Please feel free to leave your thoughts and comments on the Change Log 25/08/20 below.
The original post can be found here.
Happy commenting!
BB_Saqui
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Please feel free to leave your thoughts and comments on the Change Log 25/08/20 below.
The original post can be found here.
Happy commenting!
BB_Saqui
Pretty hard to give feedback when there are no real details of this event but assuming it works like last year, i.e. need candles and dough, I hope you are going to provide a more equitable ratio of candles and dough from adventures. I see low level players not leveling up because this one event in the year is so lucrative for them to participate in as an under 50. That should never be the goal in a game.
Buildings: Non-recurring Recycling Manufactories will be turned into recurring ones.
?? so they were deleting instead of going to star??
Buffs: The Prestigious Friend Buff now affects the Bandit Nest adventure.
and will we get a retroactive catch up on the bn's we ran under pfb???
If we're getting oil production in the abacus can we get settler production? It can be hard to find schools.
Anniversary Events that require under/over a given level end up...let's just say 'challenging' (and not in a good way) for Guilds with large numbers of veteran players.
I suspect our participation will be even lower than last time given the number of players who have passed L50, and the difficulty in keeping new players...playing. :/
While this may be a case of unintended consequences on the part of BB, it's still something that needs fixing.
The max game level went up to 80. Time to raise the dividing level in this event to 60.
I believe this is due to QoL issues. What may have been common in games when TSO started is considered tedious these days. Every morning you search for 5 types of deposits and then build mines, wheat fields and wells. That wouldn't be so bad, this is a builder game after all, except it's the same mines and fields every day, day after day. And considering that you start with only 3 Geologists this can take several hours.
Also there is no easy way to tell how many mines/fields etc. collapsed at any given time. The number of active mines et al. should be part of the HUD.
As an early player one is constantly short of resources to go on adventures.
And no, I do not want handouts from other players, the game should give me all the resources I need. As it is I can barely go on 2 adventures a week, which is not enough to keep me interested.
And to those who say it'll get better later, this is exactly why low level players don't stay; by the time it gets better we are long gone.
I agree with this. The game should be giving more resources at a faster rate for new players and needs to put more restrictions on just giving new players millions of resources. I really can't see how anyone can find that fun, plus all sort of problems happen when a player progresses based on freebies.
Absolutely hate that the bundles are going away. Been saving for a LONG time for the "Marvelous". >:-(
I think it's great that there is a huge imbalance in favor of the lower level players. In every single other event in the year, low level players are at a gross disadvantage to the top level players who basically force them out of competition for event resources in the marketplace. This is the one chance in the year that low level players can deal out the terms that benefit them. And it's not like there isn't an out for high level players. You can still convert candles to dough. And at the end of the day the whole candle/dough question isn't even the main obective of the event—it's just for a buff to speed things along.
And the rewards are fantastic: 2 generals, 3 explorers, 2 geologists, population buildings, special buildings, and a nice bunch of nukes. It's the perfect package for getting new players off to a good start.
Provision house conversion is not very favorable, but I did not find cakes were hard to come by. I could see why people would have trouble if they were trying to trade for the resources, but it did not seem necessary to me. If the goal is to encourage trading, this is not going to do it, though.
I think it might be interesting, in some aspects, to play from the beginning again. I think the biggest problem would be having missed all those previous events and thus no way of getting a lot of specialists other than gems.
General with +200% XP and natural bounty hunter sounds useful.
One thing I do like about this event is that since explorers only bring back candles/dough, they are not nearly as important as with other events. Thus making the burden on sending them out as often as possible much less, and much less clicking is much more enjoyable.
Went on test server last night to check things out. The new buildings are great and am looking forward to getting them.
Being able to convert candles to dough in the PH works for me. If I stay on top of my explorers, send them out regularly and do the conversion to dough, I can make one large birthday cake a day. Which is all I need for a daily swap with a buff partner. Adventures should be optional for me this event, which is a nice change.
On the calendar, BB switched the large birthday cake to the first day instead of being dropped on day 2, which is a great change. This should be fun!
There are community goals - price gouging doesn't help with meeting community goals. I guess you didn't see the part where you have players purposely staying under 50 because this one event gives them everything. It isn't like new players aren't typically helped a lot. Remove that ability to pass millions of resources to new players and you would have a point.
Course you are on a different server - you probably don't have the same under 50s we have that like to try and rip off everyone, year after year after year.
Unofficial fan wiki is my source. But you can also sign onto the test server to check things out for yourself.
http://settlersonlinewiki.eu/en/even...ry-event-2020/
That same unofficial wiki is saying the level for dough is increased to 57 and below. If true, that's really good news.
I like the event mechanics in general. The idea of converting resources for balloons is great, but the reward system is not so great. It's good to try something different, but those 'community goals' are ridiculous. What are the odds that we miss the target? What company in the world would let its own game fail?
"Oh sorry, not enough players are playing our game, so nobody is allowed to have fun. That's the rule."
It would just make more sense to offer the event rewards for balloons directly from the shop.
I don't think anyone has ever missed the target; I suspect BB 'cheats' if they're not going to make it.
Does anyone know if the Prestigious Friend Buff will double the effect of cake buffs on the festival hall?
I'm not 100% certain, and hope someone else will confirm or correct me, but I think the community goal is cumulative among all servers in the world. Either way, I'm confident that the devs. wouldn't place a benchmark that was unobtainable. And it seems to me part of the point for the whole set-up of the event is getting the community to work together to accomplish goals. Why else would they divide dough and candles between different levels of players.
Yes HortonsWho, the community goal is cumulative among all servers worldwide.
kzar, I'm fairly certain the devs track activity by level on all servers and use this information to calculate the minimum number of balloons that can realistically be produced worldwide in the given time frame.
I've created a spreadsheet for personal use that can calculate the minimum amount of event currency my explorers will bring home, both daily and cumulatively, during any event. All I have to do is plug in the variables and I've got my answers. If I can easily create this kind of spreadsheet, it's pretty certain BB can also calculate realistic community goals. It's not rocket science.
Dear Settlers,
Due to a technical issue in our backend, we've had to delay the above update until Thursday, August 27th. Please note that the times remain unchanged.
Thank you for your understanding!
Stay safe and happy settling,
BB_Saqui
I agree with Perwyn, everyone can make nice and pleasant spreadsheets for personal enlightenment. But my point is that the goals are ridiculous in the sense that they are not goals at all. BB could set any goal they want, realistic or not, it doesn't matter. Especially if the goals are cumulative. There is zero chance that BB would let all servers miss the target. We can imagine the backlash and the frustration? And how would that look from a corporate perspective?
I also agree with HortonWho, the 'real' goal is to create the illusion that we are working together, although it makes no difference to the outcome. But we're happy.
Seems like looking at test server, that you need a ton of gems to get a lot of the new items. What a shame. Makes the event just a money grab?
3 explorers, HQ, 2 geologists, 2 generals, adventure bookbinder, lazaret, oil refinery, several residences, some books, old school barracks, improved bakery, improved mill, celebrative lookout, and a bunch of buffs, skins, and premium days is a pretty good haul for free. So one of everything new is free, but you have to pay gems if you want more.
That said, the bundles can be worth it if you can find enough that you want not overloaded by a bunch of junk you don't. I don't see anything particularly compelling from this lot for me personally.
well what *I* see is further evidence that you need plenty of real-life $$ to devote to the game, or you lose out. Oil refineries, let's say. 1 in a quest, 1 in a pack (which costs a big pile of gems), 4 available for, you guessed it, a big pile of gems. if I ONLY wanted those (and without getting more oil buildings, oil production is tediously slow to say the least) then I'm looking at almost 60,000 gems (although, 14K of those are for the bundle which does also have other things.)
The same goes for all the packs - all of them are multiple thousands of gems, and not one pack did I see just for playing or for in-game resources.
Oh and the oil refinery doesn't alter the basic problem of super-slow oil production which can't be buffed - because what it does is to double the oil you feed into it. To make more oil, I need more oil mills, which, oh look, cost a big pile of gems [almost 10K each]. Increasingly, buildings can't be buffed so the only way to produce faster is to add more buildings bought with gems.
And that's just oil. Many new things recently added are costing a lot of gems - and it's not even like gems are crazy-cheap to buy, they're not. Even on happy hour, when buildings start to cost 10K and up gems, they aren't cheap. Not everyone has tons of disposable income to put into the game.
With the continued uncertainty over the flash situation, I wouldn't be willing to invest hundreds of dollars in the game anyway, even if I had the money to spare, which I don't. Frankly, I doubt that even if I did have that money spare, I would be keen to spend that much. It makes a bit of a mockery of free to play. I do also realise you don't HAVE to spend a single cent, but playing like that takes a very patient outlook, as everything takes longer.