Why does interception work different in PvP
So I have a few questions.
1 why do you let camps from different zones intercept generals ( does not happen in regular)
2 Why do you have the camps numbered with interception order if unlike regular adventures generals who are intercepted and traveling to attack the interception camp, If they walk in some new red zone will be intercepted by this new camp. Its kind of like playing ping pong. making it impossible to plan attack other then just throw everything and see what happens. with the faster walking speed recall is almost useless
Edit. Well some of the above may be due to the leaders and borders messed up. After killing a leader and moving my generals i say I could move generals into a zone thats not cleared. Then looking closer the zone has no leader but one of the other zones has 2 leaders.
http://i1254.photobucket.com/albums/...g?t=1435245465
This is a level 3 huge rich Island ( Granite)