Dear Settlers,
The Sneak Peek: Christmas 2018 was just published and we can't wait to hear your initial impressions and overall feedback.
Thank you,
BB_Odhran
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Dear Settlers,
The Sneak Peek: Christmas 2018 was just published and we can't wait to hear your initial impressions and overall feedback.
Thank you,
BB_Odhran
New geologist is going to be my gold guy. Everything else I have pretty well filled in by the other new geologists, but this was the gap I was missing.
New explorer with 4 times as many rewards is nice.
Christmas market is... potentially interesting as a concept. I'm sure I can squeeze it in somewhere and get some benefit out of it.
Still holding out hope for an improved recycling manufactory at some point.
Looks like there will be a good amount of things to buy. Hopefully the demands won't be overwhelming like Easter or for that matter what Halloween's becoming, but there's enough to keep people busy for a while.
The Test Server Look: Christmas 2018 has been posted to the forum. Sorry for the delay in publishing.
I agree that the Christmas Market is an interesting concept, but it would be sooooo much better if it acted as a storehouse. The best production layout is in the beehive pattern with production buildings all around the storehouse. It would be a magical surprise to have a storehouse that also provided a buff for the surrounding buildings.
With the Christmas Market costing 1995 presents and an upgrade cost of 9000 more presents to get it to level 4, decisions will have to be made concerning what other items could be purchased from the shop. For an item that costs nearly 11,000 event resources, it should do more than provide a buff that is the same as an irma feast, or an exotic fruit basket, or a zombie.
A storehouse functionality for the Christmas Market would make it that much more worth the high event resource cost.
Just faster production. I currently have 22 recyclers and half of them buffed. Of course, there is no input resource, no building license use, and I don't have to search for coal mines, so it's still a big win in its current form regardless.
I like it. Much easier to work with as well instead of trying to find somewhere to stick it, just replace a storehouse.
Will there a cost to move the Christmas Market? I see moving the Market frequently when I need a boost to production of different items. I hope the move cost is free.
Christmas Market:
Regarding 9x9 area, how is the area determined? Is it 4 squares out from a Market at the center?
With Efficient traps, you talk of a "2 square radius". So is the Christmas Market a "4 square radius"?
How is diagonal direction measured?
It seems unreasonable to be able to place a market in the middle of where you want if your island is crowded with buildings.
Why not use an area of effect like with efficient traps?? For example, I can place the 9x9 area anywhere as long as I have a Market on the island.
If I must place the building near the area of effect, make the Market small (2x2).
Make it so I can designate ANY 9x9 area bordering the Market.
And make it free or reasonable cost to move.
I have asked about the moving buff and will hopefully know more soon.
-BB_Odhran
Currently on the test server, movement of the Christmas market is not free once it is upgraded past level 1.
http://i63.tinypic.com/24277dy.jpg
Level 2 - moving cost
http://i64.tinypic.com/28w5t1.jpg
Level 3 - moving cost
http://i65.tinypic.com/xoo7tf.jpg
Level 4 - moving cost
On the test server, there is a new recipe for the rarity Provision House called Smelter Calendar.
Increases the production of smelters (Bronze, Iron, Steel, Gold, Titanium, Platinum), Epic Smelters (Bronze, Iron, Steel, Damascene, Platinum) about 2x for 8 hours.
What is an Epic Smelter?
Epic smelters are in the epic forge.
I checked out the event on the test server, but I didn't really have a chance to spend any time seriously "testing" it out to see how everything works. But the thing I have trouble getting over is the cost of acquiring and upgrading the Christmas market. 11,000 presents in total is just insane—I feel like this would have been better as a quest item, like the Easter University, rather than something purchasable with the event currency. I figure if I tried to get this, I'd end up spending all my time and resources on just this one item, but possibly still wouldn't be able to complete it, and then wouldn't be able to acquire any of the other items which I'd really like to get (like my experience with Halloween has gone). If it were only the initial purchase, and then somehow throughout the rest of the year you could pursue a quest or purchase items to level it up, that would be a different story. But I don't think I'm even going to try for it because of the overwhelming price tag.
I am looking forward to the new geologist and explorer, but most of all the new floating houses. Floating houses have been my most favorite building in the game ever since they were introduced.
Edit: One other thing I noticed: I compared the prices for several items in the event merchant to the regular merchant. For most items you get a nice discount if you buy presents for gems and use the presents to get the item (which makes sense… it's like a seasonal sale). There was one exception, however… Getting the grilled steak recipe was much more expensive to purchase with presents (at 3 gems per present) than simply buying it directly for gems in the regular merchant. At 300 presents this is equal to 900 gems, compared to the regular merchant price of 495 gems. By comparison, Aunt Irma's Feast recipe costs 60 presents (180 gems) compared to 195 gems in the regular merchant. Most other items seem to have around a 10% to 25% price advantage by buying with presents.
I haven't been to test - but wiki shows the xmas market at 1995 presents.
http://settlersonlinewiki.eu/en/even...as-event-2018/
I agree with others its more useful if we can move it free - the cost to move a level 6 is way to high for profit to be feasible.
I'm getting really sick of posting well thought out replies and having them purged with this response.
https://forum.thesettlersonline.net/...treply&t=25286
Yeah, if you could bring back frozen mansions again, that'd be great.
a lot of people making demands about the xmas market being movable for cheap or acting as a storehouse, or just outright complaining about it... All i would like is a chance to actually playtest it on tsotesting before it is thrown at us on live. It appears to be in the shop on tsotesting, however it is locked at 0x. seriously... what gives?