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  1. Problems fixed with Garrison Anex Example...

    Problems fixed with Garrison Anex

    Example
  2. http://settlersonlinemaps.com/fastsim.php?MapaID=6...

    http://settlersonlinemaps.com/fastsim.php?MapaID=69&LangCode=1&s=1&G_1_101=1&Gl_1=779&G_2_101=1&Gl_2=779&T_1_13=250&T_2_13=250&E_1_125=200#Gl_1=779

    Skills work in multiwave, probably the problem...
  3. Btw added a post on .com forum about general'...

    Btw added a post on .com forum about general' skill configuration

    http://forum.thesettlersonline.com/threads/34793-General-s-skills-configuration
  4. Garison Anex is working for me here it is applied...

    Garison Anex is working for me here it is applied for General 2.



    https://snag.gy/Weza19.jpg

    http://settlersonlinemaps.com/fastsim.php?LangCode=2#fbattackcb=1&Gl_2=11579568&Gh_2=48


    Or...
  5. settlersonlinemaps.com fastsim 5.1 released (final general' skills tree + historic)

    skill tree updated to final version

    http://settlersonlinemaps.com/fastsim.php?LangCode=2
  6. 4.000.000 simulations database. Fastsim 5.0. Historic search version.

    Hi, finally and after some weeks of work i have finished the new simulator version.

    It includes a searcher in the historic database with +4 millions of combats (and growing fast).

    Version 5.0...
  7. I will check with IE 11 if i'm able (IE is...

    I will check with IE 11 if i'm able (IE is probably old stuff :P)


    This week we will have a new powerful feature... , We will start using the historical database in the simulator to request...
  8. Simulation profiles added. Allows you to setup...

    Simulation profiles added. Allows you to setup simulator easily for typical uses (Blocks, attacks, ....

    http://settlersonlinemaps.com/fastsim.php?LangCode=2
  9. Yes, and rename the skills when you are logged....

    Yes, and rename the skills when you are logged. Thats the next step :).
  10. Some bugs fixed and added added new generals...

    Some bugs fixed and added added new generals vargus, nusala and anslem to the realtime tooltips system.
  11. settlersonlinemaps.com fastsim 4.0 released (support for general' skills)

    http://settlersonlinemaps.com/fastsim.php?LangCode=2

    New features added

    2-3-2017 (Version 4.0)

    - Support for general' skills tree based in test server current version.
    - Added button and...
  12. It was added sometime ago, now the new generals...

    It was added sometime ago, now the new generals too :).

    Best regards.
  13. Replies
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    13,864

    Eurocup 2016 Online Calculator

    http://settlersonlinemaps.com/icons/a/practicematch.png Practice Match
    http://settlersonlinemaps.com/icons/a/roundof16.png The last sixteen
    http://settlersonlinemaps.com/icons/a/quarterfinals.png...
  14. I dont think that you can make it in 45 minutes...

    I dont think that you can make it in 45 minutes transport included (checked the guide) , anyways, this is a simple and fast guide, you can do this guide in auto mode : ) (without thinking too much...
  15. I wrote it in spanish :P , now i cant fix it :)

    I wrote it in spanish :P , now i cant fix it :)
  16. Black Knights in 45 minutes transport included (fast generals only)

    Guide here

    http://settlersonlinemaps.com/avtresume.php?AventuraID=4142
  17. now settlersonlinemaps.com allow youtube videos embbeded

    If you open the guide, you will see a video link where you can see the more complex attacks explained in video. Since it is added today only few guides have videos for now.

    An aventure with 4...
  18. Replies
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    30,773

    Fairytale guides by Hamboy75

    The Valiant Little Tailor
    Hamboy75 (4MMa 100% trusted)
    http://settlersonlinemaps.com/avtresume.php?AventuraID=2754


    Hamboy75 (3MMa 100% trusted)...
  19. Replies
    1,452
    Views
    10,123,686

    Sticky: Ali Baba, the young wood cutter updated and...

    Ali Baba, the young wood cutter updated and uploaded to settlersonlinemaps.com
  20. Replies
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    59,718

    After event is done.... and thinking about...

    After event is done.... and thinking about expeditions being fixed in next pattch..., i bump it :)
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