Why the 11/25 update is good, and why weapons should not be in loot
This is why I, personally, fully support Ubi and BB in the new 11/25 patch, and why I believe it is a good thing.
Settlers is, as it's core, a game of balancing production. Having played settlers online for over a year now, and having played several other settlers titles, I can honestly say that the most important part of this game is balancing your production, and prioritizing the more important chains. Prioritization falls by the wayside in settlers online, as there is no race against a specific opponent as there is in the single player titles. However, it is still there. Do you spend your hard earned granite on a damascene weaponsmith, or do you upgrade one of your bakeries, and the chains that feed it to level 5? Which is more important? Which should be more important?
I am currently level 48 in settlers online. I have produced and lost more than a thousand elite soldiers. I do not have a titanium smelter, or a damascene weaponsmith on my island. How can this be, you ask? Simple. I, like many other players, have relied on adventure loot to supply me with weapons. As a matter of fact, I have written several extensive production guides for one of the many wikis, in which I actively advised people to not build damascene weaponsmiths, and to not upgrade steel weaponsmiths just because of the sheer volume of weapons loot that falls in your lap late game. Effectively, the last meaningful production chain in the game was the gold or science production chain, fully unlocked at levels 26 and 40, respectively. This was broken. As nearly any historian will tell you, one of the most effective ways to slow a hostile advance into your territory is the "scorched earth" policy. Most effectively used by the Soviet Union during World War II, this involves destroying *ALL* infrastructure and supplies to make it harder for an advancing enemy to resupply themselves. Apparently, adventure islands didn't get that memo.
Where is this going, you ask? Simple. Settlers is a game of production and balance. This means that having advanced weapons, such as cannons and damascene swords drop as loot, was by definition, a broken mechanic. It invalidated the associated production chains. There was simply no point in building the buildings which created those weapons, as each damascene sword cost 172 coal, and it was far easier to run a VtV or a BK and grab 300 from loot. Same with cannons, crossbows, steel swords, and to an extent, iron swords. Those chains didn't need to exist, and in most cases only existed because of the associated quests. The PvP update changed that. Finally, there is a purpose to having high end production chains, as they are necessary to have high end weapons.
I believe that this update was a very valuable one, as it simultaneously created a new "production chain" (attack weapons), as well as reviving several previously useless production chains. Yes, this means more work for you, the player. But, if you didn't want to spend time and energy on this game, creating the perfect island, then why are you playing?
TL;DR: Start the flame war.