+1 (Especially, please sort our specialists by type or something, not be acquisition)
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For the record, the cultural buffs stack with building-specific buffs. They add +200% of the base production rate, not the buffed production rate.
Example, level 6 bronze weaponsmith with x3 buff: base rate of 6 x 3 = production of 18. Adding the cultural weaponsmith buff adds 200% of the base rate of 6 = 6 x 2 = 12
Total production is then 18 + 12 = 30 per cycle.
In this, at least, the cultural building seems well done and you can use it every day without impacting any "normal" buffing cycles.
But can it please be less ugly!!! It's hideous, and the guy taking the PK never shoots.
I think it would be cool if the field has different animations if a buff is active. So, if you have the population buff going, the animation would be of them actually playing. With the weapon buff, the guys in 2 rows could be kicking balls to each other like they're practicing.
They sure did implement my suggestion for sorting quickly.
seriously, they should have waited a couple days lest they raise our expectations.
Soccer Balls can be gathered in a variety of ways:
Rewards for unlocking Event Achievements
Fixture list - 70
Explorer resources - 200/500/1k - 30/40/50 (120 total)
The return rate for resources is one per hour of searching, with the normal time changes from premium and lucky explorers. While one thousand hours of searching sounds like a lot, with just the 10 premium explorers from the gem store, it will take just over 2 days of searches (50 hours). With just the 3 tavern explorers, it will take about 14 days of continuous searches.
Click resources - 200/500/1k - 30/40/50 (120 total)
There are approximately 25 resources on the island per spawn, with a now guaranteed 3 spawns/day. You will need to collect from 40 spawns in order to reach this goal, which means an average of 2 spawns every day of the event.
Produce Tactical Item Each 1/10/25 - 30/40/50 (120 total)
Practice Match: 12 buffs (lvl 3: 60 min, lvl 5: 36 min)
1st: 30 buffs (lvl 3: 150 min, lvl 5: 90 min)
2nd: 45 buffs (lvl 3: 225 min, lvl 5: 135 min)
3rd: 65 buffs (lvl 3: 325 min, lvl 5: 195 min)
4th: 105 buffs (lvl 3: 525 min, lvl 5: 315 min)
Total: 257 buffs
There are 8 different types of buffs available. For the levels of achievements, this equates to 8/80/200. If the player takes care to distribute the buffs fairly evenly, they will get the achievement for completing the practice match, 3rd round, and 4th round respectively.
Sell resources - 200/500/1k - 30/40/50 (120 total)
This is easily accomplished with friends. It is reported that using intermediate paper (needed to make red cards) will work as well, so you only need to trade to complete the achievement.
Total balls gained: 550
Rewards for completing Event Quests
Football Championship: 100 + 10 (Practice Match)
The Tournament: 100 + 60 (15 for each of the 4 Matches)
Total: 270
Explorer loot from treasure searches:
As noted in another post, the average return rate is one ball for every 6 hours of searching. The normal multiplies for premium generals (x2 or x3) and education will improve the yield. Effectively, a lucky explorer can be sent out about once a day on a prolonged search, yielding 12 balls/day. An experienced explorer or savage scout can do a very long search once a day, yielding 8 balls/day. You may be able to get a better yield if you are able to time the explorers to return and be sent out immediately, but the effective maximum is about 18 balls/day with a lucky explorer or 12 balls/day with an x2 premium explorer. This does not include bonuses from sturdy shovel.
Collectible Items on the home island
Approximately 10 per collectible batch, maximum of 600 possible (3 per day for 20 days).
Fixture List
Day 6 - 30
Day 13 - 50
Day 19 - 200 gems or 300 balls
total: 380
Event adventures
Practice: 150
Round of 16: 250
Quarter Finals: 250
Semi Finals: 300
Finals: 400
Total: 1,350 balls (2,025 balls with premium)
Trading with other players
In-game Shop
To summarize the resources obtainable from the event, we now have:
Achievements: 550
Event Quests: 270
Fixture List: 380
Island Collectibles: 400-600
Event Adventures: 1,350
Base return: 2,950-3,150 balls (3,625 with premium adventures base)
Explorers (estimated):Tavern: 4/day eachI lost a lot of this post due to a flash crash. I will try to rebuild the information and finish it when I can.
x2: 8/day each
x3: 12/day each
There is still an unbalance that the Devs should look at for 2018. Mainly that there are 2 buffs that require shoes, the pass and the penalty kick. Since shoes drop as collectibles, this creates a supply and demand issue. I suggest either dropping shoes for one of them or reducing shoe demand for them.
Most times I run extra adventures during the event, but this one the event loot drops from them are so minimal I'm just doing business as usual and sticking to XP gaining instead. What I get is a modest supplement but nothing to focus on.
Still curious about this since you posted it. 2014 it was very clear that they would just be hidden. The language this year is murky. I don't know if this is erased from sight or erased from existence. I'm not sure if I need to sell them at some price, any price, or if I get them back in 2018. And what if I accidentally overproduce buffs, as I have done so far? I stopped intentionally doing that, but then I counted wrong or something.