So then the value is in the massive HP and low damage of the MoD? I guess if you can get the fight to come down to MoD vs few troops/one boss it will last a long time.
Type: Posts; User: Baldritte
So then the value is in the massive HP and low damage of the MoD? I guess if you can get the fight to come down to MoD vs few troops/one boss it will last a long time.
I just got a MoD because I thought I could figure out some good new blocks. I tried a 1R test block and the MoD only fought for 10 seconds. I thought the entire point of the MoD was that his rounds...
You're right, there are other places to put the blocking gen, most notably right next to the suggested place. I'm just very surprised that an adventure changed like that. what else might have...
Is it just me? The first block relies on the generals landing in certain spots. For me, those spots have changed. This makes all guides with the first block obsolete.