Champion generals summary (level and play style) - still subject to change on test
From Test server (Champion generals as of now, they still might be changed). Credits to Bri0sheje for posting the summary and to many testers who spent hrs of testing them. Thank you!
"Further possible rulesets (I may change them later, but I feel confident about them):
- Nusala is good in old adventures, I would say that she is particularly shiny between level 1 and 48.
Reasons: She deals a significant damage at the very beginning, and eventually allows to face every single type of camp with a fair amount of losses. Comparable to a veteran or similar, even a major in some situations. More powerful than an MMA in almost every situation as far as I could see.
- Anslem seems to be an excellent choice between level 48 and 54.
Reasons: Foxes in fairytales becomes puppies, and most fairytales units damage gets killed by 50% in therms of damage (except some though, which gets decreased by a 20 to 30%). Having such a bonus allows Anslem to be a good choice almost everywhere, and will deal perfectly on any single camp having foxes, which is your current nightmare at this level range.
Also, Anslem won't tell you such, but he will be silently killing every enemy weak unit every single round, as he deals 1k-1.5k (50% accuracy) splash damage on the weakest troup. That means that every round, when the normal units will attack, he will kill, in the WORST scenario, 200 guard dogs or 33 foxes per round. Because you won't be able to use cavalry units when there are foxes, this is a great point that is worth mentioning.
- Vargus seems to be an excellent choice for any Ali adventures:
Reasons: He perfectly fits what is missing in some camps: The possibility to use both Armored Marskmen and Mounted Marksmen when the enemy has troups with "attack weakest". Even in fairytales he might be useful, but he probably won't be as good as Anslem there, because the only first strike unit in vanilla troups is Cavalry, which deals... 10. Yes. 10. And covering crossbowmen won't help either in most of the cases.
What they all share, however, is that whenever the amount of enemy troups in a camp gets significantly higher, they gets significantly less useful.
These are my 2 cents."
Looks like the best summary of the generals broken down by player level and their best usage. Thanks again guys for your hard work. Cheers.