Fully loaded general put on recovery cooldown
Was working on a Sons of the Little Tailor today, and ran a successful block with 3 normal generals. 2 of them behaved as usual, but on returning to camp, the 3rd one was put on a 4 hour recovery timer even though he didn't die. He is in fact still fully loaded with troops, thereby locking down all my cannons for 4 hours until he wakes up...and blocking a spot needed for sending blocks to other zones. Kind of an annoying bug!
1 Attachment(s)
General recovery after successful block with out losing any troops
here is a good one, on adventure , no troops lost, but gen is in recovery, can't unload those troops either
Attached screenshot, but it wont let me just paste it!
Generals acting strangely on adventures
I know I'm not the only one who's experiencing this problem, but I can't seem to find a thread for it…
I send my generals to an adventure island and they keep reloading over and over. And then, once they've set up camp, I try to move them around the island and it seems to work, then they jump back to their original landing area. I try shifting troops around and it works, but then they shift back to their original general. Someone in my guild mentioned this is a glitch in the bonus time feature. Okay, I understand there are glitches, but why don't the game producers remove the bonus feature until they fix the glitch? It's a big waste of my time to keep having to repeat all these actions on the adventure islands. I'd rather there was no bonus feature to begin with. Ugh…
Bson
Are Blocking Generals Dying Now?
The blocks seem to work and there is no troop loss - but they seem to have to recover as IF they were dead? (or do I juts need to start paying attention again? lol)