Dear Settlers,
The Dev Diary for the Guild Market Vote was just published and we can't wait to hear your initial impressions and overall feedback.
Thank you,
BB_Odhran
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Dear Settlers,
The Dev Diary for the Guild Market Vote was just published and we can't wait to hear your initial impressions and overall feedback.
Thank you,
BB_Odhran
The timing for buying items is unclear. Is the period available to buy guild items for each vote 3 weeks, 3 months or 1 year?
"It will be open for 21 days.
All votes after that will be running for 3 months."
As I understand the wording:
We'll have 21 days to vote the first time with this tool. During this time, we can make purchases of the current market offerings.
All future votes will be on a 3 month cycle...you get 3 months to cast your vote on the new market while making purchases on the current market.
It seems like a nice system and will ensure regular refresh of the guild market...maybe bringing some relevance back to the guild coins. Thanks for your efforts on this, BB.
I guess I had hoped for a little more frequent resets, but the basic mechanism and more regular change of items in the guild market is nice.
It really depends on the quality of items in the top row and prices in the bottom row. I obviously don't know the economies of the other servers, but it's always seemed to me that on Zeus only one or two of the bottom row items have ever really been worth buying.
Another question. Are the voted items customized per guild, or are we voting for all guilds on the server?
Non-Guild Members should be able to continue to buy the stuff, right? Some of us have collected tons of guild coins via other methods.
The voting system looks sound, but will BB take into account if people don't vote for items in the top or bottom rows if there is really not much or anything worth getting?
I think that would be a valuable thing to know as, as KingHomer mentioned there is very often little if anything worth getting on the bottom row and those items are often unreasonably priced compared to the cost in-game and in comparison to the top tier items.
It would be nice if some of the lower tier items were things that are either hard to get normally like follow-up adv or lower in cost.
Also like KH mentioned, a more regular turnaround of the market would be greatly appreciated... 1 top tier item every 3 months is crazy poor. Even if you increased the limit to 1 top tier per week / month might help things there...could even link it to a certain amount of daily logins or something to increase activity in game whilst stopping those with hundreds of thousands of guild coins stored taking advantage.
Either way a step in the right direction...
My guild doesn't get to do guild quests, so we are boycotting this and future votes!
seems like a nice relaxed guild. is there perhaps a guild out there that doesnt get collectable spawns? would join.
Dear Settlers,
We have made the following changes to this:
- The Guild Market vote will start on December 6th!
- The first vote will run for
2128 days.
Best regards,
The Community Team
There seems to be a mistake on this first vote. The prices are generally reasonable.
As a non-guildie with guild coins to spend, this should be exciting to see what you all thought was the least worst stuff.
My apologies to the player, but I would have to disagree with that. While the change in the voting is a nice improvement, it would seem that the change has brought some significant inflation and is either missing information or they are providing fewer items. The exotic tree nursery is being voted on for 7,830 guild coins now but was rejected as an offering in Summer 2016 for 5,975 guild coins with a limit of 3 per player. The same packed wheat field in the primary category vote for 380 guild coins was previously offered as secondary, unlimited offering in February 2016 for 285 guild coins. The Improved Silo (current price 7,910) has not been offered before to make a comparison. Sadly of the three items, it is the only truly permanent structure with the bonus of being tradable (in the past, the nursery could not be gifted or traded), making it the obvious choice.
The secondary items seem to be a better value, with a significant drop in the cost of the adventures previously offered and only the cost of gold deposits went up slightly.
Bandit's Nest - 630, former 995
Old Ruins - 570
Twins - 70, former 750
Gunpowder - 870
Wild Mary - 570
Island of the Pirates - 170, former 745-750
Accolade - 190
Magic Bean Soup - 200
Iron Ore Extractor - 630, former 1,150
Nash Williams - 200, previous Mr. Myers at 375, Improved drill plan at 375
Parrot (500 gold deposit) - 250, former 5,000 gold at 2,250 (equiv. 225)
Granite Hammer (500 granite deposit) - 230
Interesting is that the cost of twins, an easy scenario that could be used to complete the 1 adventure guild quest, would typically cost less than what is gain by completing a guild quest for many players.
I didn't consider any previous pricing, but there are some great deals, even if they are mixed in with a bunch of overpriced garbage. Granted, the current savage scout is also a great deal, even if it's the only thing even remotely worth buying.