Originally Posted by
SweaterPuppies
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Anslem
15 minute travel time/ 2 hour recovery time.
Splash damage.
Attacks weakest first.
All enemy units hit with 0% accuracy. {For those unaware of what accuracy is, each unit has a high and low damage number. So an enemy with 80% accuracy and 50-100 damage will always do 50 damage instead.}
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What is still unclear is their troop capacity. In the latest change log we are told the generals will be released sometime next week to play with. There is a rumor that their capacity is 150, not sure where that comes from. There is also speculation that these can only be used on the 1001 Nights adventures. Not sure where they got that information from either.
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Anslem looks like he has taken the biggest hit since he was teased. Do not get me wrong he will be very helpful with saving lives, he just seems a little underpowered compared to the other two but that does not make him unworthy. His lack of first strike might not make him the best for sacrifice waves, but one other thing we do not know about these generals is how many hit points they have so I cannot make that claim with confidence. His big advantage will be against bosses. You take something like the Oasis Guardian that does 5-10k damage. With him the Guardian will only do 5k each round. That alone cuts half of your losses to start with, not counting how many more you will save from being able to bring more of your heavy hitters in their place. Again if the rumor of 150 troops is true, I would hope they would leave this guy at 200. Other than that he can save you plenty of lives along the way. You can essentially ignore caltrops and shadow sneakers with him as their low damage is 0, meaning you can throw those cavalry into your attack on those camps now. Yes, on the surface he is a bit less desirable but there is some depth to his combat mechanics and like the others he will save you many lives.
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