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Type: Posts; User: Draconus2004

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  1. Replies
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    ah, bit better then. wish test would load.

    ah, bit better then. wish test would load.
  2. Replies
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    Big stacks

    Well, this will save a lot of time. Glad to see its on test.

    Little bit sad though that the game code was so shoddy in this area to begin with that they have to use such a work around fix. Also...
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    changing foxes back to 40 damage....is needed.

    changing foxes back to 40 damage....is needed.
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    the exotic wood nursery is awful, and settlers...

    the exotic wood nursery is awful, and settlers online has a meh test process given the dev staff is...well, in need of "help". sorry - they have lost my trust till they show they know how to balance...
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    The half where we are able to do adventures is my...

    The half where we are able to do adventures is my guess
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    given they tend to scrap half of content before...

    given they tend to scrap half of content before release, i'd give it a decent chance of never making it live.
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    Is it that bad I said it was only 300% too much...

    Is it that bad I said it was only 300% too much on cost? (i dont think hardwood planks are used, just logs). You are neglecting the regular wood though.
  8. Back it up with notes, or my bet is your lone...

    Back it up with notes, or my bet is your lone explorer had a bad week.
  9. I find the idea of these changes, if done right,...

    I find the idea of these changes, if done right, great. Still, as seen by the changes they made today - they are clueless. Utterly clueless. bakery is 1/9th of the time consumed in a bread chain...
  10. I definitely agree - building 16 iron mines back...

    I definitely agree - building 16 iron mines back to back is 80 minutes, along with 6 copper mines, that is 100 minutes. Players dont have that much time always to spare, especially back to back. ...
  11. i posted it both places

    i posted it both places
  12. I wont argue, I did not factor that in tbh.

    I wont argue, I did not factor that in tbh.
  13. Scaling up to 16 fast geos is not that bad, imo,...

    Scaling up to 16 fast geos is not that bad, imo, though the build time of mines is a much bigger issue.
  14. Cost is still too high in terms of actual...

    Cost is still too high in terms of actual production.
  15. Have fun getting competent players to give enough...

    Have fun getting competent players to give enough feedback for every camp on every adv.
  16. Why advanced weapons failed - an empirical analysis

    Here is data on why Advanced weapon production failed in the past, is currently failing, and will continue to fail unless production ratios and times are severely adjusted. The base unit used here...
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    I think they are going to have to rebalance the...

    I think they are going to have to rebalance the lower advs. Big time. Recruits/bows being 3rd strike is....painful to noobs.
  18. I dont think they realize this will require...

    I dont think they realize this will require thousands of test hours by people that are able to produce guides to work out adventure balance....(most people dont qualify - see 4k elites lost doing an...
  19. My guess is the closed test server results for...

    My guess is the closed test server results for pvp were rather bad, and this is their attempt to make pvp work. Traditionally changes such as this are made when the status quo is seen as...
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    Many aspects will need modified to work with the...

    Many aspects will need modified to work with the changes. Try it, and suggest intelligent, reason backed changes. That is what I will do before I simply say I will quit if it goes live.
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