Looks like my troop guesses were pretty close.
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Looks like my troop guesses were pretty close.
Too much gray area we do not know. Am in anticipation, but hesitant to applaud yet until final product is rolled out. :)
Nice, I might stick around after all
Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.
I dont know if i like this idea yea i know you can send trades and reject them and have all kinds of mail with resources etc.
But there is no need to remove anything stackable at all. Not only that with all the new changes alot of these things would be unstacked anyhow and put to use and or sold more.
Just my 2 cents
From Siedler-Vision.de (translated via Google and Bing). Added comments are noted in color:
Previously known details (Gamescom 2015) - many thanks to our field correspondents nitram4ever :
- Level increase to Level 75 (soon to be on the test server)
- Star Coins will be deactivated so experience points may again be collected to gain levels
- One wonders whether one again, if only unlocks at level 75 Star Coins or similar by other ways (as in through adventure rewards)
- New Buildings and Level 6 Building upgrades (residential buildings, warehouses, bookbinders, etc.)
- Enhanced Cannon Smithy (Buildings for the opportunity to produce enhanced cannon)
- Sheep farm
- Spinning mill
- Saddlery
- Musket Smithy (Buildings for the opportunity to produce muskets)
- Titanium Mine
- Saltpeter mine
- Exotic Wood loggers
- etc
- Building Upgrades Level 6 cost all grout
- Grout will no longer be available just in events, but in high-level adventures (50+) as adventure loot
- New military units
- 7 new military units, including an improved riding unit, Gunner and Musket shooter
- New military units are available based on player level. will not be usable in "old" pre-50-adventures
- (the original text is: nicht in „alten“ Vor-50-Abenteuern benutzbar sein. )
- Island Extension (island archipelago) located around the island
- Level 50 is prerequisite for the island expansion
- Islands surrounding the main island around can be discovered with explorers
- New enemy units must be defeated in order to liberate the islands
- The construction of the Island Warehouse will unlock individual islands
- Islands are not connected to the main island
- Gems will not be required to to reach the island extensions
- New adventures and scenarios
- Ali Baba adventures will be available for level 50+ (50-75)
- There will be a total of 10 new Ali Baba Adventures
- New military units will make them more easily playable
- New Scenario: Storm Coast
- With new elements (such as storm aid), where for example. Resources must also be considered and the player can be maneuvered by a lack of planning in "Lost situations"
- likely translation: resources must be considered and players can lose scenarios due to lack of planning
- Furthermore, new scenarios and adventures are in planning
And here some arbitrary points which have been discussed in the Q & A interview:
- Other points (time undetermined in planning)
- epic workshops in the "Make"
- Revision of the Guild Quests
- New idea - according to the motto: The more you complete, the higher the reward
- Revision of the star menu
- Stackable commodities
- Except (for the time being) buffs, refills, adventures, etc.
- manual sorting function
- Search function
- Revision of the message window (Mail window)
- Various additional information:
- The feature "Planeshift" for players would be technically too complex to offer it
- nothing new in the topics crisis quests, guild features, gemstone pit limits, separate general-landing sites, utilization / development of resources horses or bread
This information is taken from fan site reporting, not from any direct communication from Blue Byte. Hopefully, we will have more details soon.
I will also be looking at some of the translation elements, and any player assistance is welcome.
I can understand not allowing the lvl 50+ units in the lower adventures as it would potentially make many of them too easy. Does this indicate that you will be able to still get exp from lesser adventures at lvl 50? I'd still like to play out the adventures I've collected once we can level up again.
Also will there be new geologist skills? It doesn't appear so based on what's mentioned so far.
I'd definitely still like to level up, however slowly, with the lower adventures. I did my first fairytale adventure finally, but I have no interest in doing something like that (or harder) more than maybe once a week.
After spending a few hours on test this morning I'm pretty excited about the new release!! It will be hard to take the new sectors but it will also be fun and well worth it cause we get more island space and resources for doing it!! YES!! First thing I'm gonna do is upgrade my barracks to level 6 so I can make cavalry faster for all those cav sac waves. Being able to eventually have stronger troops for Arabian Nights adventures will make those a lot more enjoyable. Thanks BB!!! This new release looks pretty awesome!! I'm really looking forward to it.
I must say. Glitches and the like aside, I am excited for these changes. Looks to be more challenging and using the same generals (MAJOR drawback in expeditions, imho).
One observation/concern/comment is regarding the new troops:
- While all new enemies exhibit the skills of 'Splash Damage', some of our troops also have splash damage; however, none of the new troops (for players) offered have 'Attack Weakest Target'. Coupled with a unit of low hp, (like regular Cavalry) it is a very useful unit to be deployed tactically.
Thank you. :cavalry:
looking good BB looking good. lots of stuff to keep us sheep busy for a while. now up the gem pit limit so I can dump some cash, it's been a while!!!