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RB guide backwards
This rb guide is done backwards from WT3 -- WT2 -- WT1.
Major is required for this guide as are cannons as well as 2 MMA.
This guide is for professionals only. No noobs.
Using the exploitation of landing zones present behind WT3.
410R losses - my preferred route - using 2 mma, 1 major.
Only 3 attacks with a net of 325R and 58B losses. 410 if your using MMA on tower 2.
Have about.... 340R & 60B if using major for tower 2, just 430R if using MMA for tower 2
350-440*R - 60B* - 1M
350C - 1LB - 50S
140XB - 200E - 200K
Total Losses: ~325R 58B or ~410R
Down to the basics of the killing.
http://i.imgur.com/awLEzl2.png
As you can see above.
WT3) 1 dark high priest, 50 shadowsneakers, 70 firedancers, 80 cultists
--MUST sack MMA 1R on WT3 to kill shadowsneakers.
Without shadowsneakers you can use crossbows in second wave and dark high priest only gets 1 turn to attack.
--Followup with Major
130R 1B/M/S/C/LB/E 129XB & 5k
Your losses are about 126R
WT2
Triple block - If you get so nervous your heart rate speeds up just as much if you took a bump of coke..... don't try this at home, your mom's house, or the office. (No seriously not at the office, I dont want your coworkers to find out the cause of your heart attack was a video game.)
Now but seriously.
Bottom up to the top.
http://i.imgur.com/Xq7RAh2.jpg
camp on top right of tower) 70 Cultists, 50 Shadowsneakers, 80 Firedancers
Blocking Garrison 1 is loaded with 126 C & 73 E ~4.6 Rounds -- 1 minute 40 seconds average
camp on bottom right of tower) 100 Cultists, 80 Shadowsneakers, 20 Dark priest ~ 5.4 Rounds -- 2 minutes average
Blocking Garrison 2 is loaded with 1R 181 C & 18 E
camp on top left of tower) 100 cultists, 100 firedancers
Blocking Garrison 3 is loaded with 1R -- 20 second window for your attacking gen to start fighting
witch tower 2) 80 Cultists, 120 Firedancers
1 of 2 options --- the best option is using MMA
MMA General Garrison 4 is loaded with 184R 1B/1M/1LB/1S/1XB/1E 30K --2 rounds 20 seconds, plus 20 seconds destruction time = ~40 seconds (Blocks are safe - health bars dont show)
Its possible to use major for this - but blocks are very risky, so don't try it unless you know what your doing.
Major General Garrison 4 is loaded with 102R 58B 110K -- 1 round 10 seconds plus 50 seconds destruction time = ~60 seconds (Blocks are tight)
LAUNCH SEQUENCE - pay attention (this is for picture above) - NO LAG
--launch general 1 at enemy camp marked with 1
--wait 2 seconds, launch general 2 at enemy camp marked with 2
--wait for general 2 to PASS red square, launch general 3 to enemy camp marked 3
--wait for general 3 to PASS blue square, launch general 4 to enemy camp marked 4 (tower)
Remember 1 second late is safer than 1 second early -all this fails if you send prematurely.
as soon as general 3 or 4 get intercepted, retreat everyone.
When there is multiplayer lag the timing is different.
http://i.imgur.com/N0nt8bd.jpg
LAUNCH SEQUENCE (when multiplayer lag is active)
Send 1 to A , wait 2 seconds.
Send 2 to B, wait for 2 to arrive to location in picture above.
Send 3 to C, wait for 3 to arrive to location in picture below.
Send 4 to D (tower)
http://i.imgur.com/23Pozxo.jpg
Your losses are 102R 58B when block is a success with major
Your losses are 183R when block is success with MMA
When using MMA the blocks are not tight, and guaranteed to be safe. Just get the positional timing right.
Only occurrence of blocks not being a success is when you send prematurely.
That being said the blocks are very tight when attacking with major... well the bottom right camp is. But it will still succeed.
Moving along.
Tower 1 -
http://i.imgur.com/Fndd9YI.jpg
2 blocks.
Send garrison 1 - 144C 39E to block camp 1 -- 6.1 rounds -- 2 minutes 20 seconds block time
Send garrison 2 - 7R 13S 122E to block camp 2 -- 4.4 rounds -- 1 minute 40 seconds block time
Send 1 MMA 1R sacks on Tower (camp 3) -- 1 round ~10 seconds
Send garrison 3 Major - 93R 1M/S/E 174K to Tower -- 1 Round -10seconds + destruction (40 seconds) 1 minute total to clear. (Blocks are totally safe.)
LAUNCH SEQUENCE - (1 after another)
Send 1 to camp A.
Send 2(MMA 1R) to camp B (tower) (You can do an additional MMA 1R sack in between - but its not necessary.)
Send 3(Major) to camp B (tower)
Send 4 to camp C.
You only need 1 MMA 1R to sack. 2 is for fun.
Conclusion - You will lose about 94R
Your lootspotters only need to send 1R fast gens. No more cavs necessary.
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similar guide in europe forum that I use recently:
http://forum.thesettlersonline.com/t...303#post283303
in 2nd tower part
If you have 2 MMA, I suggest to kill bottom right camp with 1R(MMA), 29R 1E 240C (Major)
no need to risk for the cost of only 29R.
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looks good. thanks for the guide.
here is my version of it with loss of 300R or less and 77B (with less complicated blocks maybe?)
RB Guide
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Thanks for sharing!
BB_Endesmor
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looks confusing. :/ Im just a simple folk
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link updated/corrected
ty
RB Guide
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I don't understand why this was changed -- without warning -- I have also learned that some other wiki guides have changed as well.