Dear Settlers,
We are excited to receive your feedback for the latest Change Log.
Please leave your comments below!
See you in-game,
BB_Aeyline
Printable View
Dear Settlers,
We are excited to receive your feedback for the latest Change Log.
Please leave your comments below!
See you in-game,
BB_Aeyline
The Manuscript, Tome and Codex recipe will be guaranteed after a certain amount of tries.
Thank You
The Manuscript, Tome and Codex recipe will be guaranteed after a certain amount of tries. Past tries will be taken into account towards the guarantee.
Please, can you be more precise? How many tries?
I'm just curious, really, i got the manuscript recipe after i-lost-count-how-many tries (all i can say i was already halfway through lvl 70 when i finally got it, mostly spinning excelsior on long letters... and i got tome recipe after 12 tries, kinda unexpected, i was prepared to finish upgrading farmyard before receiving this one..
So, how many tries means a certain amount?
Sorry if I am off topic but there really needs to be a number of tries instead of percentage for all hard to get items.
It's nice to hear that there is a certain number of tries for the Manu, Tome & Codex. There needs to be a number of
tries for not only the book recipes but ALL rare items.
This is due to the drops on most other adventures seem to be lowered?
I use to get RBN from Bandit Nest. Now it never drops for me.
I am glad to see that the game dev's are listening about the Book recipes.
It's guaranteed now in 'a certain number of tries' smh
That sounds like a good thing, though skimpy on the details.
Side note to this issue: Why not incorporate this feature into other segments of the game. e.g. Witch Tower drops in various adventures; follow-up adventure drops in various adventures (MSE, RBN) where the % is so low many people play for years (no exaggeration either) without hitting the jackpot. I have played about 400 SE and/or LS, and have not seen an Angel Gate drop, as an example, with normal distribution and according to the Wiki drop rates, I should be looking at between 4 and 12 of them.
This move is pretty bogus. For a couple of reasons:Quote:
Demolition phase rounds will not count towards Battle Frenzy skill anymore.
- Based on the name, 'Battle Frenzy', it is logical that units involved in the combat would still be 'worked-up' during the razing period, why would it not count in this period?!
- Many players invested expensive science books into their generals taking this into consideration and MAY have gone a different direction had they known this. Now BB elects to spontaneously take it away. Not the first time they have done so, but, still wrong.
Still no fix planned for pvp....
I didn't have any issues with the manuscript recipe, although I haven't received the others or really need them yet, but it's good to see that issue addressed. It didn't matter much when it was just for other specialists, but skills for generals has become a big advantage to those with the manuscript recipe as opposed to those without.
Good to see Bounty Hunter working as intended. I'm going to put it on my vets. I wanted a way to reliably gain star coins after I'm done upgrading my epic farmyard and no longer bother with that quest chain.
Brilliant!
What does this mean?
Battle draws should now have an enemy camp destruction bar showing up towards the end of the battle.
Is this like baseball, where a tie goes to the runner and we win draws?
The way I understand it is Battle Frenzy will take it's accured benefits from the combat rounds and apply that to the DemoPhase as intended but will not add on to that bonus _if_ the DemoPhase takes more than 1 round (which would only happen to DCs and WTs iirc). I hightly doubt anybody skilled BF and relied on the bonus for the DemoPhase alone to make a block work.
Thank you so much for fixing Recipe drop rate :)
Quite right, quite right. I doubt anybody solely selected this skill to deal with DC/WTs, ergo the 'MAY' in my statement. That being said, peeps HAVE altered guides to include this skill and adjusted/improved blocks accordingly; plus, is it not a principle thing? If it is such a non-factor, then why would it be redone/taken away?
I saw that, and am not surprised, however, this 'feature' reared its head at the same time BB unleashed the General Skill tree, and since it was a direct result of this implementation, I thought (hoped?) they might actually take it seriously and fix it. Since the change in question was so recent, I would think its troubleshooting efforts and resolution would be relatively simple.
However, taking into consideration it is a feature that affects players negatively, it takes an even further seat to the rear; only features that benefit (no matter the amount) players are dealt with in a timely fashion, e.g. population control and demolition rounds. :D
Provided it is what I think it is, it works like you do your battle and for every round you get BF+1 until Dphase, once in Dphase it won't go +1 anymore (provided it goes beyond one round) but remains at the BF+n from your last combat round. iirc Vierauge I think it was mentioned that on test server that "they get worked up during the battle and it should not increase further in Dphase but just carry over to it" or something along those lines.Quote:
plus, is it not a principle thing? If it is such a non-factor, then why would it be redone/taken away?
I'd probably categorize that more into the "terrible translation and communication/unclear definitions" category.
Guaranteed Manuscript, Tome and Codex recipe:
The Manuscript, Tome and Codex recipe will be guaranteed after a certain amount of tries. Past tries will be taken into account towards the guarantee.
wow, so what exactly does it mean 10, 1000, 1000000 more?? nothing different to what it is already if we don't know the exact number. Same with drops from adventures. If drop is 20% of certain item, you should get 20 out of every 100 adventures, but it's not the case. it's like telling people you win a lottery one day.....
1 brazilian.
It would be nice, but they don't normally give out such numbers, although I'm sure someone will figure it out eventually.
So getting book recipes via a random number generator = people angry. And getting book recipes guaranteed after "X" number of failed random number generator attempts = people still angry. Poor Blue Byte never stood a chance.
thanks!!
Now, that I would believe. Though, I now am more curious than ever, what in the name of all that is good made someone at BB say, "HEY! That BF issue is HUGE and players are maxing out their generals for that skill, so they might be abusing our system, we cannot have that!!! We must do something about that!" Especially with other REAL stuff that is broken, crippled. Priorities are so odd.
The resolution is actually quite simple. Use/make a RNG that actually works within the numbers given. Yes, there can always be deviations beyond 1, even occasional 2 standard deviations, but when many, many people have EXTREME deviations, well... it is not working. The fact that a maximum 'tries' function had to be implemented shows that they know (and can see) it. When I was in school for various programming classes, almost every language I studied involved the design of a RNG, it can be done.
Besides, it is in human nature to complain! ;)
I am just happier than a pig in ... that my explorers and geologists will grey out when I send them again! Yippie!
Also apparently this update broke the French server. Better luck to us!
"Guaranteed Manuscript, Tome and Codex recipe:
The Manuscript, Tome and Codex recipe will be guaranteed after a certain amount of tries. Past tries will be taken into account towards the guarantee."
is it under 20?
Wouldn't it be nice to have a bunch of people suddenly come forward and know on which attempt they are? Dreams dreams dreams.... /sings
Yeah, I think BB keeps track of pretty much everything. Have you ever noticed that when you delete history from TO it keeps going back in time? I've got entries showing up from 4/20, two months ago, and I'm gonna keep deleting a few entries here and there just to see how far back it goes. Why keep all that stuff?? Cause they probably keep everything just for GP and/or the dreaded rollback / if it's ever necessary to rebuild people accounts.
From the standpoint of trying to keep a game running, it is not that unreasonable. Generally, players find problems in the game fairly quickly, regardless of the positive or negative effect on gameplay. The difference is that when there is a negative effect, players will naturally avoid the problem, which tends to minimize the overall effect. When there is a positive effect, it tends to be done more, maximizing the issue. This causes more imbalances as people who are able to take advantage of the effect do so while others cannot. If it is not a game critical issue, i.e. actually prevents people from playing at all, they will address problems with the greatest impact.
Oh really.. Nice to know.. Send your luck to French server..
I'd settle it with BB with some gems and premium time as gift for messing up the maintenance window.. :D
It has been quite a while since they did that :( Used to be much more frequent.. but oh well.. all good things must come to an end.. :|
Fairly certain about that too, BB also knows the numbers of that guaranteed loot mechanic, haven't spilled any beans on that yet, thus me asking if we had people know their numbers so we could be able to narrow it down and eventually pinpoint it.Quote:
I have a sneaking suspicion that BB knows the numbers.
Um, not really sure what the counter-point here is here. So, the fact that the Expedition marshals now walk slowly is considered a 'negative' effect makes it less important than (in this case) the aforementioned 'Battle Frenzy' benefit?! So, that is interesting to me on several fronts: You assert that players are willfully plotting to expose some feature that affects less than 10% of all enemy camps and, at that for a period of 2 rounds?! Ludicrous. More ludicrous is the idea that players globally would now redesign their generals to 'take advantage' of the small amount of situations where this would actually benefit them; talk about wasting resources. Only the CoA, an Majors would really be able to benefit greatly in any case, so...
The Expedition 'Feature' of the now slow moving Marshals, in any case fits your criteria in the last line of your post:
I do not know how much you play the Expedition side of the game recently, but clearly this critical issue has prevented people from playing, the 'player owned' colonies available are scarce, that is even more scarce that they were before the feature. I'd assert that this new feature IS affecting the players ability to play the game. Of course, perhaps that is part of the plan? idk.Quote:
If it is not a game critical issue, i.e. actually prevents people from playing at all, they will address problems with the greatest impact.
Yeah, I haven't touched a colony in ages, and I enjoyed playing them before. I have a ton of weapons to use up still.
When I said "playing at all", I meant exactly that for a critical error. People are still able to log in and do everything else in the game. While slow moving marshals obviously make expeditions painful, it does not prevent people from logging into the game and performing other activities. The continuous feedback on how few people like the expeditions, assuming an accurate representation of player activity, makes fixing Expedition problems a lower priority as well. One indication of this the statement from BB_Alex in the AMA post, "The priority for this part of the game is quite low" (Question 44)
The rest of the post addressed why games would tend to address game issues that tend to have a positive effect on individual players before those that have negative effects. As for why Battle Frenzy was fixed first, it could have simply been a 'low hanging fruit' and a very simple fix. As far as people being willing to take advantage of the current/previous mechanics, the counterpoint is that the problem was both found and reported. Unless there are some people who are taking advantage of this mechanic, the fix is meaningless in player terms - but some people are concerned that the change will affect how people did distribute books.
lol - why do you even wast time with responding to this kind of drivel. Dude is like level 55 spouting like a know-it-all level 75 coiner or something. Usually brown-nosing for points with mods/bb. my advice, stop with the 'pvp' stuff. lol and quit feeding the trolls.
Dude. Really? ty for the link to help correct the meaning.
looks like bugs and such are going to be fixed, the reference to not focusing on it appears to be on new content/improvements.Quote:
Question 44: Deano1978, US
Why is PVE/PVP not been redone? It is a waste of resources and still has a ton of issues.
BB_Alex: There are several fixes for the expedition feature which have been deployed over the past months, and we will continue to fix bugs. Besides that, we do not want to rework the whole feature, but to improve and update it at some point in the future. The priority for this part of the game is quite low, so we are not focusing on it at the moment.
- "It will be no longer possible to apply non-elite unit buffs on garrisons containing elite units."
What is a non-elite unit buff... or an elite unit buff for that matter?