1) Different maps for different players or starts (randomly generated maps)
2) Random events to throw a curve ball into your carefully planned community.
3) Other "project" paths: similar to #2, I...
Type: Posts; User: PatMan13
1) Different maps for different players or starts (randomly generated maps)
2) Random events to throw a curve ball into your carefully planned community.
3) Other "project" paths: similar to #2, I...
I feel like I would like the builds to be a tad quicker, although the resource collection rate seems about right. I really like the look and the dependency between the different buildings. I'm still...