum and everyone, new, old, rich, poor, needs to think about that before complaining and arguing for what they think is "fair". Opinions will always vary, but we all need to think and take into consideration everyone else's.
I have to agree. I do not like PVP. It is the reason I quit other games I have played in the past. I have always enjoyed the adventures, but I have to agree with most here that the new loot system seriously takes any fun out of them when it comes to anticipation of the rewards, which was the main reason to do them. I have accounts on both servers, and it's become increasingly difficult to run adventures due to the cost of producing enough weapons to do them with, as buying them in the TO is far too expensive. I have yet to be able to build elite weapons production buildings, because of the cost in materials.
I've played for around three years myself, and have witnessed changes that I do not feel have been for the better. This game was based on a pre-industrial world model, and when there were battles in the real world back then, one of the things that was looted by the victors was weapons. If you want to keep the model going properly, the weapons should be part of the loot. Additionally, the quality and quantity of loot should be better, also.
Hey, I think it was so fun to get weapons, specially cannon, in the loot. I know a player who used cannon and took down his iron chain then had to go build it again after the weapons were removed from loot. I almost quit playing when they were no longer part of the fun. I could never get enough salt to make cannon in the first place now it is such a drag to get so little. It is a logical part of battle to pick up the weapons of the enemy to keep fighting. Even some soldiers get dropped off and have to find weapons on there own. I just don't think taking weapons out is war like.
Ehem- almost all the games I have played provide weapons as loot. I is just silly to take them out. I'd rather produce my own supplies to make weapons.
hey
I agree that it's good idea and would make the game easier :)
With the removal of weapon drops it would seem logical that BB would have increased mine content amounts and improved weapon production chains.
But nooooo, they took the cool out of " Ohhh cool game" Hope to see them bring weapon drops back or make improvements on the production chains.
Otherwise I guess we are all stuck being farmers. Plant wheat, draw water from the wells etc... :/
+1
bring weapons back, and I will actually buy gems!
My biggest problem with the removal of weapons is how much harder it makes the game for new players. For us 50s its either inconvenient or a nice change depending on how prepared you were for it. But as it stands now, starting from scratch (with no outside help) takes a much longer time as you can't run the simplest of adventures without a pretty substantial production chain. I'm part of a small guild so my sample size is admittedly small but we've lost several newish members who basically stalled out after weapon loot was removed.
Its still possible to level, sure, but the smallest mistakes cost you a week or months production, especially if you are talking crossbows or cannons. Back when I leveled a year or two ago, I was pretty self-sufficient up through level 40-45, then I started using the TO more heavily. I can't imagine redo-ing all that now with the current loot drops.
Edit: And yes you can get help from your guild, but who really wants to play a game leveling on handouts?
I agree. Bring Back weapons as loot.
I am level 44 and I lost 380 elites to known game issues with the generals and I quit playing this game for most purposes because the cost of and time involved in making damascene swords isn't worth it. It is really stupid to remove weapons from adventure loot but not increase the speed of creating weapons or increase the availablity of materials used in making weapons. The whole thing was balanced around weapons being available from loot and the game is just broken now.
I am sure a lot of people who have been 50 for a long time and have huge stockpiles of these weapons gained FROM adventure loot for the most just love this since they can sell these weapons for huge prices now, but it isn't fair to people newer to the game.
I agree put the weapons back in loot.
I am level 50, and have no huge stockpile. What I did have is mostly gone now, since they are not being replenished. I absolutely refuse to rebuild an economy that I've been working on for almost three years.
It makes zero sense for me to lose hundreds of troops (and weapons) on an adventure for worthless junk, (i.e. fish depos, pinewood planks, coal, settlers??).
The loot change knocked all the wind out of this game for me.
Don't expect me to spend any more money on gems for a game that gives me nothing in return.
Perhaps a tweak here and there vs. rebuilding everything might help?
Due to the increasingly incredible expense of the supreme weapons, now whenever I lose any Cannons, I steadfastly refuse to ever play the map again. For example, I had a lag block screw up in Bandit Nest that resulted in 27 Cannon loss. That ruined the map forever for me. For now on, they are being traded for Horseback.
yes please return weapons to the adv loot it has been a seriouse hardship since u have removed them from the advs rewards
I can and will so.........
Haha :) This morning Endesmor said Hello (in blue) in general chat. And here is the question that poped first :
"[E-pic] Slim_Pickins: When will we get weapon drops back. I am tired of being a wheat farmer"
lol
They should remove horses from loot as well.
Hello,
Thank you for your feedback, I have forwarded this thread.
Cordially,
BB_Endemsor
Yea horses need to go, and with MMA's we need adventures that actually take horse losses with decent loot tables! :( My heart breaks even harder for bread.
People will just quit the game. I tried to replace my damascene swords by making a building. It would take I believe 3 weeks to replace them if I kept the building fully buffed at the level of building I was able to afford.
Again, BB needs to rebalance things because the game is too easy for players who have accumulated a lot of items over the years and are lvl 50 and way too slow for newer players.
(sigh) it is infinitely easier for newer players now too anyways.
If you arnt producing enough, dont build the building someone who has a mature economy has already done that. Run a couple RB's with a suboptimal layout if you are short on ES, sell the ls use funds to buy the weapons needed. Problem solved quickly and efficiently.
It isn't single player (although dying activity might do that).
I started last July and had just started doing LS before these changes to adventure loot and adventure availability. It was definitely easier to make progress to lvl 50 before troops disappeared than it is now based on my experience, I am not sure how you consider things easier for new players now. Loot spots aren't all that easy to get since there is so much demand for them.
I have no desire to spend three weeks just building swords IF I can even get the mats at a reasonable price to make them. If that is the game then I am not interested in playing it. It is unfortunate though that they made the change AFTER I bought gem pits though because if I had known they were going to slow the game down to a crawl I wouldn't have bothered, just not interested.
As for buying ES swords you have to be kidding. I have already spent close to 10k on doing that and I think I got around 1k for that - wow 100 soldiers..which I can lose in the blink of an eye if the game isn't behaving. I don't have any desire to make greedy lvl 50s who got the swords for free a bunch of coin either. And yes I realize that is EXACTLY why some people don't want weapons back into the loot tables of adventures.
You got to take it easy on LordB guys. His perspectives and comments are sure signs of his complete lack of understanding how slow and hard the game became for players without established economies, and stock piles of resources. Or perhaps he likes waiting a year to make 300 canons :) Perhaps you guys are just too fast for him.
i make like 13.5k cannons per day....
@ Narasn. Gotcha if you started last July you lack a frame of reference. Early on we only had generals with a max of 200... no MMA's etc and no double buffs for production houses to make endless settlers. The overall losses from adventures are maybe 1/3 now compared to what they were, and the ability to x3 buff the rax x2 buff the production house means there is literally 0 downtime between adventures whereas before you would sometimes have to wait days to run an adventure.
Also back then there were only nobles. So to get any pop you had to have no production. Now FM.. pop and production. In short trust that the game is insanely easier since content has remained just as simple. Heck premium didn't even exist, just by doing anything now its 50% easier.
Making 50 shouldn't have changed really, nords doesn't even need cannons to still be efficient....
As for buying the ES swords don't be stubborn or silly, 10k is peanuts. (look at your comment about ls not being easy, I was suggesting you sell them which is insanely easy) It literally would take you 2 RB runs which if done efficiently should take you 2 hours of play time (more if you dont have enough tav generals but still) All this aside losing cannons or ES really should be 1 off situations, I cant remember the last time I lost a cannon or an ES, I think maybe 2 years ago to an outlaws block I sent to the wrong camp.
@Plumz lol partially true. I dont get how it could ever be viewed as hard by new players. Even without out an established economy the game is insanely easy once you get a barracks & prov house to lvl 4 (5 better). From there simply selling even the most basic of LS (bk, RB) gives you enough cash to buy all sorts of items at deflated values on trade (from too much supply) to restock for weeks and then upgrade some buildings.. back in MY day a LS barely paid enough coins to upgrade a 500 coin building to lvl 4.....
If that is too hard, there are soo many established economies looking for buffs (due to inactivity of buffers) that you could simply do that a few times a day and be rolling in cash....
Adapt or die (whine)
In answer to Aurboth. Players were and are not playing the ideas in your head or in any creators head. Your perceptions of imbalance and corrections are just that perceptions. This world is imaginary and although we, as players, understand that changes do occur we have a right to complain when changes have an adverse effect on our game play. With the introduction of PvP and removing weapons as a loot item, iron has become a premium commodity which calls for adjustments in production chains and/or commerce interactions. Your insults are uncalled for and demean the playful spirit of this community.
Every player is different and the weapons being removed out of loot made it actually "worth" producing expert weapons. This led to an increase of value in all the raw materials used to make cannons/xbows/damas and increased the value of x4 buffs. I agree with Aurboth that weapons should have never been in loot from the start, then expert weapons would have been worth producing from the beginning and people would not be complaining about this problem now.
Most intelligent players in beta brought up the fact weapons in loot was a bad idea and mentioned it should drop resources/ unique buildings. Weapons in loot was terrible game design to the point entire servers didn't produce anything past iron/steel swords.
More to the point why lower tenure/experience players are sad iron prices have gone up is beyond me! its an incredibly easy commodity to produce and then sell to people like snack or myself who have bothered to build more advanced chains for a huge premium; whereas before it was mostly worthless mines...
I too would love to see weapons returned to adventure loots.
I bought 30 BN and found an additional 4 more. Out of all of those I ran pretty much back to back, I only had 2 drops of RttBN!!!!!!! And that was right in the 1st few I did and nothing since.
I would also like to see that fixed as well, why you would turn the follow-up drops to practically zero is beyond me and extremely frustrating!
Especially without even asking players who pay for this game if they even WANT SUCH CHANGES to the game they paid money into!
I also want weapons returned to the loot! I have hardly played the game since the changes because I can't produce the weapons I kill in adventures, since I don't block. I used to get weapons from older players for free or pay a decent price, but now even that is hard to come by. I paid money into this game and now I feel I've been punished for doing that because what made this game worth PAYING for has been taken away from me without my consent or approval. I do the PvP thing sometimes, but that eats up even more of my resources that it's not really worth it in the end.
I want the loot drops to be returned to how it was, with weapons and a decent chance of a follow-ups drop.
No weapons in loot is a good thing... it makes people use the buildings the quests always wanted you to build, now you have to. Low levels in guilds complaining? Get a new guild who will help you. Why be in a guild if you cant get help. There are new players who ask in trade for small things all the time and way more times than not someone helps them if needed for nothing but a fish. The game wasnt meant to be quick, its suppose to take time.