The old guild quests are all still there.
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I have been having growing concerns about the guild quests. The quests that you receive don't seem to be based on level like they were. Yesterday, I had a guild quest that asked me for saltpeter. I was able to accomplish it out of luck. I am level 37 right now, and all though what little (very very little) saltpeter had managed to accrue, I am not at a level to even be able to use the material yet.
This of course is not the only concern. The many many quests that have asked about accomplishing adventures that appear day after day makes myself, and many of my fellow guild members frustrated and 90% of the time, especially for me, leaves us unable to work on an adventure for the next day's quest because I am still rebuilding my inventory of weapons and troops. Sure I could waste more valuable materials to purchase the weapons from the trade office but who wants to have to do that every day or even every other day.
Next, is many of my fellow guild members are also struggling with being able to do impossible quests. I, myself, have received quests I once again don't have the materials for or not at a high enough level to produce, or the quests are too much to handle.
My thoughts are this: We need the guild quests to be similar to what they were before for the individual guild quests, if there are going to be quests that ask about completing an adventure then it should only happen to each player a max of once a week and it should be only for an adventure of their choice, and finally the request for players to pay materials should be something that is a material more readily available to the player based on their level.
Finally, on a positive note, I like the guild quest rework in the sense that every guild member is accountable for their ability to receive guild coins each day, plus it does encourage guilds to keep a more active track of inactive players (though this is not a change for my guild). I would like to see an improvement on the individual guild quests but otherwise I like the change.
Hope this helps the developers out.
I have to say, I find the new guild quest system extremely well done. If rewards those who complete the tasks, and does not punish them by having to wait for the other players (for whatever reason they have, and many reasons would be valid...) while still allowing players who are not able to log on everyday the opportunity to be involved when they do logon by having the 24h resets.
Even having Guild Quests that are difficult should be in place, and kept. So, if it is not doable, skip it and take up the next day's gq. IMHO, too many things in TSO are soft and made so that all players can get/acquire all the tasks/quests/guild quests/achievements. Personally, I like that some achievements are extremely hard, or will take a long time (e.g. 1M resources from Scenarios or running 500+ Scenarios) and we should have more! It would separate those who do different things. This includes Guild Quests; so, perhaps not all of us would be willing to pay 50 Wheels or Cannon - or run 2 adventures, so be it, skip that quest (or cough up the gems), pick it up tomorrow, let those who are willing to complete the tasks earn their reward.
The only observation I would like looked into is synchronizing the time. Our daily stuff is normally reset between Midnight and 0100 hours, the GQ timer is showing our quests as being due at 0900 hours (PST). Also, in regards to the last two events, what is up with the dual timings? (again, daily stuff around Midnight, but Event daily counter at 1600 hours (PST) Please, BB, get these happenings at the same time please.
All in all, like this new GQ system. And BB_BobMoriarty, thanks for the Log.
PS - These comments are made by a lvl60+ player, so I cannot speak on the guild quests assigned to players below lvl 50.
Just weighing in on the new guildquests. Some for me (level 51) are fine, others are ridiculous! We are a small guild and to get 40 or 50 guild coins for doing Valiant Little Tailor and paying 50 damascene swords is simply not sensible. It costs almost 4000 guild coins to buy a VLT, and 400 gold coins to buy dama swords. All to gain 40 to 60 guild coins? Not good for small guilds - I guess large guilds would profit, but not ours.
Produce 750 advanced paper GQ calculations. 750 paper requires either 750, 375, 250, 187.5, or 150 cycles. Assuming you're not running it unbuffed, that drops to 375, 187.5, 125, 93.75, 75 for x2 buffs. 250, 125, 83.3, 62.5, 50 cycles at x3, and 187.5, 93.75, 62.5, 46.875, 37.5 cycles at x4. Given that cycles are 11 min plus walk and prep time, let's assume that they are all 12.5 min, to overestimate. this means that 24h*60m=gives us 115.2 cycles in a given 24 hour period. unbuffed, this GQ is impossible with a single adv. papermill. Using x2 buffs, only a lvl 4 or 5 will work. x3, you can use a lvl 3, 4, or 5, and using x4 buffs, a lvl 2 and up will complete the GQ. However, this is assuming you catch the GQ at the moment it comes out. Even with a lvl 5 adv. papermill, you need just under 8 hours of x4 buffed running to complete the GQ.
On the other hand, the other day I had a GQ for producing 320 exo planks. This was completed in a single two trick drop, considering I already had 2 exo mills at lvl 5 for the woodyard quests. Seeing as how up until this moment, I had absolutely no use for an adv. papermill above lvl 1, which supplied me with enough paper to keep my bookbinder running, this GQ seems a bit excessive. Perhaps it would be better if we needed to produce 320 adv. paper, and 750 exo planks?
I agree that GQ should be challenging, and I realize that GQs haven't really been anything to worry about for me, at lvl 51, for some time now. But I don't think I know a single person who keeps more than one adv. papermill around, as a single lvl 5 is more than enough for production purposes with the current science system. Maybe this is a number that should be reconsidered? Or the science system should become a whole lot more rigorous to force people to build additional adv. mills. Or add a quest, like the woodyard, which requires two?
I'm not happy about the new GQs. I used to complete them daily, even when multiple adventures were called for. This first week of the new system, I have completed a whopping grand total of two. 2!. I may complete today's, but if I succeed, it will be after spending 2K granite on an upgrade I wasn't planning to do quite yet. Since I am in the same bracket as L56+ers, I'm just waiting for the GQ to call for me to produce the big units...
So, two suggestions:
1) Rework the production part of those quests in order to make it possible to do in 2 hours (most of your customer base's "daily gaming budget" is likely in that range), and
2) Let's see the upcoming GQ a day in advance, so we have a bloody chance to line up for those fairy tale "adventures".
:( FF
Hopefully the rework will come soon. All I have time to do when I log in now is the usual island maintenance then try to complete guild quest (I think I have only been able to complete 3 so far). It's not worth being on premium for that so I don't think I'll be spending gems on premium time for a while once this round runs out.
On the old GQ system,I hated waiting for the last few people to finish so we could move on to the next one in line, so for me the best feature is the quests rolling over automatically every day instead of dragging out for 2 or 3. It remains to be seen if the timer is working correctly, but I guess we'll find out soon enough.
So far I must be pretty lucky because I haven't come across a quest I couldn't complete easily. I skipped the one that asked me to run a VLT cause it was a busy day for me and I didn't have time to do it. That one will depend on my mood and/or schedule, but I can see myself doing it and handing out the LS to guildmates if I happen to be in the mood for a VLT that day. Otherwise I'll skip it, no big deal.
I think it would be helpful to have a dedicated thread of "GQ's that are too hard to complete" so everybody involved can see which ones are the problem ones. Just saying "I can't do this one" without any details doesn't provide any information to make it any better.
Overall, I really like the new system. For a level 57 player in a large (80 person) guild it's a huge improvement over the old system. Those of us that have always done the GQ in the 1st few hours are getting more coins than we were under the old system where we were always waiting on laggers. I do understand there are specific issues for smaller guilds and/or guilds that completed GQ every day like clockwork. Constructive, detailed feedback is what's needed to help resolve any issues.
See here:
http://forum.thesettlersonline.com/t...lection-thread
This is a growing compilation of the LVL51+ quests; obviously, not all of them will be "too hard to complete". But that will depend on the player and a number of other factors, anyway.
Yes, general consensus is that in most cases, it's an improvement for large guilds.Quote:
For a level 57 player in a large (80 person) guild
http://i.imgur.com/ZI2mz7p.png
Why?
This is as senseless as the Daily quest to upgrade a hunter. I know it is not expensive. I know it is not difficult. But I like how my island is arranged. If I move a hunter then move it back would that complete the task? I will never know.
So ... after the latest update, it looks like guild quests roll over at 7pm eastern time in the US, or 4pm west coast? What an odd choice. Why on earth can BB not figure out local time (at least for the SERVER) and thus has to tie everything to GMT?
i would like to protest having to pay cannons for guild quest completion
Thanks Eriond for providing me an opportunity to gloat a little.
I seem to remember back in November one particularly savvy (not to mention devastatingly handsome) poster had this to say :
So let me strain my own arm patting myself on the back and saying.... "looks like I called it".
Our guild has members mostly in the US and Canada, but we also have single members in Thailand, Vietnam, Australia, the UK and one guy somewhere in the middle east. Since any server and/or guild can have members in any country/timezone worldwide maybe BB's logic is that timezones just don't matter that much so why not do the easy programming of a one time cutoff for everybody based on GMT. Who knows. But I fully expected this to be the way it was ultimately gonna be scheduled.
This was suggested a few pages back and it has it's merits.
Yep,agree, agree, agree. If we're going to be stuck with an odd time of day, then have that odd time be on a 36 hour rotation so that it's more equitable worldwide. This is an excellent idea TboneX.
And last but not least, addressing a response to my post in November:
Yeah?... You still think so? :rolleyes:
Guild quests seem to have gone off the deep end. Way to expensive donations, and the time shifting for completion, bad, very bad.
The way I read it was that I was unaware that members of my guild were in different time zones, some half a world away, and I was unaware of this and how it would affect the completion of a guild quest with a 24 hour time limit. Moving the reset 2 hours earlier has little affect on the guild I am in.
The biggest problem I see with the level 51+ guild quests are the majority of the ones that I have seen, and other have posted, have us "produce X amount of Y resources." I could be wrong, but I do not recall a single guild quest that asked something like that before. Since there is no mechanic in place to start counting while you are offline this is a giant brick wall. There are also a few crazy new guild quests as well like running Valiant Little Tailor or Young Woodcutter, but crazy guild quests have always been around. If my guild leader wishes to kick me for not using all of those resources for the maximum of 102 guild coins {more likely 30-40} I stand to get, I will not lose sleep over it.
I like the 24 hour reset. My guild is pretty much dead and I do not pretend to know how it affects more active guilds. I know that we get a lot less guild coins than we used to, so that sucks.
This is absolutely priceless and more than a little accurate, I fear:
http://forum.thesettlersonline.com/t...l=1#post295022
that was awesome and right on the nose BB should be paying attention to paying customers
sweet ill get right on a VLT for 8 guild coins right on BB
I could not help but notice that when a new member joined my guild it immediately counted for/against us even though they do not have a guild quest yet. For in that the individual rewards for finishing the quest went up and against in that it will hurt our total percentage.
Now the five members who finished their quest before this person joined... the personal guild coins get paid when you finish the quest not at reset, right? So they got shorted 6 guild coins than I would if I were to pay the 100 granite it is asking of me.
Looks like Im in a minority and agree here that the new gq system is good, definitely better than the old way where free-loaders dragged down the rest of us.
My only (and pretty frustrating) concern is this dual-time-zone resets... Daily event things reset at midnight-local time and GQ resets (and now, event resets) occur at 0000 GMT?! In our case (North America) that is a difference of 5 to 8 hours. This difference makes it possible to not miss a single day of game play, but still possible to miss an event/GQ reset. e.g. Login early, before Event/GQ cycle one day, but for RL reasons, unable to login the next day until after Event/GQ reset. This happened to me 2x during the xmas2015 event and I had to pay the gems to open the door(s).
Make every reset action happen at the same time, whether it is GMT or Local time. thanks
The only thing I really miss is the ability to see the upcoming guild quest. That was helpful for the longer ones (adventure, etc).
Guild quests are a microcosm of the game.
First, I really like the time limit and only rewarded for participation aspects of the new guild quests. My only concern about it is that a lot of the quests are adventures, and with our work/school schedule it is difficult to get them done in 24 hours - only on weekends do we have time to do adventures.
Secondly, the nature of the quests now completely stinks. Adventure after adventure, and sometimes two required (see point above). Quests requiring you to pay 40 carriages or 30 cannons are ridiculous. I'm level 47 and my daughter is level 39, and we aren't paying the resource price for ANY of the quests at these rates. Since the new quests have been implemented, I think I have completed two, and my daughter one or maybe two.
We have a small number of active members, and prior to the new program we used to complete the quests as a guild about every two days. The only reason we belong to our guild is for the guild coins, and now that we get them maybe once a week, it's hardly worth staying in. I'm sure we will, just to get the few coins we can, but I'm dang sure not paying anymore dollars to BB. I'll just log in now to get gems every seven days, and do the easy GQs (meat deposit etc). World of Warships is looking like a better waste of my time now.
Now that the Guild Quest completion timer is working properly, I really like the new Guild QUest system, much better than the old one. THanks BB!
ok first, pay granite. not TOO hurtful, as granite can at least be earned pretty easily in the game, even though it's going for a crazy amount in the TO, and the amount we were supposed to pay could have bought us more guild coins than we would have earned.
next pay GROUT. GROUT. seriously. i saw 200 grout buy a MAGNIFICENT RESIDENCE not too long ago, now u want us to pay it for a few measly guild coins? forget that. it costs too much, and it's waaay too hard to get to just toss down the drain.
now beans? beans, which some of us have a plethora of, but a lot of people who are just leveling can't afford to pay beans.
If the things that we 'paid' went into a guild bank, so it was there for those who needed it? then i'd be willing. but since no such object exists in the game anymore (i think i heard it once was and was scrapped, but i know there's plenty of suggestions for one)....so hey guys. think about that for a sec please :)
I don't know what else is coming but I'm not impressed. i think i've done 2 out of the last week's guild quests.
BTW. as a guild leader, I do LOVE the new system, resetting every 24 hrs, only those who do it get coins ( i hated the freeloaders before), it's great, and i'm glad it's been changed. I just think that the people who are creating the quests need to do a little IN GAME research and check what things are going for in the Trade office. if what i'm paying out is gonna cost more than buying the guild coins i'm gonna get? it's not going to happen. and i'd rather give my lower level guildies the guild coins they didn't get because I didn't do my gq, rather than pay out resources that i just cannot afford or just plain do not want to get rid of.
I am in agreement that the prices we have had to pay in the new system are grossly unfair... Granite is easy enough to get to toss maybe 50 or 100 a week at a guild quest but, any more than that in a week becomes ludicrous (I need many hundred thousand granite). Grout is ridiculous since it doesn't drop on any adventure that I can run and only comes from events in any serious supply. Beans are okay since I am running lots of fairytale adventures but I agree with Fyrione that not everyone can afford to waste them on a guild quest on any basis.
I too love the lack of guild coins for anyone who doesn't complete it but make it possible to get a full guild of active players getting the quests done... come on.
I certainly can't afford to pay beans or grout and the granite hurts but it can be done, I certainly can't pay platinum as I'm not that high a level. I had to borrow platinum ore from a fellow guild member to do that quest. I also think a new quest every 24 hours is to many. It certainly hurt to pay 75 granite one day and then the very next day it was pay another 100 granite. Also I have a job, and sometimes when I get home the quest only has a couple of hours left, and I do want to do them so we can all get more guild coins, but if it's a produce 200 titianium bars, I don't have enough time to make them before the quest is over.
I didn't even go into the time constraints on some of the quests. that is an excellent point davivo!
does bb keep track of how many people do each quest? can they get rid of any quest that less than 5-10% of the people do? or maybe even allow us to suggest quests? how about find and highlight 3 collectibles on a friends island... etc.
also, any quests that require a certain adventure, allow it to be purchased with map pieces... (looking at you pirates bay)
the thing i like about the new guild quest is- Yes some of the quest are not worth doing for certain lvl players, but some of the quests in the previous system were not worth doing either; The only difference is- the players who cant afford to do the GQ now, or dont want to waste resources because it is too expensive, are not hurting the lower members or members with worthy doing GQs by not doing the GQ; The GQ finishes every 24hrs which in comparison to the prior system- you had to wait 24hrs (from start of the GQ) to get a 2nd GQ if you cancelled the first one.
For the players who are running advs for experience to level- maybe need to check themselves and start doing resource advs. You Nords/SA babies with little resources- i am talking to you. The higher level you are, the harder quest you will get- it is like that for most games, if not all.
Lots of RAbble RABBLE RABBLE in this thread and not a lot of sense being put into negative posts.
no point in saying much. it's all been said. GQ's are not worth the time and goods +
I don't find the game to be as much fun now. We used to work together as a guild to help each other finish quests, not it's usually not possible because we aren't all in the same time zone and not all on at the same time. By the time we see the help request, it's too late for some to help others. And most of the quests are so resources and time consuming that we are all going broke and have no time to interact. Bottom line, this rework really took a lot of fun out of the game and a lot of players barely log on now. I certainly don't feel the game's pull to be very strong now. If I have time to play, fine. If not, meh, all I'm doing is island maintenance and seeing if I have a chance at the gq, so it's not a big deal if I don't do more than log in for the daily credit. Maybe it's different on Zeus, but it's been pretty much a game killer on Ares as far as I can see. Chat, especially trade chat, is almost dead. It's really kinda sad. And quiet.
old system worked a lot better for me.. I got more guild coins from the witch every couple weeks then I have from this system so far.. lol.. 1 rarity explorer will bring in more guild coins than doing the guild quest at this point..
I'm glad to hear that this system is working out for some of you guys.. lol.. I'll need somebody to buy them off of
..but it is interesting to me that the people who I assumed were already getting the most guild coins with the old system.. are the only ones benefiting from this new system... I could be wrong though.. just an outside observation