I see some very good ideas here. I would like to add some thoughts to the list:
- One of the biggest problems since playing TSO is that there is very little communication from the TSO DEV team and the forums where we post suggestions/complaints and the like. So, we have no idea what is going on. 'PvP' is a perfect example: 1 year of nearly no feedback from DEV team and then BLAMO! Here is PVEv2... Not sure what player advice they were using for it.
- TSO has apparently put all the cookies in the PVEv2 basket. Since the release of colonies, loot has been stripped from adventures, the Coop adventures have been all but abandoned (loot so bad they are not worth doing), science development has not moved forever, and as previously stated, lebensraum is exhausted.
- One of the nice things (IMHO) is the inclusion of the scenarios. I like that they are more relaxing to do; they are a good change of pace and you can do one in-between FT's or other adventures. They can also be used for completing an adventure for a quest in a pinch. The problem is they do seem very difficult to get in searches.
- Also, I like the way BB added achievements for them; some of the achievement markers are very hard to get, unlike many of the others where most of us finished them in 2 weeks. It would be nice if there were some more achievements in adventures, coops, and general game-play that would be more difficult to achieve, leaving more things that we can get that others have not... expand the current achievement system.

