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Not that this adds much that I have not already said, but someone just rolled through my Tier 3 large colony with ease it appears.
http://i.imgur.com/fKNvP0t.png
Only 800 troops lost and from 5 battles lost, they could have done so without using a single medipack (assuming they are level 30 with that fancy general).
So they whooped up on my colony with less that 1/3 the troop capacity and possibly no medipacks. Again, large colonies are fine. Maybe small and medium need some balancing on the attacker side but large you are out of luck if you want to successfully defend one.
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Now I only would love to know which phase that colony is lol
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Not sure what you mean by phase. If you mean map it was one I had not seen before. It was the most awful ever and that impresses me how they were able to wipe me out so efficiently.
Now this map that I just got... this is the joke map.
http://i.imgur.com/tA0fMpc.png
You can skip over 80% of it and the possible camps. 0% chance anyone can hold this as the poor person I am about to steal it from will come to know. I do not think I will even bother to put up defenses as there are only 3-4 spots where it helps...
edit 1* Looking at closer now I think they know already as I do not see any player camps.
edit 2*
http://i.imgur.com/5gmDZkL.png
And that was end game for the map. Again, large tier 3, occupied, but they set up no defenses. Now the waiting game for someone to take it from me for even less.
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By phase I am referring to whatever their "random" algorithm is that decides whatever, having extensively mapped out small T1 colonies and rating them, as well as keeping track of frequency, I came to the conclusion of something like phases that would last weeks before switching, with the odd random odd one out. Said phases pretty much were both connected to the amount of granite/tore colonies that I'd get upon searching as well as the difficulty of any given colony...and the other phase is pretty much the opposite, lots of searches that didn't turn up many to any granite/tore (ewl/gold for that matter too but who bothers) as well as the worst/highest loss colonies to go along, which I defined as, again keeping in mind small T1 colonies, the amount of camps I am forced to hack n slash because they are out of marshal/medipack limit. I guess I could upload examples of such colonies, but that's just going to be a waste of time due to nothing going to be changed, well, it is working is intended....I guess lol
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why not make those medipak of unlimited use since you can make them in unlimited quantity?
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That would just go the opposite way of the extreme, there would be no set back if you mess up a block and thus throw everyone into the same "no skill pot" again.