Hello Settlers,
Please leave your feedback about the latest changelog in this thread.
Happy commenting,
BB_Sarrunah
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Hello Settlers,
Please leave your feedback about the latest changelog in this thread.
Happy commenting,
BB_Sarrunah
oh wow you're fixing easter stuff.. in july... ok then... and i certainly HOPE your not limiting all items to 100 or less per trade.
So the max you can trade buffs will be 100. Refills max out at 10,000. Building will only be traded one at a time. Resources can still be traded limitless. Alright.
Any reason you are fixing Easter stuff now when the event won't appear again for another 8 months or so?
Yeah I am kind of confused by that limit thing. The max one building thing is horrible if I am reading it right. What is wrong with the current system. If someone wants to trade 5 watermills for 1 improved watermill, why stop them? Other than that all these bug fixes seem rather old. I want to be able to land more than one general at a time on Secluded Experiments. That and you to fix the broken map zoom that does not work like you say it does but every time I point it out I get "working as intended" as the reply.
On the plus side. Premium time countdown is a long awaited change for many people.
First off, the link to this thread from the changelog is broken.
BB, could you please explain the reasoning behind the trade limits? 1-fish trades are essential for how we as players operate, and from time to time my guild holds 100-stone auctions, where us guildies bid for awesome items with stones (we can only spend up to 100 stones total for the whole auction). Or does the limit refer to a maximum number of items that can be traded?
What does "The limitation of resources is dependent on the storage capacity of the player" mean? I'm interpreting that as meaning that we can't have friends send us materials when we're already full, thereby sending those materials to our star menu, known as starring an item.
" "Add Resource" and "Add content to a deposit" buffs stack together in the Star Menu" makes no sense to me, as those are two different things.
Some clarification would be most-appreciated.
I don't see the need to change the structure of the trades. Great, other adjustments are meh. Glad to see them, but they don't alter my game experience in any earth shattering way.
What is the thought process behind fixing what isn't broken (trade) when there are so many other areas that are in desperate need of addressing? Let's focus the limited resources available on things that actually matter to the players.
Are the update projects prioritized by a random word generator or drunken sailors?
the new linits r a bad idea should stay the same
If these changes are to be taken literally, then we're limited to trades of 100 of anything, which isn't a depo, unless the item in question is A) a resource, and B) we have room for less than 100, in which case we can't ask for more than we've got room for (which is already the case). But what you're writing is that we can't ask for more than 100 of a thing, say water, in one trade?! Are you serious?
Okay, I've read the changelog regarding the changes to Trade at least 10 times, and I'm still confused. The only thing I can come up with is that the player-created workaround known as "starring" is being removed by the devs for some reason. Or perhaps it's the practice of helping newer players by "posting 1 fish" to receive help from the more affluent players is being eliminated? Then again, it could be that it's simply a matter of an awkwardly worded changelog that might benefit from some real-game examples of the impact these changes might have on players and trading. In the meantime, we have a whole week to attempt to decipher what the heck is going on.
Now, where did I put my handy-dandy super secret decoder ring? Might be helpful while trying to sort through what this all means.
Does this mean I cannot buy 1 million water in trade, as I like to do?
Would you be so kind as to tell us how many players requested these changes?
negative forty?
If you kill star trades might as well shut the game down. Your already diminished player base will pack up and go elsewhere.
I'm with you, Tess. The way this is worded is not helping us players at all. Is the trade limit of 100 a minimum number or a maximum number? What does the storage capacity bit mean? Because the developers don't speak English as a first langugage, it's hard to tell if this vagueness is intentional to string us along or unintentional because they are most-fluent in Deutsch? Granted, the videos they've posted for us have them speaking pretty good English, but still.
Item - 100 - This is the general trade limitation for all items, regardless of their source.
For example, feast,steaks or pretty much any buffs stacked, now i can offer 1000gc for 50 steaks, the default is 1 to 100.
Resource - Storage Capacity - The limitation of resources is dependent on the storage capacity of the player.
Resources eg, ores , marble etc that are in your store the default is 1 to capacity.
The only changes you will see is everything stays the same except now buying is not set to a default of 1 and can be 1 to 100 like I said previous stacked buffs.
Buildings unfortunately will change to max of 1, eg I will no longer be able to sell a stack of 10 noble deeds. Also trading refills changes before it was infinite now its capped at 10,000 so you can still sell 10k coal refill or a 10k meat refill.
Hope this helps
I don't understand the limits on resource refills. Million meat and fish depo's are a common sight. How about fixing the endless clicking with geos and explorers, and giving us a place to park our gens?
Hello Settlers,
I will provide a brief explanation of the upcoming changes so that you can better grasp how the new update will affect trading.
As things stand, we are unable to post a trade offer requesting more than one buff, for example. So players can't make an offer of "X" resources in exchange for more than one buff at a time. After the update, such trades will be possible with a limit of up to 100 buffs.
The limit for other resources will be determined by each player's individual storage capacity; buildings will have a limit of 1 (one) - as stated in the changelog.
While I am unable to address all of your questions at this time, this thread will be updated when I receive more details from the developers. You are all welcome to take a closer look at these changes by visiting our test server.
Feel free to contact me by private message at any time.
See you in game,
BB_Aeyline
Time for another note from the desk of smitey.
ok so it has been know to all that only being able to ask for 1 of any buff in trade is terrible and need to be fixed bad...
smitey would like to thank BB for addressing this, finally after how ever many years after trade revamp.
However, smitey would also like to point out to BB, there is no need in creating 2 new problems just cause want ot fix 1 old one.
first and foremost to limit buildings to 1 is horrible..... cause if a player has several lower end buildings and wants to upgrade they can.... could offer 50 nobles for a FM, or 4 watermills for an improved water mill, whatever..... if anything was to be done to this system, should be changed to where can ask for mulitiple buildings. so the folks that have excess top end buildings that want to trade down, for value could offer...... not limiting to one. as all this does is make trade more difficult. IE if smitey wanted to trade a FM for 4 mag res..... should be able to post that, not sell FM for coins/other reasource then try to buy mag res with said coins or reasource. which only being able to trade 1 building at a time, will kill most building to building trades.
but the real issue here is buffs. lets look at two things, first off selling off old stock.
say smitey has 35k Irma baskets, which is close to right...... now if smitey wanted to sell them could post one trade and be done..... how many days and how many coins will smitey have to spend buying trade offers if could only sell them 100 at a time.
or how about buffing.... say cant find a swapper, what do many of us do.... call on a friend or guildy or bribe someone.......we were so thankfull for being able to trade buffs and get ride of horrible 400 limit trades system. but now if smitey wants to get 325 steaks placed, smitey has to send 4 buff trades instead of one.
if all this is accurate, then it feels we are taking a terrible step back towards old horrible terrible trade system of old.
just the thoughts from one of the many often forgotton players whom has been here trying to help make this a better place to play for years
Homer agrees with the senator from Smiteyville.
Most players make deposits in multiples of 12500 in Rarity Provision House... so limiting those to 10000 to sell is arbitrary and too few.
Selling limits make no sense, if you want to sell 368 of something, you should be able to do so.... maybe on the buy side limits make sense, but it should be something reasonable like 10 buildings, 100k deposits or more even... that allow most legit trades to be posted.
One of the single greatest improvements made in the player to player interaction was the improved TO from the 400-lot version of old - please don't undo it.
I have wondered since the trading improvements were implemented why I couldn't buy 10 bags of snow or whatever, but that seems like a simple fix without modifying everything else.
If BB doesn't set the limits.. then who is going to buy those extra trade slots for gems (or coins)...
The balance in force has been disturbed and BB must do everything possible to restore the balance..
They are the Jedi of Settlers Online.. and I am sure, they have data to prove that their gems sales dropped due to drop in players purchasing trade slots.
I have nothing I want to buy with gems anymore.
Slow generals turn me away from making progress in the game.. no game, no need for gems..
Sticking around with friends, and living on ls..
Slow gens might be needed to slow down those who play for 8+ hours in a day..
For me, its just a waste of time.. which cannot be bought with gems.
Agreed. With 20/20 hindsight.
Yup. Expeditions effectively ruined adventuring for me. You can do an entire expedition map from scratch in less time than it takes for your fastest generals to even get to an adventure. Your expedition generals move much faster than your adventure generals. Most expedition maps are smaller than most adventure maps. At this point I'm here to get to level 30 expedition. By then I'll be only level 52 or 53 in regular level. I was level 50 when the expansion started. Adventures are too agonizingly slow and tedious to do more than a couple a month.
Start: Approx. 11:00 pm PDT (July 18th)/2:00 pm EDT
End: Approx. 3:00 am PDT/6:00 AM EDT
It appears that the start time for EDT may need correction :)
So to say have 8hrs of gameplay in sooner time?? What would be the fast stuff then??
Gems are not always instant buy/instant speed.
If the direction of interest though say does take say a continued would be very question, rather of applied for say said and/or still just what the update does.
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But I would agree for the Stripy Easter Egg scenerio for the thoughts of July, when essentially no one should have them, but yet a reason of trade changes is based on trading one fish?? Then, still as such, for Easter Eggs, is Easter Eggs left alone, rather Stripy Easter Eggs or almost not??
There is there of course, but we can just still say is said best when it is for saying.
Otherwise, some fixes are probably always needed, what is there to say about an update for such?? Don't get mean wrong everyone is probably a critic but is playing for just being a reporter?? Trying to say only those who buy things for one fish??
I would assume that is not said of course, but still, almost seems like it and the actions taking into contrast for updates is game management practice/employing.
Edit:
Also, if the 100 buffs thing is right, is about a joke. I was probably going through a hundred as fast as it would take to click them to say work, last week. Even if a buff lasted a thousand years, why would the time it takes and the amount to use change??
There maybe like some base-line revert from say the beginning days where there wasn't even say thoughts past lvl 25 because the max was like 15?? Which i still fine at a time, might be a chance say best work is there, even still till this day, but still saying at a time today isn't today and surely wasn't from yestarday for why that is. And still having to say Days of Beginning for yestarday?? Perhaps, but still. Thoughts of tomorrow seem worth as much than what yestarday has to offer.
I vote : Eggs. One way or another. Easter should say hold of course, but still. Otherwise may secondary vote is for Solid Color.
Thanks,
MVK_
10k max for buffs?
I can't help but think the devs would be so much better off if at least one of them actually played this game, because theres no way someone thats over lvl 10 thinks that buff limiting is anything but creating a lot more work. Its not a game killer but then why do all this coding for a non issue when there are so many things that actually could use fixing?
A description like triple is more immediately obvious than +200%.
Refill - 10000 - The limitation for refills.
Building - 1 - The limitation for buildings.
:shakes head:
only BB to make changes for worse, take 1 step forward, then 2 back
Okay. Looking good so far.Quote:
Premium Time Display
Premium time is now displayed in the Zone-wide buffs window. Hours and minutes remaining are also displayed.
The avatar display for remaining Premium Time is removed. [...]
WTH? This seems to be a digression. If this is really what BB wishes, would somebody from the BB team with intelligence as to the purpose for such limitations, PLEASE reply to this thread with those reasons (there certainly must be some). From a veteran player's vantage point, this seems to be a move to discourage playing this game with other players, in fact it almost appears as a sign to long-time players that BB wishes them to discontinue playing TSO. Only newer players NEED to buy these refills, why are they being subjected so? I am not even a Trade Office type of player and these limits will certainly stop me from initiating trades that for the most part would be to assist other players - not 'earn' any type of 'profit' for my account. If the intention is to discourage high-level/long-term player involvement in the game, I am positive that it will work.Quote:
Trade Office Limitations
[...]
Depending on the trade, the limitations are as follows:
Item - 100 - This is the general trade limitation for all items, regardless of their source.
Resource - Storage Capacity - The limitation of resources is dependent on the storage capacity of the player.
Refill - 10000 - The limitation for refills.
Building - 1 - The limitation for buildings.
[...]
Not sure why the number of complaints on Easter 'fixes', though it appears odd in July, it is nice these fixes are implemented ahead of time, thanks.Quote:
[...]
Stripy Easter Eggs are now used in the provision House recipe "Golden Egg".
General Achievement point values above 10000 no longer overlap the designated display area.
The correct icon is displayed when hovering over leader camps in "Traitors" adventure.
A pop-up is displayed on successful Geologist searches.
Easter Egg returns are affected by the "Sturdy Shovel" Explorer skill.
The number of tasks obtained from "The Pathfinder" remains unchanged (9 tasks).
First camp in the "Arctic Explosion" adventure can now be attacked.
[...]
Arctic Explosion?! Are you serious? Anyone play this still? I don't know of anyone not immediately deleting this black hole of resources from their Star Menu in many, many moons. If so; anyone on Zeus, feel free to send a trade for one fish to me, I seem to get them on a regular basis on VL-adv searches...
Premium Time Display
Premium time is now displayed in the Zone-wide buffs window. Hours and minutes remaining are also displayed.
The avatar display for remaining Premium Time is removed. [...]
Okay. Looking good so far.
Trade Office Limitations
[...]
Depending on the trade, the limitations are as follows:
Item - 100 - This is the general trade limitation for all items, regardless of their source.
Resource - Storage Capacity - The limitation of resources is dependent on the storage capacity of the player.
Refill - 10000 - The limitation for refills.
Building - 1 - The limitation for buildings.
[...]
WTH? This seems to be a digression. If this is really what BB wishes, would somebody from the BB team with intelligence as to the purpose for such limitations, PLEASE reply to this thread with those reasons (there certainly must be some). From a veteran player's vantage point, this seems to be a move to discourage playing this game with other players, in fact it almost appears as a sign to long-time players that BB wishes them to discontinue playing TSO. I am not even a Trade Office type of player and these limits will certainly stop me from initiating trades that for the most part would be to assist other players - not 'earn' any type of 'profit' for my account. If the intention is to discourage high-level/long-term player involvement in the game, I am positive that it will work.
[...]
Stripy Easter Eggs are now used in the provision House recipe "Golden Egg".
General Achievement point values above 10000 no longer overlap the designated display area.
The correct icon is displayed when hovering over leader camps in "Traitors" adventure.
A pop-up is displayed on successful Geologist searches.
Easter Egg returns are affected by the "Sturdy Shovel" Explorer skill.
The number of tasks obtained from "The Pathfinder" remains unchanged (9 tasks).
First camp in the "Arctic Explosion" adventure can now be attacked.
[...]
Not sure why the number of complaints on Easter 'fixes', though it appears odd in July, it is nice these fixes are implemented ahead of time, thanks.
Arctic Explosion?! Are you serious? Anyone play this still? I don't know of anyone not immediately deleting this black hole of resources from their Star Menu in many, many moons. If so; anyone on Zeus, feel free to send a trade for one fish to me, I seem to get them on a regular basis on VL-adv searches...
.................................................. .....
The forum seems not to be working for whatever reason.
Ahead of time for what??
And how is there to say there was intelligence in regards to any of this being done much anymore??
Thanks,
MVK_