Hello Settlers,
After reading the Summer Soccer Event Dev Diary please leave your feedback below.
We look forward to hearing from you.
Happy commenting,
BB_Sarrunah
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Hello Settlers,
After reading the Summer Soccer Event Dev Diary please leave your feedback below.
We look forward to hearing from you.
Happy commenting,
BB_Sarrunah
Copa America Event!!!!! like we care about men's soccer here
Village school has a production cycle greater than 2 hours (including travel time).. So to make effective use of this buff, one will have to look at all their VS, and try to time them in certain way, to get the one time boost.. Seems overly complicated.. no?Quote:
The Training Field gives a choice between two buffs every time you use it.
Once per day, it can either improve your population growth (including Village schools!)
Name: Exhibition Match
Description: Boosts population growth x6 for 90 minutes
Cost: 200 sausages, 200 brew
Cool-down: 23h
As always, the question is, can we get 2 new LEs, even if we have max from past events.Quote:
Name: Lucky Explorer (Limit: 2, not tradable, not giftable)
Type: Specialist
Description: Summer-Event exclusive Explorer, 3 times as fast as Tavern explorers, grants a chance for extra buffs
Price: 2.499 Footballs
AFAIK, last year, it was not allowed.
how do zone-wide buffs interact with other buffs placed by you or a friend???
which one takes priority??? can buildings be buffed while a zone-wide buff is working?? is the effect cumulative (zone+ other buff) or not???
To make matters worse, the VS no longer displays a progress bar to show when production for a cycle will be finished. So even if I did want to check when the next cycle ends on all my VS in order to time this buff and have it actually have an effect, it can't be done.
Is there any way to get the soccer match combat adventures without gems? I loved those.
My favorite thing from this event is the 23-hour cool down in the culture building. I would love to see all the cool down periods reduced by one hour in the shop too. This really recognizes that most of us log in about the same time each day and a strict 24-hour cool down timer pushes the time back each day.
And more luckies if we can buy more.
Devs could fix the problem concerning Village School timing nicely, if they make the pop generators produce six times FASTER. Hopefully, this is exactly what they meant when stating, "Boosts population growth x6 for 90 minutes."
Lucky explorer cap remains the most important question mark. I can see why they would be capped from previous events since they are so powerful, but they're also the main thing worth getting excited about.
Reward for opening all doors is a dud. This is the first time one will be staying in my star. I'm sure people will find ways to decorate with them, but I don't have use for one trophy, let alone two.
Training field seems potentially interesting, both on its own and as a potential indicator of things to come. I have the same question already asked: do the zone buffs stack on buffed buildings? I agree with the already mentioned timing issue of the population boost, which could be fixed by either faster production or just moving the buff time to 120 minutes instead of 90.
Yeah, I'd say the event door end is a dud too. I'll find a place on the island for it, as the only decorations I have are a couple of event rewards, but I feel like it should have been some sort of building at the end. Maybe like a floating resident or something. Oh well.
So expeditions will give balls, right? Also are the '5 games' going to be considered scenarios for achievement purposes?
The items behind the doors from the test servers are described here.
YaY!! Floaters!!!
Please tell me the ship finally represents a place to park our gens.
If only you'd know, you'd really, really, really, REALLY like that...knowing you that is :)Quote:
Please tell me the ship finally represents a place to park our gens.
Nope. It's going to be an extremely high level thing no one will reach until like Christmas.
Is that ship just decoration or is it that quest ship?
you guys do know there is a whole thread dedicated to the ship and that this thread is about the soccer event?
http://forum.thesettlersonline.net/t...The-Pathfinder
Floaters would be nice
I agree. I am burned out just from getting to lev 60 (freaking granite pits). I am done leveling for now just by the sheer number of xp needed to get to 70. 9 mln xp? you realize that is 100 VLT done on premium (roughly 100k per run)? Just to get a level? Pathfinder should start at 60. Most people will not get to see this thing until about year from now. Simply because most of us have lives and don't sit 24/7 doing adventures. Having a Pathfinder quest helping with leveling makes sense to me. Teasing me with it till I get to lev 70 is just dumb.
And once I am the case: who in the hell came up with a "90 min" buff idea from the soccer field? Really? I could understand 4hrs buff but 90 min? It's purely a distraction in my buffing cycle not worth even caring about with the result of the buffs being such marginal. Eye candy to have on your island nothing more.
Somebody please call the devs and get them off the moon back to earth? Thanks.
I swear you guys could use my grandma in your office. She used to whack my on the head every time i came up with something dumb to do when i was a kid. God she would be so busy at BB office...
Sigh. Lost 7 assassins, 8 Rain of Arrows after completing the practice soccer quest/adventure. Yeah, so I should be getting those back..... after the fix????? double sigh
Our Team is working to restore the buffs that were removed before the fix this morning.
As posted on the homepage:
Removed buffs will be restored in 1-2 weeks
Removed Recipes will be restored (the amount is always "1")
Football Event buffs were not removed at all
It will probably take one or two weeks to do so as we won’t roll back the whole backup. Extracting the information from the complete backup is very time consuming.
Thank you for your patience.
BB_Sarrunah
BB the dev diary has this in it
does this mean we get them back next soccer event or are we just SOL?Quote:
Resource and item exchange
•Soccer Balls will be removed from the game and exchanged for 1 Gold Coin each
•Tactical resources are removed from the star menu, all storage and mail attachments without compensation.
•Tactical buffs are removed from the star menu without compensation.
•Event adventures are removed from the star menu and mail attachments without compensation.
I'm sure going to miss those missing BUFFS. Trying to level up and, now, worried about creating more buffs. I don't even like soccer... LOL Thanks for the feedback. LJ
Nice to see some more explorers. Is it too early to resuggest a) a better sorting (i.e. alphabetical order or type) or b) being able to send multiple explorers on the same quest at the same time without clicking through each one (like generals) or c) lump multiple loots into a single e-mail?
I created a few of each tactical buff after I finished my first adventure so that I don't have to wait for hours after starting the adventure. I'm not sure how much fire I'm playing with.
I haven't bothered doing the math on the weaponsmiths and won't until I know how buffing impacts cultural buffs. However, the population one looks pretty good. Not that I need more population, but 200 sausages and 200 brew is a fair spend relative to the 5k or so bread it would cost me to get the equivalent impact.
Lol you removed buffs and stuff from people stars? You guys by any chance didn't get one of those famous StarWars Old Republic devs onto your stuff did you? You know those famous guys who wiped all servers clean after a patch by "accidentally" rolling untested stuff?
Things just get better and better... Not sure at this point if your coding interns suck so bad or it is their management that blows hard.
Is it just me or is the ball drops in this event absolutely suck balls!
agreed
For the record, the cultural buffs stack with building-specific buffs. They add +200% of the base production rate, not the buffed production rate.
Example, level 6 bronze weaponsmith with x3 buff: base rate of 6 x 3 = production of 18. Adding the cultural weaponsmith buff adds 200% of the base rate of 6 = 6 x 2 = 12
Total production is then 18 + 12 = 30 per cycle.
In this, at least, the cultural building seems well done and you can use it every day without impacting any "normal" buffing cycles.
But can it please be less ugly!!! It's hideous, and the guy taking the PK never shoots.
I think it would be cool if the field has different animations if a buff is active. So, if you have the population buff going, the animation would be of them actually playing. With the weapon buff, the guys in 2 rows could be kicking balls to each other like they're practicing.
They sure did implement my suggestion for sorting quickly.
seriously, they should have waited a couple days lest they raise our expectations.
Soccer Balls can be gathered in a variety of ways:
Rewards for unlocking Event Achievements
Fixture list - 70
Explorer resources - 200/500/1k - 30/40/50 (120 total)
The return rate for resources is one per hour of searching, with the normal time changes from premium and lucky explorers. While one thousand hours of searching sounds like a lot, with just the 10 premium explorers from the gem store, it will take just over 2 days of searches (50 hours). With just the 3 tavern explorers, it will take about 14 days of continuous searches.
Click resources - 200/500/1k - 30/40/50 (120 total)
There are approximately 25 resources on the island per spawn, with a now guaranteed 3 spawns/day. You will need to collect from 40 spawns in order to reach this goal, which means an average of 2 spawns every day of the event.
Produce Tactical Item Each 1/10/25 - 30/40/50 (120 total)
Practice Match: 12 buffs (lvl 3: 60 min, lvl 5: 36 min)
1st: 30 buffs (lvl 3: 150 min, lvl 5: 90 min)
2nd: 45 buffs (lvl 3: 225 min, lvl 5: 135 min)
3rd: 65 buffs (lvl 3: 325 min, lvl 5: 195 min)
4th: 105 buffs (lvl 3: 525 min, lvl 5: 315 min)
Total: 257 buffs
There are 8 different types of buffs available. For the levels of achievements, this equates to 8/80/200. If the player takes care to distribute the buffs fairly evenly, they will get the achievement for completing the practice match, 3rd round, and 4th round respectively.
Sell resources - 200/500/1k - 30/40/50 (120 total)
This is easily accomplished with friends. It is reported that using intermediate paper (needed to make red cards) will work as well, so you only need to trade to complete the achievement.
Total balls gained: 550
Rewards for completing Event Quests
Football Championship: 100 + 10 (Practice Match)
The Tournament: 100 + 60 (15 for each of the 4 Matches)
Total: 270
Explorer loot from treasure searches:
As noted in another post, the average return rate is one ball for every 6 hours of searching. The normal multiplies for premium generals (x2 or x3) and education will improve the yield. Effectively, a lucky explorer can be sent out about once a day on a prolonged search, yielding 12 balls/day. An experienced explorer or savage scout can do a very long search once a day, yielding 8 balls/day. You may be able to get a better yield if you are able to time the explorers to return and be sent out immediately, but the effective maximum is about 18 balls/day with a lucky explorer or 12 balls/day with an x2 premium explorer. This does not include bonuses from sturdy shovel.
Collectible Items on the home island
Approximately 10 per collectible batch, maximum of 600 possible (3 per day for 20 days).
Fixture List
Day 6 - 30
Day 13 - 50
Day 19 - 200 gems or 300 balls
total: 380
Event adventures
Practice: 150
Round of 16: 250
Quarter Finals: 250
Semi Finals: 300
Finals: 400
Total: 1,350 balls (2,025 balls with premium)
Trading with other players
In-game Shop
To summarize the resources obtainable from the event, we now have:
Achievements: 550
Event Quests: 270
Fixture List: 380
Island Collectibles: 400-600
Event Adventures: 1,350
Base return: 2,950-3,150 balls (3,625 with premium adventures base)
Explorers (estimated):Tavern: 4/day eachI lost a lot of this post due to a flash crash. I will try to rebuild the information and finish it when I can.
x2: 8/day each
x3: 12/day each
There is still an unbalance that the Devs should look at for 2018. Mainly that there are 2 buffs that require shoes, the pass and the penalty kick. Since shoes drop as collectibles, this creates a supply and demand issue. I suggest either dropping shoes for one of them or reducing shoe demand for them.
Most times I run extra adventures during the event, but this one the event loot drops from them are so minimal I'm just doing business as usual and sticking to XP gaining instead. What I get is a modest supplement but nothing to focus on.
Still curious about this since you posted it. 2014 it was very clear that they would just be hidden. The language this year is murky. I don't know if this is erased from sight or erased from existence. I'm not sure if I need to sell them at some price, any price, or if I get them back in 2018. And what if I accidentally overproduce buffs, as I have done so far? I stopped intentionally doing that, but then I counted wrong or something.