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Type: Posts; User: LiquidFire

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  1. Replies
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    7 min 20 sec: Brewery time

    7 min 20 sec: Brewery time
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    206,711

    There seems to be no randomization in where...

    There seems to be no randomization in where geologists find sources. Therefore, make high level friends, visit their cities, observe their deposit locations. You will most likely have deposit...
  3. Tare 'em down (Bug...Suggestion...Exploit?)

    Structures that produce resources (water wells, copper mines, wheatfields, ect...) can be demolished at any point for the same return in resources. I've started to exploit this by making sure I...
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    8,956

    This is a funny issue... :)

    This is a funny issue... :)
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    33,675

    Suggestion - Show Double Consumption

    When a building is upgraded (lets use a masonry for example, upgraded from lvl 1 -> lvl 2), it will show an increased output of two stones. However there is no indication anywhere that the mine...
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    3,807

    Xp Suggestion....

    Hey all,

    Wouldn't it be nice to click on a bandit camp and it tell you how much xp you will gain after defeating it?

    Cheers,
    LF
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    Pro Tip: DO NOT LET YOUR MINES RUN DRY!!!! Once...

    Pro Tip: DO NOT LET YOUR MINES RUN DRY!!!! Once they do...they are useless, as are your masons which you had placed nearby. You'll have to discover a new mine and it could be a loooong distance from...
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    lvl 15, dead bandits!

    lvl 15, dead bandits!
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    215
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    206,711

    Buff Buff Buff.....Build lots of fishy plates,...

    Buff Buff Buff.....Build lots of fishy plates, use them often.
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    17,589

    Forester Production Details?

    When I click on my fir wood foresters and go to the details tab. Under the 'production details - cycle' section it shows the process of fir tree ---> fir wood. Should it not be seed --> fir tree?
    ...
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    Resource Overview Production Suggestion

    Hello,

    Just making a suggestion I thought of as I started tinkering around with the Beta. Figured it would be really nice to have a summary of the overall resource production rates for each...
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