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The magic of test server
Peajay: "If we have to send out explorers for days hoping to get lucky and find the new scenario, what is the point of the test server?
New content should be made available via the merchant or mail, so players can freely test, find bugs and give feedback. If only a tiny portion of the testing community is able to find and test new content, it can't possible be fully tested by the time it goes live."
As most testers already figured it out - test server is mostly for show, mate. 90% of time whatever is introduced there goes life no matter how clunky, buggy or sometimes dumb it is. The white cloud graphics under IRMA's feasts causing our eyes to bleed for 6 months - trying to figure out the number of those feasts in stack. That is just one example. You don't get enough resources to properly test stuff because... it doesn't really matter. It is going to go life anyway and if it becomes unplayable or buggy enough to stir a pot on forums, maybe in 6-12 months will get corrected.
TSO is a BETA game. By definition Beta stage of any game is where most things get debugged, ironed out and new stuff is all the time introduced - to test so improvements can be made. This is a life Beta version of TSO. And yes, the game will never be released:P
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Thankfully the guildbank never saw the light of day.
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no kidding:) Imagine the fun with it while things were getting ironed out on life:)