General Skill Tree
http://static.cdn.ubi.com/0034/int/g...g/EN_forum.pngDear Settlers,
Please leave your feedback for the latest Dev Blog.
Have fun,
BB_Aeyline
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General Skill Tree
http://static.cdn.ubi.com/0034/int/g...g/EN_forum.pngDear Settlers,
Please leave your feedback for the latest Dev Blog.
Have fun,
BB_Aeyline
In general I support the decisions made by developers along the way. I've been excited ever since the news that the generals would be given skills. At the moment I'm intensely absorbed in simulating, thinking and making decisions about the skills for my generals. And I'm pleased with the performance of my first fully skilled general. This development has been well conceived and is much appreciated. Thanks for this post; it was very interesting to read about what went on behind the scenes on this one.
That was a really good blog. I'm happy to see something is in the works to address walking speed on attacks. I've been very vocal about my displeasure with Jog all along, so seeing a solution is in the pipeline makes me realize you did hear us on test. Thanks for working something out.
Overall the skill tree is pretty fantastic. I've skilled my main attack gens and the overall effect of the skills I've chosen is a very large reduction in losses in Ali adventures, so far 27 to 28%. This is a huge saving in the Elite Barracks!! It's been fun figuring out the skills and will continue to be fun figuring out what changes if any can be made to attacks in various adventures to make them more effective.
Thanks BB for continuing to improve the game.
Please make this top priority :DQuote:
We are going to introduce a new type of zone-wide buff that increases general movement speed. Weaker buffs will be producible (relatively cheap) in provision houses, and more powerful buffs will be available as loot and at the Merchant for gems and star coins. While this is a less permanent investment than the science system, the buffs affect all generals at once and do not come at the cost of sacrificing other skills. I hope you are looking forward to them!
Yes.. agreed :)Quote:
I hope you will take it as a sign of how passionate we are about this update.
We already have a lot of new content in store for the next months, and I hope you are looking forward to learning what we have planned.
I must admit that the general skill tree turned out a LOT better than I originally expected, based on the early preview. It appears to be pretty well balanced for both newer and older players. In the blog, I particularly appreciated the insight into the history of the development. This 'look behind the curtains' into how this was developed and the thought processes and trade-offs made was, in my opinion, invaluable.
My first fully skilled general has turned out to be very valuable, saving roughly 25% on most adventures I've tried, when used properly. This makes the investment into books worthwhile.
Thanks for continuing to improve the game!
Wow, Im very impressed with the skill tree for generals and that you made important skills accessible to lower levels. I'm soooo looking forward seeing the speed buffs. I've been joking with other players that I wish there was a hot pepper powder buff that can be tossed under horses bum for some time now :D.
Any chance we can use fish for some of those buffs? :D
I've been trying for months to get the Manuscript Recipe. After at least 50 tries (quest drops, Compass ect), all I get is gems. Is this a glitch?
I've read that most people get the Manuscript Recipe after the first few tries. It's pretty tough to participate in new skill trees without it. Help?
First, I very much appreciate the deployment of the general skill tree. All of the other bits that complement the update such as the improvements to tooltips and faster camp breakdown/setup are just icing on a very tasty cake for me.
Second, thank you for this blog post. It was informative and NOT too long.
Finally, thank you for keeping the development of new features coming. That's an important facet and I'm enjoying playing a lot more than I would be without the introduction of all these new goodies!
Beefed up MG is great, gain 134 Merc Rs, gain 7k xp, save 49 MS from one Woodcutter.
Faster movement is super bonus.
General skills are worth running out of manus.
Great job BB
I haven't gotten to the rest of it yet because it will be a month or two before I have even a reasonable enough amount of books to put on more generals, but very satisfied with jog, decreased garrison building times, and flesh wound so far.
Even with the manuscript recipe, I'm still scraping together enough books, although eventually I will get back to a point where I have way more than I need. Hopefully guaranteed loot addresses the imbalance this puts on people who haven't gotten the recipe several months in.
I still think everyone got the better of things with jog as it is compared to what it originally appeared to be planned to be, but speed buffs seem to only solidify that. As long as they last for a reasonable amount of time, I would be interested in at least the weaker ones. Hopefully this means original provision house so I can use it for something other than quests.
Thanks for explaining your thought process. Some of the moves now make more sense. Can't wait for the new buffs! Keep up the good work!
Oh.. and not sure if this belongs here.. but once again.. someway to move books from explorers / geos to gens?
In addition, many books to exp / geos were added before XL pack.. and don't make much sense in many cases.. :(
Any plans for that?.. I hope so :D
i like the skill tree for the gens but unless u can get the manuscript recipe ir will not be much use i have tried many many times to get it and i am at the stage of not doing ventures ill just be concentrating on the evil queen quest for the epic farmyard. the bookbinder is useless for making the items needed.
Thank you for the blog. It's a very good explanation of the thought process behind the decisions.
I have long thought about ways to improve generals and the skills tree is very good. However, I think it would be better to be able to gain (and lose) points based result of their combat and use. If a general wins several battles and is used to complete adventures, then they should gain points to be used to improve their skills. On the other hand, if they are always used to block or tag and they lose battles, then they should also lose points, reverting back to their basic skill set.
This would effect the way each person uses their generals. There a still leaders and camps that need multiple attacks to defeat. Now you would have to chose which general to sacrifice on the first attack because they would lose some points and possibly a skill for a time frame due to the lost battle.
Was looking at the icons below the generals skills, It is somewhat useful for something to see what sills say a mine has benefited from at a glance... however, for most of the other generals, and explorers, the icons don't really help in that they don't tell you the degree of books that has been invested and and it's too many icons to memorize. It might be preferable to remove that new feature?
While we're on this subject, it would be helpful if the icons were in the same order as they are in the skill tree, with codex skills at the top, tomes in the middle, manuscript at the bottom. As it is now, they're all mixed up, which adds to confusion when you don't know off the top of your head what the icons refer to.
BB_Vierauge says:
“We are going to introduce a new type of zone-wide buff that increases general movement speed. Weaker buffs will be producible (relatively cheap) in provision houses, and more powerful buffs will be available as loot and at the Merchant for gems and star coins. While this is a less permanent investment than the science system, the buffs affect all generals at once and do not come at the cost of sacrificing other skills. I hope you are looking forward to them!”
After thinking about this for a while a few thoughts/questions: And yes, I am looking forward to it.
1> Does the strength of buffs being referred to (weaker buffs/more powerful buffs) denote their timespan? Or does it denote the percentage of speed increase? Will the increase only be on walking speed to attacks? (I'm hoping it only affects walking to attacks.)
2> Is this a priority and will it be introduced soon? Or is it going to be like the General skill tree where it was announced and then we had to wait several more years for it to be implemented?
3>Rather than pay gems for a temporary buff I would prefer walking speed on attacks to be increased on a permanent basis and would be willing to pay a reasonable amount of gems for this permanent increase. I would suggest that this increase be available as a “license” style buff that is applied to the mayors house and affects all generals.
I further suggest that for the faint hearted amongst us, the increase be available in increments of 10% with a total of 10 licences available, totalling a 100% increase in walking speed to attacks. Personally, I'd go for a 100% increase right away as I'm absolutely certain all my blocks would still be fine. If affected at all, the effect would be very minimal and easily ammended, and this would apply to a minute number of blocks, if any. But after the test server experience, if some people had the ability to do small increases at a time, it might go smoother for them if they choose to implement it.
Of course the buffs as already outlined by BB_Vierauge will still be available, the suggestion for a permanent option being in addition to them.
As always, a response/acknowledgement/answer from someone at BlueByte would be greatly appreciated. :cavalry:
quick question on master planner, does the 10% increase affect all troops or just the row in line with the general? because i noticed that only that row had the master planner symbol and chance in accuracy.
Edit
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Woops i was ablee to check by the hp bar, and it does seem to be in effect for the whole army well at least he besiegers. i guess the icons and effects just don't render graphically
Yes, it affects all troops in the generals army.
If you click on the general and open up the interface, you can hover over each of the different troops and it shows the accuracy on the right. (On the left is a heart with HP, right is a blue circle/symbol with a percentage next to it, also in blue. If the general does not have master planner, then it's not in blue.)
Hello all,
This issue has been identified and a fix is in the works. Battle replays should display the skill in one of the upcoming versions.
Thank you,
BB_Aeyline