Please use this thread to submit your entries for the World Design Day: Community Contest.
Printable View
Please use this thread to submit your entries for the World Design Day: Community Contest.
http://settlersonlinewiki.eu/images/odpalacz.png
Ali KuBoooom
Coming from humble back ground as a miner’s son Ali KuBoooom is a general that makes a big impact on enemy troop by being first to attack clearing big path. Give the troops he commands threes the strength
Hit points: 2000
Accuracy: 85%
Travel time: 15 mins
Units Capacity: 100
Attack Damage: 1000
Initiative: normal
Recovery Time: 2 hours
Combat Round Duration: 7 seconds
It would be great if we could go with a dark theme. Instead of cheerful bubbly buildings go with a more evil look. Lots of Dark Castles, Dark palace instead of Mayors house, witches towers, bone church, potion makers with big steaming cauldrons instead of brewers, eel monger instead of fisherman, boiling springs instead of wells, slaughter house instead of butchers, reapers instead of farms, make the noble resident into an abandoned resident, Magnificent resident into a denizens lair, change the troops to skeletal warriors = recruits zombies = soldiers howlers = elites. Basically take the Halloween stuff to a bigger level. Probably not cost effective but it would be fun.
The Hourglass Buff
The hourglass buff is made by a new recipe represented by an hourglass.
https://i.imgur.com/wIgpnjK.png
You don’t want it to keep making titanium beyond the necessary 200 to satisfy the quest, because you don’t want to use up your limited amount of Titanium Ore. As of now, you must log in after it reaches 200 and turn off your Titanium Smelter, or stay on until the 200 is made and then turn off your Titanium Smelter. Real life commitments prevent your getting back online until several hours after the 200 is made. What do you do?
You use the brand new hourglass buff. You apply the hourglass buff to the running Titanium Smelter. Apply one buff, and the buff will turn off the Titanium Smelter after one hour. Apply a second hourglass buff, and it will turn off the Titanium Smelter after two hours, etc. You apply a total of four hourglass buffs, which will then shut down your Titanium Smelter after four hours. This is after your Titanium Smelter makes the necessary 200 titanium.
The link near the top does not lead here.
white flowerbeds so we can make pretty pictures and designs!
white flowers so we can draw pretty pictures and designs!
Two words : "Epic Weaponsmith" - All those bronze sword makers, bowyers, longbowyers, etc. are polluting my island and taking up space that can be better used for cherry trees, broken down walls, lamp posts, topiaries, and other decorative works. How about constraining all that activity to once massive building much like we did most first for the woodyard then most recently for the farmyard.
Time Warp
https://lh3.googleusercontent.com/5N...u6=w2880-h1632
Location: Epic Items
Cost: 1500 Star Coins
Ability: Immediately completes the searches of all geologists who are currently searching for coal, gold, granite, salt peter, or titanium.
Limitations: Can only be purchased once every 13 days.
Boro the Beserker General
Hitpoints: 500
Accuracy: 85%
Travel time: 15 minutes
Troops: 205
Attack Damage: 250-500
Recovery Time: 2 Hours
Special Abilities: First Strike and gives all troops under his command the abilities of first strike and splash damage in addition to giving them a 25%-50% increase in minimum damage and 50% increase to maximum damage and finally increases hitpoints by 5 for any troops under his command.
Boro leads from the front and entices his troops into a frenzy. They are in a rage charging enemies and win through sheer brutality as opposed to finesse and skill making his troops harder to put down due to their battle frenzy.
As a side note. it would be nice to be able to use some of the more useless materials that we earn/make and be able to upgrade any building that increases population. I would love to be able to upgrade my witch towers, frozen manors, dark castle, settlers headquarters, white castle, hospitable bone church, pirate residence, watch tower and any other building similar to that. It would be a nice way to entice people to do more adventures and get titanium or any other SEMI-rare material.
Note 2: Another request would be the ability to make war dogs. VERY low hitpoints but AD 5-10 damage but with the abilities of first strike and flanking. Can use sausage and water and add them to the barracks with maybe another building similar to a kennel.
the kings assistant. a building that assists buffing and rebuilding. you can tag your buildings in to groups that get similar buffs. then, you can pick a buff, click the building and then the group, and then you can apply the buff to all of those buildings at once... friends can also buff using this building. you can save 1 buff pattern per level of this building. you can also use this building to store generals you are not using to get them out of the star menu. you can also use this building to store up pending buildings like wells and farms. 5 per level of the building. so when a farm/well expires this building will automatically place a new one.
new adventures that do not reward resources. instead they reward stuff like bazareks and drill sergeants and books. the books are the big reason to run these and they will burn resources used to make troops and weapons... maybe 1-2 loot spots to make it really worth the expense...
currently we are allowed a maximum of 3 endless copper mines. How about a very limited edition endless iron mine? Perhaps as the final reward in the Christmas event calendar and completing all tasks in event? This would help santa keep his sleigh in tip top shape!
edited as it was fixed. thanks.
Would like a 4x - 3 hour buff for production buildings, so at lunch time we can reapply buff, maybe call it "Picnic Basket", (with a friend applying, it would last 4 and half hours).
http://i38.photobucket.com/albums/e1...psuyurgttd.jpg
For long time players, their generals consume a TON of spaces. I myself have over 40. That's 40 spaces that I could use to advance my island.
In my opinion, this would be an addition that is LONG overdue. Sure, make it hurt to get it and to grow it. But it's 40+ spaces you'd get back on your island.
A new type of general unit called the "Ninja Assassin".
he takes no troops
has a 15 minute travel time
is a single use unit. Only one time per adventure.
He can only target single units (bosses), and he has a 50/50 chance of a kill.
If he fails, he's out for the duration, and no other buffs can be used on the camp. If he wins... well, he wins and one of the toughest elements of the base is eliminated.
every christmas one of the rewards is the ability to add an extra book to the 3 champion generals.
I know all of you have wonderful suggestions and things that you want, but remember to use this as a chance to put together some of those ideas and turn them into possible designs. Don't forget to give the image your best effort and even if it is hand drawn, that is still great! Let's make some of these suggestions and wishes into design!!
-BB_Odhran
This is a placeholder for my idea so no one steals it. But I'd love to be able to set a default return point that generals returning to the island would stay at. I like to have my generals in zone X so that they're out of the way, and having to transfer them there from the residential (for my island scheme) area they automatically appear in is a pain. I'll make an image this afternoon, but just wanted to put it out here (mostly in case I forget).
Here is my submission.. It's supposed to be a picture of a White Flowerbed, but sorry, the seeds still need to germinate so it sorta just looks like some dirt at the moment...
A new buff building that creates 2 buffs. One a large ice cube that will decrease the cool down time of Spring Park or Training Field (and any similar buildings in the future) by 50% using 100 water and 50 adamantium ore, the other a boot buff that cuts the search time of geologists and explorers by 50% using 100 sausage and 50 adamantium ore. Both of these buffs would have a 72 hour cool down.
I would like to see a specialist which automates the search function for one (and only one) geologist. You set the specialist to track one mineral or ore production chain, and is set on a timer that will send a geologist on a search every twelve hours. If there are no geologists available, the timer resets without action and begins again. If there are no more available deposits in the chosen chain, the geologist fails as it would normally (though I could deal with not having the sound effect in that instance.) Skill tree could be reducing the cool-down on the timer (not by a large degree, perhaps down to ten hours at the top level) and handling up to three chains at once.
Industrial Elite Barracks.
Same foot print as other Barracks just instantly Level 7.
Available in the Epic tab of the store.
Cost: 25,000 Stalks.
The Industrial Elite barracks would cook all Elite troops 2x faster than the current Elite Barracks.
All current buffs would work ( Skunk, Drill Sargent, etc etc )
Please everyone - VOTE this in !!!
How about a building that recycles things like statues and flower beds into more useful things like buffs or raw materials.
I would absolutely love a Building to place General's Camps. It does not have to be but 1 or 2 foot prints. Place the the tent over the building and the general's tent goes in.
When loading the gens for adventures, click on the building, list of general pop up, choose the gen- choose the troops, and send to the adventure. It would take some script writing, but I don't see why it would not work.
I am not good at designing, so I 'borrowed' a photo from online for an idea. But with BB's ability to design perfect buildings, it would not be hard for those that know how.
https://prntscr.com/jdbddf
i would love to see a buff like a skunk but made for elite barracks to speed it up more than the skunk does
Hauls in twice the catch at the same speed as the regular fisherman. Must be built on the water.
https://i.imgur.com/M3DGlTT.jpg
http://i67.tinypic.com/2aif1pl.jpg
http://prntscr.com/jef1mj
better way to send explorers out
My idea is a "guild members only" idea( after all why be in a guild if there is(are) no special benefit(s)?) My settlers in my nobles tell me they hear unexplainable sounds, items move on their own, and lights turn on and off all by themselves. They want a crystal ball to give them proof there are ghosts living in their houses. The guild crystal ball can only be bought only by a guild member and only used on nobles that are lvl 6. (One crystal ball per noble) A side effect is the roof turns white when applied. Another side effect is the nobles will hold 2x the normal amount. The first "normal" half can be used as now for anything(working on the island, pvp, reg. troops, and elites) and the other half are for Elite troops only. They still must be retrained as the weapons have advanced from when they last fought and died. When these troops "die again" they regenerate at the same rate as the mayors house. ( Maybe have crystal shards applied to regenerate faster?) During Halloween, these houses kinda take on a new appearance. The entire house kinda glows white and the windows disappear and become black holes. You might even be able to see a ghost once in a while. If someone wants to change guilds the effects would stay on for 2 days while they wait during the wait period. If a person doesn't join a guild the effects fade away till they do join again.
instead of generals, we have ships that we have to load our troops into and than sail to each island to attack the camps.
Jack, I mocked up something kinda like that some time back. Great minds think alike.
https://farm2.staticflickr.com/1450/...08d384bb_b.jpg
Could do the same thing for explorers as well. Would make the grind a lot more bearable, in my opinion.
Geologist Interface by BubbaClaudius
More Fancy Trees. Deets to come...
Details are here:
Arborvitea
http://plants.squakmtnursery.com/Con...os/F970-20.jpg
Kousa Dogwood
https://www.thetreecenter.com/wp-con...-dogwood-1.jpg
Ginko Biloba
https://i.pinimg.com/736x/ea/2b/38/e...948d5dd79a.jpg
My only suggestion would be either 1) sort the busy geos to the bottom or 2) not put the busy geos into the grid. but, if neither are possible, I agree with the base concept.
How about, rather, a maritime general (Captain)? they then could float on the water instead of taking up space on the island?
submitting picnic basket picture, instead of a white background, could make it red, thought of putting it on a red plaid blanket too?
==================
JUSTIFICATION: Settlers have no entertainment on the Island. It's just work and home to residences. We need some pleasurable & leisure activities for them that can rejuvenate them and the buildings where they work.
RESOLUTION: Create & Develop "THE SETTLERONLINE CRUISELINES" with 5 levels & Cruises with Buffs
SETUP:
All level would involve a Ticket Office for each Cruise related activity which would remain permanently available with buffs. Each Ticket office would include a boat, or ship on the waterway associated with it on which settlers would book passage for coins & goods. The cruises would vary in time length & produce buffs for buildings representing the settlers workarea.
==================
[see -->
jpg #1_TP (Submission Title Page)
<--]
==================
1st Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 5
Lakeside PaddleBoat Cruises
[see -->
jpg #2_LPC (map with TO/Ticket Offices),
jpg #3_LPC (Buff Menu popup when TO is clicked on showing Cruise #1],
jpg #4_LPC (Buff Menu popup when TO is clicked on showing Cruise #2],
jpg #5_LPC (Ticket Office Building & Paddleboat)
<--]
==================
2nd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 6 River Rafting & Canoeing Cruises
[see -->
jpg #6_RRCC (map with TO/Ticket Offices),
jpg #7_RRCC (Ticket Office Building & Raft)
<--]
==================
3rd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 9 Lower Bay, Western Shore & Northern Steamboat Cruises
[see -->
jpg #8_BWNSBC (map with TO/Ticket Offices),
jpg #9_BWNSBC (Ticket Office Building & Steamboat)
<--]
==================
4th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-6 Sector Islands Sailboat Cruises
[see -->
jpg #10_SISBC (map with TO/Ticket Offices),
jpg #11_SISBC (Ticket Office Building & Sailboat),
jpg #12_SISBC (Buff Menu popup when TO is clicked on showing Cruise #1],
<--]
==================
5th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-10 Global Oceanic Islandwide Cruises
[see -->
jpg #13_GOIC (map with TO/Ticket Offices),
jpg #14_GOIC (Ticket Office Building & Oceanliner)
<--]
==================
[see -->
jpg #15_GTOM (Global TO Map),
jpg #16_GTOM (Global TO Map with Sections & Sector borders),
<--]
==================
Note: For players that have already claimed Sections & Sector Islands they would have all Cruises available to them to their level. Ticket Offices would be placed on their Islands & the Buttons on Buff Menu would open Cruise Buffs for them. On all players Buff Menues Cruises not available would have grey Buttons which would not open that Cruise and the Ticket Offices would not appear on their Island maps.
==================
Note: If my submission is chosen, I will gladly upload all of my PNGs to you.
Note: Additional submissions to upload all of my graphics... jpgs 1-5 here..
2nd page for graphics
==================
JUSTIFICATION: Settlers have no entertainment on the Island. It's just work and home to residences. We need some pleasurable & leisure activities for them that can rejuvenate them and the buildings where they work.
RESOLUTION: Create & Develop "THE SETTLERONLINE CRUISELINES" with 5 levels & Cruises with Buffs
SETUP:
All level would involve a Ticket Office for each Cruise related activity which would remain permanently available with buffs. Each Ticket office would include a boat, or ship on the waterway associated with it on which settlers would book passage for coins & goods. The cruises would vary in time length & produce buffs for buildings representing the settlers workarea.
==================
[see -->
jpg #1_TP (Submission Title Page)
<--]
==================
1st Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 5
Lakeside PaddleBoat Cruises
[see -->
jpg #2_LPC (map with TO/Ticket Offices),
jpg #3_LPC (Buff Menu popup when TO is clicked on showing Cruise #1],
jpg #4_LPC (Buff Menu popup when TO is clicked on showing Cruise #2],
jpg #5_LPC (Ticket Office Building & Paddleboat)
<--]
==================
2nd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 6 River Rafting & Canoeing Cruises
[see -->
jpg #6_RRCC (map with TO/Ticket Offices),
jpg #7_RRCC (Ticket Office Building & Raft)
<--]
==================
3rd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 9 Lower Bay, Western Shore & Northern Steamboat Cruises
[see -->
jpg #8_BWNSBC (map with TO/Ticket Offices),
jpg #9_BWNSBC (Ticket Office Building & Steamboat)
<--]
==================
4th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-6 Sector Islands Sailboat Cruises
[see -->
jpg #10_SISBC (map with TO/Ticket Offices),
jpg #11_SISBC (Ticket Office Building & Sailboat),
jpg #12_SISBC (Buff Menu popup when TO is clicked on showing Cruise #1],
<--]
==================
5th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-10 Global Oceanic Islandwide Cruises
[see -->
jpg #13_GOIC (map with TO/Ticket Offices),
jpg #14_GOIC (Ticket Office Building & Oceanliner)
<--]
==================
[see -->
jpg #15_GTOM (Global TO Map),
jpg #16_GTOM (Global TO Map with Sections & Sector borders),
<--]
==================
Note: For players that have already claimed Sections & Sector Islands they would have all Cruises available to them to their level. Ticket Offices would be placed on their Islands & the Buttons on Buff Menu would open Cruise Buffs for them. On all players Buff Menues Cruises not available would have grey Buttons which would not open that Cruise and the Ticket Offices would not appear on their Island maps.
==================
Note: If my submission is chosen, I will gladly upload all of my PNGs to you.
Note: Additional submissions to upload all of my graphics... jpgs 6-10 here..
#3 for graphics
==================
JUSTIFICATION: Settlers have no entertainment on the Island. It's just work and home to residences. We need some pleasurable & leisure activities for them that can rejuvenate them and the buildings where they work.
RESOLUTION: Create & Develop "THE SETTLERONLINE CRUISELINES" with 5 levels & Cruises with Buffs
SETUP:
All level would involve a Ticket Office for each Cruise related activity which would remain permanently available with buffs. Each Ticket office would include a boat, or ship on the waterway associated with it on which settlers would book passage for coins & goods. The cruises would vary in time length & produce buffs for buildings representing the settlers workarea.
==================
[see -->
jpg #1_TP (Submission Title Page)
<--]
==================
1st Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 5
Lakeside PaddleBoat Cruises
[see -->
jpg #2_LPC (map with TO/Ticket Offices),
jpg #3_LPC (Buff Menu popup when TO is clicked on showing Cruise #1],
jpg #4_LPC (Buff Menu popup when TO is clicked on showing Cruise #2],
jpg #5_LPC (Ticket Office Building & Paddleboat)
<--]
==================
2nd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 6 River Rafting & Canoeing Cruises
[see -->
jpg #6_RRCC (map with TO/Ticket Offices),
jpg #7_RRCC (Ticket Office Building & Raft)
<--]
==================
3rd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 9 Lower Bay, Western Shore & Northern Steamboat Cruises
[see -->
jpg #8_BWNSBC (map with TO/Ticket Offices),
jpg #9_BWNSBC (Ticket Office Building & Steamboat)
<--]
==================
4th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-6 Sector Islands Sailboat Cruises
[see -->
jpg #10_SISBC (map with TO/Ticket Offices),
jpg #11_SISBC (Ticket Office Building & Sailboat),
jpg #12_SISBC (Buff Menu popup when TO is clicked on showing Cruise #1],
<--]
==================
5th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-10 Global Oceanic Islandwide Cruises
[see -->
jpg #13_GOIC (map with TO/Ticket Offices),
jpg #14_GOIC (Ticket Office Building & Oceanliner)
<--]
==================
[see -->
jpg #15_GTOM (Global TO Map),
jpg #16_GTOM (Global TO Map with Sections & Sector borders),
<--]
==================
Note: For players that have already claimed Sections & Sector Islands they would have all Cruises available to them to their level. Ticket Offices would be placed on their Islands & the Buttons on Buff Menu would open Cruise Buffs for them. On all players Buff Menues Cruises not available would have grey Buttons which would not open that Cruise and the Ticket Offices would not appear on their Island maps.
==================
Note: If my submission is chosen, I will gladly upload all of my PNGs to you.
Note: graphics 11-15 here
#4 for graphics
==================
JUSTIFICATION: Settlers have no entertainment on the Island. It's just work and home to residences. We need some pleasurable & leisure activities for them that can rejuvenate them and the buildings where they work.
RESOLUTION: Create & Develop "THE SETTLERONLINE CRUISELINES" with 5 levels & Cruises with Buffs
SETUP:
All level would involve a Ticket Office for each Cruise related activity which would remain permanently available with buffs. Each Ticket office would include a boat, or ship on the waterway associated with it on which settlers would book passage for coins & goods. The cruises would vary in time length & produce buffs for buildings representing the settlers workarea.
==================
[see -->
jpg #1_TP (Submission Title Page)
<--]
==================
1st Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 5
Lakeside PaddleBoat Cruises
[see -->
jpg #2_LPC (map with TO/Ticket Offices),
jpg #3_LPC (Buff Menu popup when TO is clicked on showing Cruise #1],
jpg #4_LPC (Buff Menu popup when TO is clicked on showing Cruise #2],
jpg #5_LPC (Ticket Office Building & Paddleboat)
<--]
==================
2nd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 6 River Rafting & Canoeing Cruises
[see -->
jpg #6_RRCC (map with TO/Ticket Offices),
jpg #7_RRCC (Ticket Office Building & Raft)
<--]
==================
3rd Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Section 9 Lower Bay, Western Shore & Northern Steamboat Cruises
[see -->
jpg #8_BWNSBC (map with TO/Ticket Offices),
jpg #9_BWNSBC (Ticket Office Building & Steamboat)
<--]
==================
4th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-6 Sector Islands Sailboat Cruises
[see -->
jpg #10_SISBC (map with TO/Ticket Offices),
jpg #11_SISBC (Ticket Office Building & Sailboat),
jpg #12_SISBC (Buff Menu popup when TO is clicked on showing Cruise #1],
<--]
==================
5th Cruiseline would be made available when a player defeated all Bandit Leaders & claimed
Sectors 1-10 Global Oceanic Islandwide Cruises
[see -->
jpg #13_GOIC (map with TO/Ticket Offices),
jpg #14_GOIC (Ticket Office Building & Oceanliner)
<--]
==================
[see -->
jpg #15_GTOM (Global TO Map),
jpg #16_GTOM (Global TO Map with Sections & Sector borders),
<--]
==================
Note: For players that have already claimed Sections & Sector Islands they would have all Cruises available to them to their level. Ticket Offices would be placed on their Islands & the Buttons on Buff Menu would open Cruise Buffs for them. On all players Buff Menues Cruises not available would have grey Buttons which would not open that Cruise and the Ticket Offices would not appear on their Island maps.
==================
Note: If my submission is chosen, I will gladly upload all of my PNGs to you.
Note: graphic 16 here