How about adding 1001 night advs for coins like fairy tales (and drop the price for fts).
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How about adding 1001 night advs for coins like fairy tales (and drop the price for fts).
I enjoy the Weekly Challenges. I have embraced them, and taken them on at their toughest. To date I have completed 68 weekly challenges this year (95 days)
It does help that I am level 75 with a very robust island and retired in real life, and thus I have the resources and time to tackle them.
So my perspective on these is probably a bit different from most other players.
But one thing I will agree with the rest of the players about is the dislike for the enforced co-op adventures.
There are 4 weekly challenges, and 4 basic parts to each.
Gather and pay resources.
Build and pay troops.
Run adventures and send explorers.
Provide buffs for the ships.
Of the 16 possible requirements, 15 of these can be accomplished by your own effort. 1 of them places you at the mercy of finding three other players to participate in an adventure that no one WANTS to run. So you have to hope there are three others who NEED to run your co-op adventure. Multiple times.
It makes me feel like some manager or developer heard the saying "misery loves company" and decided to incorporate that into the game.
I don't want more adventures available for map frags. I want an actual choice:
- Currently, it's run three Wisdoms... how about run three Wisdoms or Knowledges (which have a loot spot, which allows maybe to swap with another player)
- Currently, it's run Besieged City... how about Besieged City or Sea Snake?
- Currently it's run three WW's, how about run any three coops (seriously coops stink, but make it easier to find people by expanding the list)
- Currently it's three Storm Recoveries. How about any three of SR, Snow White or MCC ventures? Ventures aren't a great choice, but I don't always have 3000 grout sitting around for the SR's, maybe I have the crystals or a venture in star to use as a possible alternate?
The other choice would be to add another four weeklies to spread the adventure pain to a more reasonable number of adventures. It's difficult to replace three Wisdoms in a few weeks, but if I had twice as long I could probably do a better job keeping those "in stock." Maybe add one where you have to run three Woodcutters and another where you have to run three Thiefs (any of the three, please!).
Anyway, my feedback is you are missing the point. There is so much content available (coops, missions, scenarios and ventures) that you really need to use more of it. Not cheapen what is already out there. Same goes for Pathfinder, by the way. Would be great to every 3 months or so add a new task to the random cycle around completing a different adventure. Traitors just isn't the exciting to run a lot, how about Horseback, Surprise Attack, others?
I would also love a quest series (open-ended, not part of the weekly or PF) to run every adventure in the game, including old seasonal ones (original soccer matches, End of the World, etc). Make those old ones you can't get anymore a reward for completing the quest before, so the player will have a copy of the adventure. Include all the ventures (at the end of the series, of course, since Snow White and MCC are higher level). This quest series could even repeat... give the occasional bored high-level player a reason to run some content they haven't used in years.
I agree 100%! Sure would have been nice if they repaired some Ancient Glitches a very long time ago before adding new contents!
I am the forgiving type, the glitches are ridiculous and aggravating to no avail!:mad::mad::mad:
I totally get what you are saying here pawlpawl, they never really heard us at all!
These all sound like positive changes. Thanks BB
:p"It's a Trap" I agree you are a very loving "top of the food chain lvl 75 player. I still wuv you forever.
I say my goodbye Ghannima, we did have some fun together and that came to the end, it is all good.
I will be leaving the settlers online in less than a month after; almost 8 years of playing. Take care Melady
"May God Bless All That You Do!" © 1993-2019
Great Idea!Quote:
I would also love a quest series (open-ended, not part of the weekly or PF) to run every adventure in the game, including old seasonal ones (original soccer matches, End of the World, etc). Make those old ones you can't get anymore a reward for completing the quest before, so the player will have a copy of the adventure. Include all the ventures (at the end of the series, of course, since Snow White and MCC are higher level). This quest series could even repeat... give the occasional bored high-level player a reason to run some content they haven't used in years.
I saw a lot of good things in KingHomers post:
Love this one!!! totally in line with the quest , doesnt seem to violate any BB logic.Quote:
- Currently, it's run three Wisdoms... how about run three Wisdoms or Knowledges (which have a loot spot, which allows maybe to swap with another player)
Love this one too for the same reasonsQuote:
- Currently, it's run Besieged City... how about Besieged City or Sea Snake?
great idea, or at the very least allow us to do tomb raiders instead of whirlwinds. I know someone at BB made a lovechild called whirlwind and refuses to give up on it no matter how rotten the child is but lets face it... it sucks (if you dont believe me PLEASE poll the players and ask us how many would pick whirlwind over tomb raiders). The reason its a bad adventure is because there are way to many points in the adventure where players are blocked from doing anything.Quote:
- Currently it's run three WW's, how about run any three coops (seriously coops stink, but make it easier to find people by expanding the list)
So they wander off or get distracted by something leaving the other players hanging. Tomb raiders does not do this and the more people who have the same required co-op the easier it is to find partners.
Agree with this too. storm recovery requires 1k grout to complete , it's a horrible waste and should not be required for anything. so unless the grout requirement is taken out of the scenario completely there needs to be other options here.Quote:
- Currently it's three Storm Recoveries. How about any three of SR, Snow White or MCC ventures? Ventures aren't a great choice, but I don't always have 3000 grout sitting around for the SR's, maybe I have the crystals or a venture in star to use as a possible alternate?
Now that I'm done praising Kinghomers post let me give a few ideas that I had to improve the weekles as well.
1. Make them actual weeklies that reset WEEKLY at the same time as the pathfinder reset because some weekly stuff overlaps with pathfinder stuff (for example running besieged city). this would make the weeklies weeklies and not a burnout campaign. this would of course be accompanied by increased rewards (which you have acknowleged is needed so pat on the back for you there)
2. If doing #1 I wonder if it also wouldn't be a bad idea to give everyone the same weekly challenge for one reason. If everyone has the kingdom defense weekly it will make it SO much easier to find Co-op Partners!!!!! which is what many have complained about. this would solve it completely.
3. It very much seems like the higher level you are the more costly/time consuming the challenges become. Why punish people for being high level?
If you must do this could you at least implement an option for higher level players to choose the level range that they participate in. Im sure many high level players would suddenly be interested in doing these if they could play them in a lower level range with the lower level range rewards obviously.
The feeling players will get now might be something like "oh no, by raising my level I have done irreversible damage to my account and can never get those cheap tokens that the lower levels have access to". I think this is a feeling that you really want to avoid putting into players.
And finally, whatever that you choose to do with the weekly challenges please poll the players to see how these changes will be received. I dont think you want to spend time and resources fixing it and having it still be broken.
THANK YOU FOR LISTENING TO THE PLAYERS!!!!
The proposed changes will definitely increase my participation in the weeklies.
I didnt really see anything wrong with the challenges. Work for that experience! HOWEVER, I do NOT like being forced into the "friend participation" challenges . In ANY of the events . I'm quiet, I keep to myself . I don't like "playing with others ". Being on someone else's timeline to accomplish a task. If you know what I mean? I just like to go at my own pace , whether that's fast or slow . So yes, as Harry Chase mentions ....the co-op. Only thing I don't like . I don't think advancement should just be given away . Another player mentions it take YEARS to get anywhere . I agree with that also. Things seem unbalanced , even the Trade center. I understand an item is worth what you are willing to pay for it , but when resources state that something is worth say 10gp for 5k items and people try to get 3,000 gp for same items -.- I know it's off subject , but it is really annoying. I always try to be fair in trade , but most do not so I just have to work harder, longer . I have enough extortion in real life.
Thank you for providing more details about the weekly challenges and I will be sure to let the team know about these concerns and also extra changes. I will see if it will be possible to get more details about these upcoming changes before they hit the test server. I will also try to keep an eye out and let you know within this thread when these changes go live on the test server so anyone wanting to check them out early can.
-BB_Odhran
I think this is A LOT better. My only dislike however is the co-op feature. please remove this. These were meant to be personal achievement goals/quest. It would be nice if we didn't have to spend daily play time trying to round up other players. Really, the rest sounds great and exactly what people really disliked about them but please get rid of the co-op quest. Substitute them for something else. An Edit: Please get rid of Storm Recovery or tinker with it. That much grout is....expensive. Especially when it is just getting thrown out the window. Please remove that one or re-work it. It is terrible.
Please be aware that these changes can now be tested over at the Test server. Please let us know any additional feedback you might have after testing.
-BB_Odhran
-no new adventures for map fragments- or at least i didn't notice it. :mad:
-same adventures to run, same 3 times. :mad:
-decreased the amount of resources and troops we have to spend :)
-adding 2-3 tokens for each subquest but decreased the reward for completing all... :mad:
thank you, but no, thank you.
Please, can we get an 'enable/disable' button? Just add a cool down of 7 days every time we enable them.
Running FT advs for weeklies vs. upper Ali Advs/the horrid Storm Recovery would be my preference. I'm a level 72. Ran Storm Recovery once. Never ever again lol.
Not tested since updated on test server, had a good guess what would be there and Ghan confirmed it above.
I would like to 2nd the "disable button" or another way to not have these quests show failed and have to click them all off if i dont do them.
Sorry, I was wrong, same resources and troops to sink. :mad:
Bleah
5 more tokens per chain quest, well done, BB!!!!
(and yes, I am sarcastic)
How about making some new challenges so there are like 12 instead of 4....
My suggestion is this for level bracket 56- 60 You should ask players to do 1 Woodcutter MAP only. (NOT thief 1, thief 2, thief 3). NO follow up drop chance maps.
Players who just go to level 56 are only starting to be able to produce the guns. And can barely do Woodcutter. We're most likely going to have to use normal units until we can get enough resources to use elite units.
It's just a huge shock and nearly impossible difficulty jump for players who just went from 55 to 56 where 56 is the when you start building that new building and don't forget it - takes almost 2 weeks or more to even UPGRADE the building to level 6. so most of the time, you're not even producing any of the resources.
From 61 and to 62, you can scale that up to 1 adventure of the follow up of thief 1 (or 2 or 3). After players have done enough Woodcutter adventures to stock up enough of the various random drops. And maybe mix in 2 adventures of Woodcutter. To keep players doing that map to get drop maps.
And lastly, Storm Recovery needs to be changed to something that doesn't use grout. Or remove grout from the map requirement production.
And of course get rid of Co-OP requirements. I mean the general consensus almost unanimously have said Co-OP in weekly challenge is just BAD.
It's VERY unbalanced the way the weekly challenge is setup.
There are effectively no details being shared here, it's hard to provide feedback on such vague statements. the problem with the rewards was a matter of BALANCE, not just amount. If the rewards for a level 66-75 are still only 50% greater than those for a 46-55, and the requirements the same, then the disparity persists.
I am assuming the version on test right now is not the complete rework of weekly challenges because that would be pretty bad.
The only difference I can notice is a minute amount of tokens for partial completion.
Going by history, that's most likely what we will be getting then including all the bugs. I'm ready.Quote:
I am assuming the version on test right now is not the complete rework of weekly challenges because that would be pretty bad.
Unsurprising to no one, the changes made look like they were not worth the minute amount of time to modify the code. Add me to the list that adding a button to ignore the thing from the quest log would have been a better use of time if you're just going to ignore the areas that so many describe as being the issues with this scheme.
From what I see, this isn't the full breadth of changes to be expected (no new advs for frags as of yet) so I can not judge it accordingly, but the change made so far (increasing/dividing the tokens) is a good start. It has no drawbacks whatsoever that I can see. For weeks where I would normally receive no tokens as I let it time out, I will now get about 7 for completing the ships' subquests. For the one week that I actually complete the whole thing (Epidemic) I will now get 32 tokens instead of 25. A plus for both.
As for the three weeklies I do not do: I do not like being forced to rely on others to complete my own game, so co-ops are out. Storm Recovery is expensive but is one those things I might do if bored enough simply to add to my scenario achievements (lookin' at you Resource Master), and Besieged City is difficult to obtain since I refuse to do ToK. Moreover, some of those require treasure searches (Prolonged or such) and I do not want to take time away from my explorers searching for the things I actually want.
That said, however, I am actually relieved that those three are so undesirable as it gives me time between weeklies to collect what I do need and replenish my resources, while also not forcing me into an endless grind to complete the quests every few days or so. As such, weeklies are great for me with this change... although if you want to increase token rewards further or give Wisdoms/Thirds for map frags, I wouldn't be entirely opposed. :)
I agree completely with CoffeeCat's post. I now am only doing the quest line with Storm Recovery, but will shelve that one due to the huge drain on grout. I will like getting tokens for subquests and would probably resume doing the ship provision one on all of them. My biggest feedback is to let us pick from an array of adventures, even if a small list.
So I've done little testing of the weeklies and I have to admit I'm VERY disappointed.
First you decreased the reward from completing the full weekly challenge from 21 to 14 tokens. Yes, you added 2, 3, 4 etc... tokens to individual quests, but...... u actually increased the number of adventures/scenarios needed to be completed???? REALLY??? we will need 3x WW now? I didn't have time to do 2, so do you think I'm gonna have time to do 3 if you give me 2 extra tokens???? I don't think so! same goes for storm recovery. We need to complete 3 x TOW but I don't see it available in the adventure store, so.... big fat THANX BUT NO THANX from me.
+ 1 from me on the button "X" to close the quest please!
EDIT: adobe is killing flash at the end of 2020 anyway :)
It's always been 3 WW for level 66+.
From what I see in my VERY brief testing, the only thing that's really changed is how the tokens are earned. They are spread out in the subquests, and in the end, we get more overall when we finish the quest chain. Am I missing something?
I agree with all the other comments about the co-ops. That needs to be removed. As much as I don't like the others, I can handle it really. TOK isn't bad to run after you've done it a few times (searching for BC). Storm Recovery sucks because of the grout, but really, if you're running regular babas like most of us at high level are then we will have the grout to do it. It's a choice. It would be nice to have another way to get the other needed advs (TOW and BC for me), but in the end, it forces us to run other advs that we might not run otherwise, and it's a change from the normal day to day of gameplay.
BB said from the beginning weeklies weren't for everyone. Don't alter it so much that it now DOES become something everyone does :).
+1 to the person who suggested adding more than just 4 different options.
I am looking forward to the changes as the current set-up makes it really not that worthwhile. However, I do not understand why you don't include an ACTUAL choice of adventures to do. It already says "complete … (number) of adventures form the following list", only it is not a list, it is just one adventure. Which you have to do over and over... how interesting... how fun... I agree with a previous posting that having to do COOPs is really not family or "life" friendly. It is an extreme drag to get four people together for WW, and then the adventure has all those delays build in requiring all four players to actively participate for the full time. What a pain. As to more adventures being available for map fragments, I am almost certain that this will not be the Treasure of Wisdom or the Besieged City adventures. Which is the biggest problem. You ask us to do follow-up adventures to follow-up adventures that are pretty time intensive (or expensive) to get, especially as they usually do not drop with the loot when you actually need them (maybe the game has it only in for me here). That goes back to the time issue... how many times do I have to play the Woodcutter to get Third Thief's to get a Wisdom? So, giving us an actual choice of adventures to play (and considering their accessibility) would be a huge improvement.
That is precisely the problem, or at least one of them. Feel free to keep co-ops. But give us an actual choice of different varieties of adventures to choose from. 1 is not a list.
My weekly quest continues to be stuck, as it has been since November. I was asked to stop submitting tickets about it. Every day, several times, the 'Failed Quest' pops up in red. Just tell me this update is going to finally unstick the weekly quest. . .
I like the weekly quests since I don't yet have access to pathfinder. Nice easy way to get some XP. I send off the troops every time, and I do the other weekly thing until it comes to the adventure, in which case I often stop because I can't finish (either I don't have any wisdoms around or I just can't gather the people to do a co-op). The only one I finish regularly is the one that includes storm recovery, as I find that one pretty easy. Just requires logging on for short periods of time 2-3 times during the day. I think it would be great if you would spread the love a bit here, but like others I too am not overly optimistic. We'll see. Thanks for trying.
Copper
Thanks for taking feedback in improving this. If you guys drop the Coop adventures or make it it so you can do adventure X or Y that would be great... coops - I never did get anyone to pitch in - because as someone else pointed out real life gets in the way...
This challenge was becoming expensive to run. Hopefully now it'll be more accessible. Tried doing the Storm Recovery adv and was unable to complete. Cost me a fortune since my level is not up to making grout yet. Hopefully you look into using adv and quests that are approbiate for lower levels. Thank You
with this event u have a bit of a dilema..some of the weekly challenges ask for adventure searches, some of my scouts take 2 days to do this..thing of it is u don't get any eggs and if u don;t do them u can finish weekly challenge
This is not an option, explorers only find eggs doing treasure searches.
Thank You for listening to our request!! Im excited for the changes
I wonder how this will age.... :)Quote:
Thank You for listening to our request!! Im excited for the changes