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Doubt it. That's too much of a jump. If they ever do raise levels (and with the star coins, I doubt they will), I can't imagine they'd go above 55 ... at least as first.
Perhaps. That might be interesting.
Yes please. I'm almost out of things to do. Unless you count adding books to explorers.
The best news is if that will be the new level cap for "PvP"! ;)
Not being able to get star coins until you get to 75 will be a bummer.. no?
If they allow star coins from 50-75.. then I have no problem them raising the levels..
With Alibaba super tough adventures, and corresponding high XP, I wouldn't be very surprised, if that's what BB is cooking.
if it's a new lvl cap, 25 more levels.. wow, that's a lot!
Stay tuned ;) !
BB_Endesmor
I know! Everybody will get 75 gems on Mondays :)
rotflmao
Maybe it's a new general with a 75 troop limit!!! :p
you all got it wrong!! they are going to let us stack cheese sammies in groups of 75 now
the rumor is true
https://scontent-iad3-1.xx.fbcdn.net...a5&oe=5646E24F
But... but... but...
what's on the sign we *can't* see???
3:-)
Interesting ... of course, the two signs could be separate, since the "75" seems to be oriented differently than the "Level Cap Raise". Maybe there are 75 changes coming (some big, some small), with level cap raise (to some level) being one of them.
I would assume, with the cap raise, the military expansion means higher level troops to build for Adventures ... which will likely require new chains ... which will result in more complaining about space. I guess I won't sell off most of my excess maps for gold to spend on Expedition weapons after all.
siedler-vision.de has an update on it's site. it says expansion islands all the way around home island not just the south like on test was
From Siedler-Vision.de (tranlated via Google):
Previously known details (Gamescom 2015) - many thanks to our field correspondents nitram4ever :This information is taken from fan site reporting, not from any direct communication from Blue Byte. Hopefully, we will have more details soon.
- Level increase to Level 75
- Star Coins will be abolished (at least temporarily, in order to make steps climbs again possible)
- New Buildings and Building Construction / Other Building levels
- New military units
- Island Extension (island archipelago) around the island (not like on the test server just to the south)
- Islands surrounding the main island around to be discovered with discoverers
- New enemy units must be defeated in order to liberate the islands
- Ali Baba adventures are available for level 50+ to be (50-75)
- More details later ...
Island expansion, new weapons, troops, etc- all sound excellent but leveling is pretty pointless other than the fact to say u reached the highest lvl. To raise the lvl cap now to just get to 75 and then be stuck there again is just a waste of time. imo keep it at 50 and just add everything else- the new things will be THE goal to work for not the pointless exp/lvl.
Economic Hypothesis IF implemented- with the expansion island or whatever, granite will def be in more demand (for those who cant build anymore and especially the BIG boys/girls lvl 50s who will expand their massive expert chains) due to the increase of building space. Bswords and probably all other (non pvp) weapons will raise in price- the lazy 50s (myself included) will now feel obligated to start running adventures again which will increase the demand for them. pvp weapons will most likely hit a bottom in price- most ppl who run pvp will run reg advs to hit the new lvlcap -> lowering demand
I Agree with this. Raising Level cap is pointless and silly. People will reach that in a week or two and then it will just be another whine fest of we need level cap raised again.
Better to offer new content/new units/new resources/new buildings to purchase and earn. Those are things to strive for. Not level cap rush doing mindless old adventures to gain XP to hit the cap. Star Coins is the current solution for level cap issues. Add more things to purchase with Star Coins. It's basically the same thing but at least there is a reward with the XP.
XP translate to Star Coins- so create some new building/item etc. that cost a ton of Star Coins and that is the same as Level Raising. You guy the items with your Star Coins (can't be traded). Those who own the items/buildings, then you know they've achieved a higher level.
Here's a suggestion. Have a New Building that you must buy with Star Coins/Beans. The building can have different levels like the water castle. Each level of the building requires start coins to upgrade. Growing in strength the building provides some sort of benefit. Those who achieved the highest level basically earned more levels. Every now and then add new buildings like so and you're doing essentially the same thing. At least this way, new players won't feel like they're so far behind. They can pick and choose which building to focus on or upgrade.
Raising level cap only hinders new players from playing as they'll always feel like they're at a disadvantage and too far behind.
raising level cap is not totally pointless, for non gem buyer, the gem reward from each level is important. with 25 more level, 1st gem pit for non gem buyer is easier.
assume 300 gem each level, 25 level mean 7500 more gem. why not?
and level grinding is important too, that's the life of many gamers. especially after 3+ years cap.
Because that's just assuming there will be a gem reward for level ups. Look at the latest level up rewards for "PvP" and get depressed if they add level up bonus like those and "deviate" for the current PvE roadplan they currently have. Which would also not exclude that they'd just push up the gem level bonus (let's say the 40-50 range) to be 65-75 then and add the 25 level bonuses "into the middle instead". 1-50 has been changed before, therefore it could happen again.Quote:
assume 300 gem each level, 25 level mean 7500 more gem. why not?
ya, that maybe my wishful thinking, but there will be no hope without cap increase.
It took me a year and a half to hit 50. I'm sure 51-75 would keep me busy for a while, just as sure as I am that there are people who would blow through it in 3 months and then whine about it. I'm not sure it's necessarily a high priority addition, but I don't find it completely useless either. It would give me a reason to keep adventuring, which I have very little of now.
I agree with RonEmpire. Doing adventures to lvl up is in no way as awesome, as doing adventures in order to be able to buy something unique (and useful) for starcoins.
Whats the old saying -cant make everybody happy all of the time and some people you cant make happy any of the time . Tts especially fitting when your talking about game development. But the point is to me at least they listened and are making an attempt and it seems there should at least be something for everybody. So thank you BB --been a long wait.
No Snack NO!!! say it ain't so! well if snack runs adventures so will lazy troll :(
Once you get to level 75 and your Island economy skill tree is fully upgraded, you can start posting trades offering game resources for a new game currency. We have gold coins, star coins...what about BBit Coins ? BB_Blatter will help setting Swiss accounts, so we can shelter some of the money.
oh no not going to empty your vaults are you?
So if they abolish the Star Coins for awhile, what happens to the ones we currently have? Will we be able to keep what we've bought but haven't used yet? I basically haven't bought much of anything with them. I've just been slowly collecting them. Will they be converted into XP once the level raise is in place to give the people that have been 50 for awhile a little head start? Will they just sit uselessly in storage for a couple of years it'll likely take an average player to get to level 75?
Of course the real question: Will we actually see any changes this year? As much as I don't mind doing Expeditions (at least Tier 1 ones), I don't want to spend the next 8 months doing basically nothing but them.
I think we can do both. I only use star coins now for gems and maybe premium days, not bad things but not overly compelling after a point either.
Will all adventure give xp toward new level cap? Or only Alibaba "resource sink" (more like a resource black hole) will count toward xp to get to 75? I hope not...
Will there be new military units more powerful to help us save troops on hard adventures, or just costing more resources to provide another resource sink?
Will we be still able to use accumulated star coins for purchasing in shop (gems/weapons) while on our chore to reach lev 75?
Will expansion islands come first and lev 75 caps after? It would make sense to help us prepare and reorganize.
Reading the test forums about Ali Baba adventure chain it looks like it was designed with general skill tree (bonuses) in mind. Hard camps needing to waste S/ES to clear, the bosses with super high HP and damage impossible to clear without Maj General etc.
Is this the path devs have in mind? Get to 50, get your epic weapons production going, start doing FT advies for beans, get Maj Gen and THEN you can start your progression into 75? Will regular adventures still give xp? Even if very little compared to the new "leveling bread and butter" - Ali Baba's (like Surprised Attack was the fast track from 42 to 50)? Lots of questions. What and how many new units are on the horizon? How expensive will they be to make and what resources?
Guess got to get patient and see what's slowly coming to test. One huge request to the devs. Please don't make anything more tedious. Or at least make options for us. If you want faster go knock yourself up and grind hard core. If you want slower and easier - here you go. Thanks.
Well they said they'll be new units. I'm going to assume they'll be better than what we have now. They'll be a resource sink as well though probably, especially if you don't get one until say lvl 70. My best guess on the future:
1) New building: Gunsmith ... Steel + Gunpowder = Rifles; New unit: Riflemen ... The next step beyond Crossbowmen.
2) They will likely be a melee group better than Elite Soldiers, but I can't think of the next ore step above titanium (well, adamantium if they want to go the fantasy metal route).
3) New Unit: Heavy Cannon ... This would be a lvl 70 type unit; I'm thinking Carriage + Titanium = Reinforced Carriage, then Reinforced Carriage + Gunpowder = Heavy Cannon.
4) Outside of the box - New Resource: Obsidian, which is a volcanic glass. Obsidian knives have the distinction of being some of the absolute sharpest in the world. This sets up a High Damage melee unit, which would likely have low HPs to compensate.
5) New Unit?: Heavy Cavalry (or maybe Knight) ... like a Cavalry with better damage and possibly slightly more HPs; Horses + ?? = War Horses?, Steel + Coal = Plate Armor?, It just seems like they could have a next generation Cavalry unit.
Also I would guess all adventures would continue to give experience, but given the sheer amount required just to get from 49 to 50, you would likely need to do the FT to fast-track your way to the next levels. Of course you *could* still play like 800 Horsebacks in a row to get to 51.
So far, details (Gamescom 2015) - known thanks to our foreign correspondents nitram4ever:
Level increase to level 75 in the next few weeks on the test server testable
Star coins will again be abolished are (at least temporarily, to make levels rises again)
Wheel makeri improved new buildings including the building expansion of all building on level 6 (also houses, warehouses, bookbinding, etc.)
improved Cannon forge
Sheep farm
Spinning mill
Saddlery
EPIC work building in the "making"
Musket smith
(Titanium mine)
(Lumberjack noble)
u.v.m.
Building appreciation of the level of cost all 6 grout will be no longer at events, but high-level adventures (50 +) as adventure loot to get
New military units 7 new military units, including a better rider, gunner, and the musket shooter
New military units are estimated on the basis of your strength. be usable in "old" before 50 adventures
Island extension (archipelago) prerequisite for island extension is level 50 around the island
Islands surrounding the main island to be discovered with explorers
New enemy units must be defeated to liberate the Islands
The construction on the individual Islands Island warehouse will unlock
Islands are not connected to the main island
Island extensions without achieving gem usage
New adventures and scenarios Ali Baba adventure be level 50 + available his (50-75)
There will be a total of 10 new Ali adventure
Better/easier playable with new military units
New scenario storm coast with new elements (such as storm help), where for example resources must be used judiciously, and the player can maneuver through lack of planning in "lost"situations
New scenarios and adventures in the planning
Revision of the quests-new idea - after the motto: The more complete it, the higher the reward is
Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.
Revision of the message window (post window)
The "World currency" feature for players would be technically too expensive to offer
nothing new on the issues of crisis quests, Guild features, precious stone mines limit, separate General landing sites, utilization/enhancement of resources of horses or bread
more details later...