Originally Posted by
Aurboth
From the standpoint of trying to keep a game running, it is not that unreasonable. Generally, players find problems in the game fairly quickly, regardless of the positive or negative effect on gameplay. The difference is that when there is a negative effect, players will naturally avoid the problem, which tends to minimize the overall effect. When there is a positive effect, it tends to be done more, maximizing the issue. This causes more imbalances as people who are able to take advantage of the effect do so while others cannot [...]