Generals Loading, But Then Unloading Before Attack
Running Black Knights and Loaded all Gens Tav 3R/168Cav/26E - Tav 152Cav/47E - Tav 3R/96E - MMA 106R/1E/113Cannon
Sents Attacks and Then watched as first Tavern Gen Got Killed and saw replay where ONLY 111Cav were in the Replay. Other Gens were already starting to Attack after Getting Intercepted (Except MMA which I Retreated) and watched the replays. It showed MMA had attacked instead of Tavern Gen and ONLY had 113Cannon Loaded. Next Replay showed MMA Attacked Again with ONLY the reaming 66Cannons Loaded.
MMA should have never even been involved as I retreated Him and other Tavern Gens should have attacked with the right troops loaded. Now I have 2 Tavern Gens that look like they have Zero Counts of Troops Loaded and a good loss of Cav and Cannons.
Something is causing troops to now stay loaded with right troop counts and show troops of a Zero amount in Gens that are not even loaded at all.
Here are some screenshots:
General with Zero Counts for Troops Loaded
http://snag.gy/3U6rI.jpg
First Attack Recorded with Failed Troop Load
http://snag.gy/3ttcg.jpg
Second Attack with Failed Troop Load
http://snag.gy/IHF8t.jpg
So Hopefully this Problem can be rectified. Now I get to spend my hard earned time making more Cannons instead running Adv for Event.