Dear Settlers,
Please feel free to leave your feedback about the recent Dev Blog: Treasure Searches in this thread.http://static.cdn.ubi.com/0034/int/f...es/devblog.png
BB_SarrunahHappy Settling,
Printable View
Dear Settlers,
Please feel free to leave your feedback about the recent Dev Blog: Treasure Searches in this thread.http://static.cdn.ubi.com/0034/int/f...es/devblog.png
BB_SarrunahHappy Settling,
Im a bit confused by your explanation. In the chart next to the purple event duration box, I do not see a removal phase box.
By your reasoning if the event is a global condition so is the removal phase should also be a global condition.
When rolling the loot table during the removal phase, I dont understand why you cant check to see if the explorers were sent out during the removal phase and if not then add the event resources to the loot drops table. :confused:
The explanation made perfect sense to me. I am very happy to see that individuals within the game system are willing to try to explain what is happening and why to the players. Understanding why something occurs and why it is hard to stop it from occurring makes me feel like I am not being singled out or left out in some way that is different for other players. Thank you so much for making the effort to make how the game works clear to the players.
I think this explanation was very well done and easy to understand. This is the second Dev Blog that's been geared at helping players better understand the workings of the game rather than "hey, new shiny stuff". I hope these continue. Thanks BB_Alex for putting your time into this.
Agreed... was very happy to read it.. :)
Now only if BB would publish complete and accurate Battle Mechanics and Data
And also the loot tables, so that we don't have to guess them :D
Or.. just show me the code.. That will be the last thing I'd ask, and I'd be happy to read.. lol
After reading this Dev Blog I came up with a question. When the island is shut down do the buffs still produce? The answer is NO. Any buffs working when your island is shut down because you are off line, DO NOT produce. They are wasted. I don't know what others might think of this but as a long term player I think it stinks.
W
I would agree that if the buffs that were on your island did not work while you were in the inactive state, then it would stink. However, from what I have experienced in game, this is not the case. From the blog, the portion concerning the status events is:
It is the certain things that is part of why this is not the case. The event information is a zone-wide status, which is likely a boolean variable. When the event ends, the variable is reset for the entire zone; it is not saved as part of the island. On the other hand, the specific building buff information is obviously stored for each individual building. If it was not stored, then it would not be possible for the timers of the buff to be correct when you log in. This would require three variables to be stored: the type of buff, the multiplier, and the time remaining. It is possible that there is a look-up for the buff type, to determine the multiplier, requiring only 2 variables. Regardless, the buff information for the individual buildings is obviously stored as part of the save process.Quote:
When logging in again, certain time related things are being handled as if the time was simply "fast-forwarded".
The other half of the question is what happens with the fast forward phase after the island goes inactive. If the buff is still active, there is no reason to think that the game would not calculate the resources gain using the buff multiplier. Obviously the game does take effects into account when loading, as in the explorer case, those people logging in during the event got eggs. The questionable case is if the buff ran out while the island was in inactive mode. That is a question of coding, as the information about the buff running out is available when the system loads. Ultimately, this would have to be tested, but one would think that after several years of playing, someone would have noticed that their buffs stopped working while they were offline.
BB has unconfused me. See the following from Support. This follows a message from Support that told me they didn't run when island shut down. BB can be very confusing especially to an old guy like me.
wouldn't it just be easier to say "once an event is deactivated NO more event resources will be found, to include on-going searches". no need to tap dance around the fact that none are returned after deactivation. just say once we shut down an event, the resources/collectables are also removed, to include loot and explorer treasure.
I agree, Troll-Phu, though, I think what I find ridiculous in this situation is that if you have an Explorer out on treasure search before the event ends AND he/she will return BEFORE the event ends, you will NOT get the event treasure if you are not logged in and do not log in prior to the end of the event. If the specialist is scheduled to return prior to event end, then you should receive those event items due you.
The process of what is happening is not difficult to understand. In order to save server resources, the game deactivates a player's island once the client is disconnected for 15 minutes. While things should have happened while the island is offline, such as explorers returning, nothing is really happening until the island is reactivated. Essentially, when watching the loading screen, what is really happening is that the game is running through everything that should have happened between the time the island when inactive and the current time is being run at an accelerated rate, until it catches up to the present. With the exception that the system will not advance more than 24 hours.
From the information given, this also happens when someone visits your island. This explains why the 24 hour limit for an island being dormant is extended when someone visits the island. It is not really expanding the limit, but restarting the island and going through the same update process (while the other player is watching the loading pop-up). From the description, it is likely that the explorers would also update at that time, with the results moved from the new roll to the mail system. Unfortunately, the way the system works, the loot is not actually given to the player until it is actually placed in the mail system, regardless of the time it was expected to return.
Are you serious? I have NO difficulty understanding what was posted by the development team; I simply stated that it is ridiculous in regards to that one segment (Returning explorers 'losing' their treasure). Interesting to see one respond to that statement with a 2 paragraph antiphon. Thank you in any case.
Actually, it was the obvious conclusion I was aiming towards, which would allow players to avoid losing their treasure with cooperation and could even be implemented generally rather than trying to redo the explorer coding for events.
or just say "hey, once the event deactivates, event stuff will not be returned" yes it sucks, but that's the way it's been so far. all the tap dancing and slight of hand stuff is annoying.
I was hoping that other players would have mentioned the obvious conclusions, especially the practical benefits of them, prior to the start of the next event. Since no one has posted them, but surely someone has already positioned himself to use it, it should be generally known. As the information was distributed by the developers, I don't feel we can be blamed for using what they have told us about how the game works to our advantage.
For event starts: Previous loot rolls are erased if the player is offline for more than 15 minutes. Loot is re-rolled when the player returns, based on the standing conditions in the game. Therefore, if the system used has not changed, logging out for more than 15 minutes when the event starts will reset all the explorer loot tables, and cause them to be re-rolled during the event. As the event would be active when the loot was re-rolled, the explorer returns should include the event resources.
For event ends: Loot rolled during the event will include event resources. The roll is held until the explorer returns or the island is shut down after 15 minutes. Therefore, the best return will be obtained in sending out explorers timed not for prior to the event to end, but prior to you having to logout after the event has ended. Staying logged in should allow the player to keep the loot rolls that include event resources.
Just a little reminder. This whole game is based on "must be present to win." If you don't complete a guild quest, but don't click the "I have finished" check mark, you don't get the rewards. If you keep your game logged in and open in browser, and don't click to accept the daily bonus reward for 24 hours, you break your continuous daily log in streak towards the 7th day gems. Or, in this case, if you don't log in to debrief your explorers before event ends, the event has ended; event has ended means no more event loot. That said, I fully expect BB to find a way to fix the "glitch" in players' favor by making it so explorers sent before the event starts to always come back empty of event loot, without changing the end of event behavior. After all, “A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." ― Ralph Waldo Emerson, Self-Reliance
So just hanging out here, been logged out all day, going to log in about three minutes.... go go soccer ball re-rolls :)
Nice. Now I know the secret. Until it gets changed.