So I understand why RB was changed back to what it was but why the big change on RTBN?
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So I understand why RB was changed back to what it was but why the big change on RTBN?
What are the changes?
Now have to kill all leaders and the sector walls moved
Keep us on our toes??? lol Still nothing beats the nerfing of Nords2.
I always did a full clear of Return to the Bandit's Nest. I guess in five or six months when I get my next one I will have more of an opinion on this.
Not really. They moved the Camp West of WT2 so that it intercepts attacks from the East/North. Not as it was before. I like how they did these changes all silent like, like they (developers) have nothing to do but watch us waste our resources and/or become frustrated. Sitting around morning coffee, "Hey, how can we mess with these players today?" Shame since there are a great deal many more things that could be addressed by these same folks: locked zones; players who STILL cannot access their own adventures (weeks now); but no, let's mess with the things working well for the players. Really?
Roaring Bull was a joke when they, I assume, accidentally opened up those landing spots. It is supposed to be a difficult adventure, it is rated a 9 which is the same as some of the Tailor adventures. Yes. We all liked it better while it was a breeze, but you had to know that would not last. Take comfort in all the ill gotten Witch Towers. This is not the first time adventures have been changed without notice, and will not be the last.
So basically RB requires 1 more block now than before.
started a RB yesterday and couldn't attack or send the troops behind the Tower. I'm guessing that RB went back to being able to play the old way. You cant attack from the far Right of the map anymore ? !!!
Nope, and two of the Witch Towers, maybe all three have been moved. You cannot even use the old guides.
If you are using evil j's guide on WT #2 the bottom camp also intercepts major.
Well, no secret they don't like blocking - they are now in the process of taking them (blocks) away from adventures that players run most. Perhaps the plan is to eliminate RB. idk.
If they don't like blocking, then they need to have attacks go considerably quicker.
Yeah, started messing with making a guide for the new and not-so-improved RB, but got caught up on other things like leveling up to be able to run them ali-baba adv and now the event, so... eventually. Looks like WT2 is a wash and will require at least 3 of those camps nixed. Losses will determine if it is pursued
Any new guides come up for RB yet? I guess I'll go back to the annoying BK now.
jealousy of the advancing players gets you nerfing and nowhere literally lol
geez, worst than I thought.
Try this one if you have Major and at least 2xMMA:
Link to Updated RB Guide
Thanks for sharing, Raubhautz!
So I was lucky enough to get a copy of Return to the Bandit's Nest... what changed?
It only asks me to kill the one leader and the borders look the same as an old map I had. The troop counts have not changed either.
Perhaps they changed it back?
Yeah BB ruined it last time I ran it I had to kill all leaders