Sneak Peek - Level 75 Cap Raise & XXL Pack
First insights: XXL Level Cap Raise package
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Sneak Peek is a brief information about one of upcoming game versions.
It may not reflect the final status of the content.
After the game version is finalized, a corresponding developer's diary will be published.
Dear Settlers,
A XXL Level Cap Raise feature pack was introduced on this year's gamescom. The following features will be part of a new game version that can already be tested on tsotesting.com. It's planned to be released in September / October.
Yes, the rumors are true! The maximum level will be increased from 50 to level 75 soon!
A big feature package is part of the cap raise. Game Design presented first details during gamescom.
During the past weeks some features were already introduced on the international test server.
Providing a brief summary, this Sneak Peek lists all new features that will come along with player level 75.
Some facts about the cap raise:
- XP instead of Star Coins
- Existing Star Coins won't be removed
This new Scenario was already introduced in a brief Sneak Peek.
You can find it here in our forums.
Some new facts about the Scenario:
- A new system allowing fail conditions: This Scenario can be lost
- More challenge through puzzling
- Provides more opportunities to get the new resources without fighting
This new adventure chain was previously announced with a Sneak Peek as well.
You can find it here in our forums.
Some new facts about the "Arabian Nights":
- Several new adventures
- Starring: Ali Baba, Sindbad & Aladdin
- New desert setting with new enemy units
- Challenging difficulty (10+)
- Some of the adventures are co-op adventures
- New and existing resources as loot: Platinum, Mahogany wood, Grout
The time has come to provide more space on your home zone!
Already briefly introduced some time ago, the former "Expendable Islands" are finally in place and ready to go!
Unlock parts of the archipelago with rising level (50+). Be aware: Bandits are awaiting you.
Some facts about the Archipelago:
- More building space
- New and more powerful bandits which have to be defeated first
- Special "Archipelago" warehouse to be built to claim each island
- Deposits for resources which beforehand were obtainable through adventures only: Titanium, Exotic Wood, Saltpeter, Granite
- No connection to the main island
Every building can be upgraded to level 6.
This will provide more storage, more population and will boost the island's production to a higher level.
Some details about building level 6:
- Grout is necessary for upgrading a building
- It can be obtained by playing high level adventures (via rewards), not only during events
- All buildings can be upgraded to level 6, i.e.: Warehouses, Bookbinder, Residences, production buildings etc.
Along with the new adventures and bandits, new player units and according production chains will be added.
- A new production chain
Example: Homestead (Wool) -> Weaver (Cloth) -> Saddle Maker (Saddle Cloth) -> Elite Stables (Battle horse) -> New Units
- New weapons
- New more powerful units, i.e.: Better Riders, Cannoneers and Musketeers
- The new units cannot be used for old adventures because they are too powerful for the former bandits and adventures.
The new game version is available on tsotesting.com. Have a look at the test server news for more detailed information.
Feel free to leave your feedback in this thread.
Happy testing!
BB_Endesmor