Okay, I like most of what I see here in the design intentions. I have one issue (worth addressing at this point); and it has to do with the issue of Star Coins.
- Having very high EXP adventures/quests can cause problems with flooding Star Coins in the market.
- Star Coins CANNOT be traded among players. As such, greatly diminishes the threat of 'Flooding the Market'.
- Players currently can Gift Epic items (including Star Coin items) to other players, regardless of the recipient player's level (Even though they might not be able to use said items).
- Some players will be slow to move from playing current adventures to the new Ali-Baba adventures.
Some ideas that would address the concerns of keeping the current system of Star Coins the same (100:1; EXP:SC) are as follows:
- Create items and buffs that are only for use in Ali-Baba/new scenarios. Price these accordingly (current ROA is 120 SC; make the Ali-Baba equivalent of ROA 1200 or even more per buff); do the same with the catapults and Assassin.
- Allow the new (and much more expensive) buffs to be used on regular adventures. Prevent the usage of the current buffs from working on the new content.
- Continue to prevent trading of Star Coins. Keep it so the only player who 'earns' them can use them.
- Continue to permit Gifting of Epic (Star Coin) Items, but restrict who can receive them, based upon their level. e.g. Cannot gift 'Rain of Arrows' to a player who is Level 49, etc.
The above suggestions would be relatively simple to implement, keep the existing system going without causing major problems and would not effect the distribution/use of Star Coins. Players who run only the old adventures would still be able to use their Star Coins for items they can use, and those who run the new content would receive much more in Star Coins, but would have to spend a commensurate amount of Star Coins to use on the new adventures/scenarios. It would be foolish to run Ali-Baba's, collect tons of coins, and spend them on old adventure items, but if players wanted to, they could. Basically, once players are committed to running the new content, they will have little need for the old ones in any case; though there will be exceptions. The above suggestions should allow all types of players to continue without favor to any one type.
Please offer comments and suggestions. :general: