Dear Settlers,
Feel free to leave your feedback about the latest Sneak Peek in this thread.
Happy Settling,
BB_Endesmor
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Dear Settlers,
Feel free to leave your feedback about the latest Sneak Peek in this thread.
Happy Settling,
BB_Endesmor
The level 6 hunter looks amazing. I will upgrade mine immediately even though I have little use for it. And do not forget, though few, the new decorations. Oh, and the new searches available for the explorers..
New island space is a welcome addition, and new deposits sound great.
I'm not so sure about harder adventures and having to maintain a third army. I'll have to reserve judgment on that until there is more information. I did my first fairytale adventure the other day, which wasn't as bad as I thought it would be, but I don't want to do an adventure like that on a daily basis. I currently run an Outlaws every day and am not sure I want to go much beyond that, but I get the sense the experience from that won't get me very far.
All building upgrades to 6 will be good. In many cases, it's overkill, but there are a number of buildings I'd like to upgrade. I guess the 46k grout that I have and thought was all I needed won't go very far, though.
Level 71 is a long way off, but I'm assuming the new manor is going to be the best residence in the game.
If star coins are going to be this hard to get, hopefully there is more to buy with them.
Liking what I see thus far. :D Very happy to see that my current, seasoned Generals are going to be able to lead the new troops; this fact makes the issue of new troops less critical in my mind (Though I sure would love to sic some of these new Master Swordsmen on a WotS or IotP just for fun!!). Regarding having to maintain multiple troop types and having limited population, I have suggested in another (and perhaps incorrect) thread the following (Original Post for Mustering Troops), which is summarized as follows:
- Most players do not have the population count to maintain two (2), much less three (3) armies; how about implementing a 'Mustering out' system? For each troop released from their current assignment (whether from Regular, Expedition or Expansion [when it is released]) the player should receive 100% of the population back into the general population pool; and 50-75% of the resources used to produce the mustering out troop(s) are returned to the Mayor's House/Star Menu.
:settler:
This was mentioned, and acknowledged by BB_Endesmore in another thread (Original post of new unit attack skills); I thought it is more appropriate here.
In working with the various troops types and against the new enemy troops I found and suggest the following:
- While all new enemies exhibit the skills of 'Splash Damage', some of our troops also have splash damage; however, none of the new troops (for players) offered have 'Attack Weakest Target'. Coupled with a unit of low hp, (like regular Cavalry) it is a very useful unit to be deployed tactically.
:bowman:
I understand that once this version is rolled out that we will resume earning XP over Star Coins. I further notice that it was posted that players will not lose previously earned coins, thank you for that clarification.
My question is this: Will the items available for purchase with Star Coins remain in the Merchant (Epic Tab)?
I realize this may seem obvious, but I have learned to take as little for granted as possible! ;)
Cheers.
:cool:
I still have so many questions. More now than before actually. As someone that doesn't use the testing area, primarily because half the time I can't get into it, I'm sure there's some answers for these there:
1) First, what new military units will require titanium, and what new units will require that platinum?
2) Also will you be able to find platinum and that mahogany wood through explorers, or is it adventure reward only? I'd hate to have to lose 10000 troops on one map a dozen times just to get a little bit of the resource needed build the next building.
3) For that matter, will mahogany wood come from that Epic Workyard?
4) Speaking of the explorers (and the geologists for that matter), since we will be expanding 25 more levels and having new abilities for at least the geologist, will there be new higher level skills for them? If so, does this mean they'll be a new type of book?
5) Will we ever be able to get a second Major General? For that matter, is there a possibility of a new general that hold 300 troops at say level 70 or something?
6) General skill tree - Will that ever happen?
7) With the addition of the new levels, the playing of Expeditions will drop drastically. May I suggest adding in some more incentive to play them.
That's it ... for now. :)
1. None of the new units require titanium. It is all platinum. {Sorry the besieger, upgraded canoneer, still needs wheels}
2. There is a "prolonged" search option now (1.5 days unskilled} that allows you to find the new resources.
3. Epic Work yard is broken on the test server. Right now it is loot on the new adventures and occasionally for clearing new home island camps and explorer found only.
4. No new skills are on the geologists and explorers as of yet.
5,6. I do not know.
7. The new resources in colonies would be a nice touch. Have not checked, might be in there.
I'm curious if we are going to be able to choose between xp and star coins or are we going to suddenly have to wait until level 75 before we ever get anymore star coins?
Also, I like the idea of the island expansions, but I'm curious if anything is going to change with regards to buff placement? I mean, as it is now, it can take 20 minutes to buff an entire island even if you use all the same kind of buff on everything. With larger islands and dozens more buildings seems like we'll be spending a lot more time buffing than playing.
Buffing gets tedious, is all I'm saying and finding someone else who wants to kill 20 minutes of their gaming time buffing your island can be difficult at times, so making it take even longer isn't going to help that.
Perhaps there is a way we could buff all of one kind of building at once? Like when you open the production window for a building there is a "buff box" there and you can buff all of one building type at once with the same type of buff?
It could be a simple check box list,, place a check in a box for Basket, or a check for a feast or a badge and at the bottom it says "Buff all buildings of this type like this?" so you check that box and it places the same buff on all of the same buildings of that type.
Don't call the new troops cannoneers. Too confusing with existing cannoneers.
Yes, ye olde cannoneers are Beseigers now and they use Mortars to build! :D
So does any of the new stuff use gunpowder? I would assume the musketeers would.
+ Level cap over 50, new troops, new adventures, archipelago, level 6
- scenario until they're worth doing
- no more star coins
Does that big expansion island on the right from the test last year still exist? I was so excited about all that open space I made a watermill and improved storehouse map of that whole island, I still have it waiting to put it into use!!!
Still wish we had a bandit leader that attacked strongest units first... but that suggestion went virtually unnoticed when I made it a while back. Maybe the bandits on the archipelago have this ability. And they should have a high xp value, give us reason to sacrifice soldiers and elites so we can level faster. Those guys with big economies that can support loads of expensive troops can race to 75 :) while the rest of us figure out a different way.
Scenarios, much like expeditions, need loot to make them comparable to useful adventures, hard to get excited about the new one. Or maybe it's just that expeditions need a separate adventure slot so we could have:
- adventure
- expedition
- loot spot
If there is another way to obtain star coin items (gems, buffs, one day prem) regularly I won't miss star coins at all, although star coins are good motivation to run my own advents instead of just buying loot spots as you can only get a bunch by running your own adventures.
Unfortunately those aren't near as amazing as the 3 little islands they initially preview'd. The space isn't amazing overall, you can put a limited amount of diamond shaped workareas, but mostly it's seems more for housing/schools/barracks etc without travel time (safe the granite deposits which you'd treat like marble place stuff close with a storage without shape).Quote:
Does that big expansion island on the right from the test last year still exist? I was so excited about all that open space I made a watermill and improved storehouse map of that whole island, I still have it waiting to put it into use!!!
Nope. They are your standard Ali Baba troops.Quote:
Still wish we had a bandit leader that attacked strongest units first... but that suggestion went virtually unnoticed when I made it a while back. Maybe the bandits on the archipelago have this ability.
Unlikely if they reduce the level requirements. Currently, the highest screenshot we have is 500k XP from an Ali Baba adventure, let's go with the "highest" one being 1 million XP (and 1.5M on premy), getting to L75 takes something like 1000 million....so that's a long grind either way, bottlenecks will appear in either availability of said adventures, barracks time, general downtime, real life and what else you have.Quote:
Those guys with big economies that can support loads of expensive troops can race to 75 while the rest of us figure out a different way.
Don't think we got anything confirmed yet in loot or otherwise. But running your own adventures won't help you...as you will be getting XP until 75 and not SC, regardless if ls or not ;)Quote:
If there is another way to obtain star coin items (gems, buffs, one day prem) regularly I won't miss star coins at all, although star coins are good motivation to run my own advents instead of just buying loot spots as you can only get a bunch by running your own adventures.
1000 million experience? Yikes. I'm sure it's attainable eventually, but it really does look more like end game than 50 ever did. 65 looks somewhat reasonable, but it gets out of control real fast from there.
from lvl 60 to 61 it wanted 9 mill exp... yup - thats right... sooo
In my opinion asking us to pay 10,000 beans to begin to conquer the expansion islands {marked in red} is a bit much. Especially since you get two building spots {remember one has to be a storehouse} and an iron mine.
http://i60.tinypic.com/2cd8z09.png
Since we already own the little piece marked in green I strongly suggest placing a landing spot or two for generals there instead. You can swap the leader camp with one of the other camps. {pink} And since this sector has another leader camp, you still have to attack the same amount of camps to win it.
Also, the other island expansions are about the size of these three sectors, so why not combine them all into one?
Why not make star coins a resource in FT and above adv loots (or at least alibaba)
The amount of XP needed to gain levels pass 50 is designed so players don't reach 75 within a week. Mind you it takes almost 3x times the xp to get to 54 than to 50.... and it is just getting more and more each level. Yes, the new adventures are giving huge chunks of xp but: 1. they are quite hard to do without new units (that we won't be able to make till 54-55 and 57-59) and 2. population requirements to do them in timely manner is quite steep.
Yes, Ali's chain is doable without new units but you can forget about doing those like you do FT now. You can clear one in one day for sure but you are going to ned 10k+ population and after you are done it will take you probably about 2-4 days to remake the units (because you are going to waste not recruits but cav S and ES plus some canons too).
Ali chain is design for lev 50ies with upgraded and well working economy and population large enough to support it. Those of you guys who are closing on lev 50 and thinking about jumping quickly to 75 will get the cold shower of reality fast. Thinking of gaining xp doing popular RB's? it will take about 700 RB's to get you to lev 54 where you can train your first new units (unfortunately not that great as the later ones -obtainable at 57 and 59).
We will not see star coins for a while. Unless BB introduces some feature of turning your xp gains off and switching to star coins for a day or two. Frankly, even though it would be a great feature, I doubt it. No more extra 100 gems per week.
The biggest issues right now from what it looks on test are:
*The need to maintain 2 armies - 3 if you are doing pvp
*Population crisis - Ali's chain will wipe your barracks clean very fast
*Halt and wait - slow progression with pause time between adventures to refill your troops
The expansion island are not nearly as great as they were last time on test, the big open island is not there, and we got about 1/3 of space (compared to the first try on test) spread on small pieces of land. Most of that will be taken for new buildings anyway so you will be lucky if you get some extra room for population. I personally find this very disappointing, was hoping to move my non-vital production off main island so it's there but not clogging my main...O well, BB devs yah know...
Can someone tell me how many SA's or Nords it will take to get to 54 and the first new unit unlock? Want to make sure I have enough and cempire is still down - too lazy to find another source of info.
I believe I found a use for my remaining WPP in clearing the home island :)
I agree! Buffing is taking up too much time already. I have friends who have already quit playing, just because of all the buffing they need to do. I love the game, and the new expansion island..but more buffing and taking more time to do it, is not making me happy!
Buffing is at least getting better. 24 hour Irmas was a massive improvement. And steaks are twice as good as that, in theory, although that seems to be the ceiling if it's really going to be priced at 10k gems.
You can also minimize buffing by setting up your island to break even on most of the resources you don't really need to collect much of. Then just concentrate on buffing your weapon makers and smelters, mines, and gold chain if you have one. When I have my expert buildings shut off (which is most of the time), I can buff all I really care about with 1 batch of 24hr Irmas.
Ageed Koshko, that's what I've done with my island, but I don't think the most active players want to necessarily set their island up in linear fashion, they want exponential growth from buffing not just outputs but inputs as well...
I have only been on test server once for a short time - do you have to put a storehouse down on every mini-island? I don't want to waste the licenses!
For every sector taken you get 10 licenses, same as our original islands.
wow everyone your reports on this new thing are sounding depressive.
This is only partly correct. Here's how the new units become available.
lvl 54 - swordsman
lvl 55 - mounted swordsman, knight
lvl 56 - marksman, armored marksman, mounted marksman
lvl 57 - besieger
These units are at least as powerful as the new Ali Baba enemies and makes battling them more or less "normal". I used some to clear a few camps on my test island and they rock!! I've seen somebody post in another thread that losses for an entire adventure were around 800 units.
As far as the huge amount of xp needed between levels, FT adventures drop over 80K xp each. Drop a prem coin on one and it's over 120K xp. Do two in a day with a prem coin and its over 240K xp. So it's kind of proportionate to what level of adventure you do. Doing Nords all day long to level up doesn't cut it anymore. Oh well.
Also clearing your island sectors should be pretty lucrative for xp. The lowest level enemy unit is 30xp each!! One camp of 200 enemy is at least 6,000 xp!! One camp! Yeah, you'll lose a lot of troops to take them out. But it's a one time occurrence to gain island space.
The space isn't the same as the test islands rolled out a long time ago, but it's not bad either. The three sectors I claimed on test gave me 13, 18 & 18 spaces. If this is average, 10 sectors will be somewhere between 130 and 180 new building spots. Not gonna need more than 1 or 2 of each of the new buildings cause each new unit uses only 1 weapon. The mounted units use one weapon & 1 warhorse. The exception is exotic wood cutters/foresters, but how many do you really need of those? Plus the new storehouse has a smaller footprint than the regular storehouse and can fit in odd places, so extra storage out the whazoo is possible!
I'm really looking forward to the upgrade. It might be challenging in some regards, but it might be really cool as well. All buildings can go to level 6?!?!? Yeah!!! More space?!?! Yeah!!! Stronger units that make running the Ali Baba adventures about the same as running hard adventures now?! Yeah!!!
Cheer up Moonlime!!
maybe 25 more level is too much, squeeze the same content into 10~15 more level might be more enjoyable for most people. but I guess this decision is fixed.
also, i believe that people complain about experience now is just because update still not arrive, when it arrive, everyone will be busy leveling , this kind of complain will reduce a lot. who knows whether there are some new ways of power leveling loophole hidden inside the new update.
Oh man.... hate to say it, but the bug is probably SAYING 10. Hope not, but details like changing what something says are often overlooked.
Looks as though it will be very challenging just to get to level 54, much less tackle Ali-Baba in his adventures. I don't mind the challenge much, so long as they give us appropriate tools to work with. Let there be some strategy and/or tactics - not just smash-mouth, use hoards of resources attacks.
In any case, offering something to look forward to, besides the Expedition system.
How long is the "extended" explorer search ?
3 days on the current test server version.
BB_Endesmor